Quicksilver Kalasa, on 16 January 2017 - 04:02 PM, said:
I know the next statement you acknowledge that's not what he meant but then why even say this if it isn't an accurate representation? Satire should only really be used in more drastic cases, which this is not. All he is saying that ton for ton (though I'm adding a stipulation, that this tonnage include all dependent equipment like DHS and ammo) all weapons should be of equivalent power. Now of course there are some problems here in that there is a tendency for lighter chassis to have to rely on energy weapons because they need low tonnage weapons to amass enough firepower while heavier mechs have to rely more on ballistics because they need space efficient weapons to have better firepower because energy weapons have diminishing returns.
You carry more of them, or more DHS, ammo, etc to help with the tax on your equipments stats. If you wanna talk about being people being disingenuous you are no better.
When everything else the IS has is also inferior, then yes, he isn't wrong about it needing to be better for that extra slot/ton.
Sjorpha, on 16 January 2017 - 04:07 PM, said:
Being small and light is part of a weapon's strength.
No one is saying Clan weapons should be inferior.
They should be worth their investment in tonnage and crits, and IS weapons should be worth their investment in tonnage and crits.
If one weapons weighs 6 tons and takes two crits and another weapons weighs 7 tons and takes 3 crits then the larger and heavier weapons needs to have something that motivates the extra ton ans crit. That is what's needed to make them equally good.
You have to think that if a mech could choose between both weapons, it shouldn't automatically choose the clan version, there should be equally good reasons to choose the IS version. Same for engines, same for heatsinks, same for clan vs IS ECM and BAP etc.
The problem is that this absolute vacuum comparison doesn't really work in practical terms a lot of the time.
The PPC example given, let's say. yes, the Sphere PPC(s) weight an extra ton and take up an extra crit. They should be compensated for that. BUT. But but but but but but
but but BUT.
...how often does that extra ton/crit make an enormous difference on the battlefield?
How many Clan 'mechs can effectively run a 4-cERPPC build, for instance?
Effectively, mind. I can't really think of one. Neither side really even has a 3-PPC machine that works for spit. The limit is, effectively, two cannons per side. The extra ton/crit the Sphere PPC costs doesn't really take away from anything save supporting gear.
I'm in the boat that believes that uberpowergigamurdernerfing Clan weaponry isn't fair to
either side. it doesn't really get to the heart of the issue, and all it does is piss off Clansmen and make Sphere guys feel slightly bad about themselves.
One-for-one, per-ticket item balance doesn't work out all the time. Elsewise what do the Clans get when you guys get your MRMs, Stealth Armor, RACs, and the other massed myriad of new weapons and equipment coming out in the future? The only Clan FutureTech system that might really be worth anything is heavy lasers; we're not going to get ATMs or HAGs, and all the rest of our FutureTech is ultralight weapons that even light 'Mechs don't want/need.
You look at the real problem issues and you solve those. The cERPPC is as runnable as it is solely because of the compact size of the cDHS, yeah? So reinstate the lower heat cap on cDHS, as well as the health reduction. You don't need to make the cERPPC worse in every possible way than the iERPPC; you need to make it so that things carrying cERPPCs don't have any more actual power than things carrying iERPPCs.
Clan ballistics would require a stronger touch, yes, but again, there's ways to compensate for the bulkier, heavier gear without completely sh!tcanning the Clan stuff the way a lot of folks are pushing hard for. Give the iGauss its snapfire back, since it's too heavy to do the giant Gigaspike dual Goose/PPC alphas everyone's so skeered of on the Clan side. Sphere slug cannons are already roughly offset to Clan guns through burstfire; apply the same principle throughout the AC category.
Mechanical differences accentuating moderate number tweaks, not "Clan SRM launchers weigh half of what Sphere ones do and take up less space so they have to be numerically less than half as good", because that results in nothing more than just gutting Clan short-range loadouts to no purpose.
It's the same formulaic approach everyone hates Piranha using all the time. So why should we adopt it harder, hn?