Prosperity Park, on 16 January 2017 - 03:37 PM, said:
I mean ALL agree - new players, old players, BattleTech fans, MechWarrior fans, TT afectionados, folks who never roll dice, Inner Sphere junkies and Clammers alike.
Can we all agree on a rule? Here's my proposal:
Weapons and equipment that weigh less and take up less space should be inferior to weapons and equipment that are larger and heavier.
Now, when I say "should be inferior" I am referring to the summation of all their attributes (range, heat, duration, DPS, upfront damage, etc.), like a Total Picture view.
For example, it would be fine for a 2 slot 2 ton weapon to be more powerful shot-for-shot than a 2 slot 3 ton weapon assuming it's less heat efficient with a very short range and a long cooldown, because that 3 tonner could have a higher DPS and higher range, assuming those gains *more than offset* the higher per-shot damage of the 2 tonner. And an ExtraLight engine that consumes 2 side torso slots should be overall inferior to an ExtraLight engine that consumes 3 side torso slots, because the engine that consumes more slots should be better than an equal-weight engine that consumes fewer slots. [/Example]
Why do I have to make an appeal for this? Because there are thousands of folks who think that *certain* weapons and equipment should be both smaller/lighter AND more powerful... *Cough*ClansFromTableTop*cough*
For the sake of balance and sanity, I think we should all adopt my suggested rule. It would make balancing the game not only easier to balance, but would VASTLY reduce the need for fraction-of-a-second blanket quirkbuffs to IS mechs. It would also require the game to be rethought from the perspective of "Superior Clans vs Inferior IS"
Anyone else agree?
No.