Jump Sniping Making A Comeback
#21
Posted 16 January 2017 - 10:23 PM
so maybe focus on the rest of the team =p
#22
Posted 16 January 2017 - 10:48 PM
Yeonne Greene, on 16 January 2017 - 10:08 PM, said:
That's the general direction that discussions about poptarting generally goes.
Yeonne Greene, on 16 January 2017 - 09:52 PM, said:
I define "come back" when it's the dominant play-style in an organized, high-level game. Which it is.
Isn't it the goal of OP? since poptarting are making a "comeback" to add more unnecessary mechanics to poptarting to make it even more inaccessible?
I assumed that you agreed with him on that matter. If not, I apologize for misrepresenting your case.
Making sweeping changes to JJs again will just reduce variety again for mechs and bring us a little bit closer to World of Tanks.
To make it clear on the subject matter, I think poptart is good as it is. So far I think the biggest factor for balance is weight and tech disparity between IS and Clans. We should focus in IS XLs first than going after the poptarters. Maybe we'd see an actually new tactic instead of a rehash of the old Laser Vomit, Poptart, Nascar, PPFLD.
How about for something completely different?
Let all mechs have JJs. Bam, every mech is a poptarter. If everybody is poptarting, only people who can't poptart will complain how OP it is. Basically just like torso twisting. I don't see people complaining about those since every mech can do it. Flying 2 Gauss 2 PPC KDK-3s be damned.
Edited by NighthawK1337, 16 January 2017 - 10:58 PM.
#23
Posted 16 January 2017 - 11:36 PM
Jingseng, on 16 January 2017 - 10:23 PM, said:
so maybe focus on the rest of the team =p
They share armor, in the way that by popping up and shooting you, they draw fire (ineffective or not) back towards them, which takes your focus away from main force. You also have to dedicate time and effort to keep track of the jump snipers, or they will tear you apart. This is what makes multiple jump-snipers so effective, besides the actual jump-snipe mechanic of negating return fire. It is the distraction that it causes that makes opponents start second-guessing movements, which makes opponents less effective.
#24
Posted 17 January 2017 - 02:35 AM
#25
Posted 17 January 2017 - 03:05 AM
"Word on the street is: quad UAC10 Kodiaks are going to be huge. Huuge, I tells ya!"
#26
Posted 17 January 2017 - 04:31 AM
Lastly we never would have had thee pop-tart problem if gravity was more realistic.
Edited by l33tworks, 25 January 2017 - 03:31 AM.
#27
Posted 17 January 2017 - 04:45 AM
IMO it's quite silly how easy it's to snipe from mid-air, but then ez-mode aiming is an overarching problem in this game, and not just in pop-tarting.
#28
Posted 17 January 2017 - 04:46 AM
#29
Posted 17 January 2017 - 05:04 AM
Tlords, on 16 January 2017 - 08:03 PM, said:
Yeonne Greene, on 16 January 2017 - 08:32 PM, said:
SHC (2x ERPPC)
MAD-5M (2xPPC + 2xAC/5)
HBK-IICA (2x ERPPC)
BJ-3 (1xPPC + 1x ERPPC)
MAD-5D (brawl-tart)
MLX-B (brawl-tart)
MLX-A (ER PPC)
AKA, I do it a lot.
My oh my o my, with all this talk of jump sniping and pop tarting, I reckon it'd be a fine time to give the poor old Thunderbolt 9S some jump jets. Something, something, game balance, and all that....ya know those clanners with their PPC summoner...mhmm...sure would be nice if the IS had something that could compete, yes sire. Guess not though. Poor ole IS folks got nothing that can compete with that; poor fools. Shucks, I s'pose maybe a Quickdraw or a Grasshopper could get some PPC quirks? Might be a fellah could find a use for that too. But I guess we just let the clanners have all the fun. Oh well, guess PGI knows best.
-walks away whistling innocently-
#30
Posted 17 January 2017 - 05:19 AM
Quote
Quote
HHHMMMMMMMMMM........
rly makes u think
adamts01, on 17 January 2017 - 04:46 AM, said:
Puke.
I like that the intent is to address convergence, but the idea is bad because cone of fire is bad.
#31
Posted 17 January 2017 - 05:23 AM
#32
Posted 17 January 2017 - 05:41 AM
Pjwned, on 17 January 2017 - 05:19 AM, said:
Puke Indeed.
Despite my mockery and feeble attempts at using these threads for selfish purposes (see above), can we be serious for a moment:
This is the second thread in two days specific to "poptarting" and there have been other that have touched on the "resurgence of jump sniping" and various mechanisms such as cone of fire, limiting weapons that can be fired while jumping, extended cool down times following jumping, etc. that might be employed to reduce its effectiveness.
Lets repeat that: some people are actually proposing mechanisms to further limit what is charitably being called "poptarting"
...
If I may?
-ahem-
SHUT THE F. . K UP.
I'm sorry but this game is so restrictive and being made so...well...un-fun, that I can barely stand it. From the inevitable "lets nerf this mech or that; this weapon or that; this tech or that", to CW is only for the best players who can consistently take dots, to group queue being no longer for groups. And now we want to hamper a mechanism of how we actually move the mechs and use the weapons on those mechs cuz jumping...JUMPING!!...is OP? Again: just shut up.
I can barely get half my "jumping mechs" on to a ledge in Mining Collective and you people think jump sniping is a problem? What flucking game do you play? Well shi7, maybe your real problem is just sniping period? Heck, may as well nerf all weapons down to 100 meters cuz we can't have people shooting from distance. Geezus. Just stop.
Instead of nerfing ANYTHING, make jumping MORE useful not LESS! Make it so a mech having jump jets actually has a purpose for christsake. I mean come on people...they've taken away so much of the fun and "cool factor" of pretending to be stomping around in these virtual machines of destruction, do we really want to be encouraging them to take more? I think not.
Rant over. Sorry.
#33
Posted 17 January 2017 - 05:51 AM
Bud Crue, on 17 January 2017 - 05:41 AM, said:
Puke Indeed.
Despite my mockery and feeble attempts at using these threads for selfish purposes (see above), can we be serious for a moment:
This is the second thread in two days specific to "poptarting" and there have been other that have touched on the "resurgence of jump sniping" and various mechanisms such as cone of fire, limiting weapons that can be fired while jumping, extended cool down times following jumping, etc. that might be employed to reduce its effectiveness.
Lets repeat that: some people are actually proposing mechanisms to further limit what is charitably being called "poptarting"
...
If I may?
-ahem-
SHUT THE F. . K UP.
I'm sorry but this game is so restrictive and being made so...well...un-fun, that I can barely stand it. From the inevitable "lets nerf this mech or that; this weapon or that; this tech or that", to CW is only for the best players who can consistently take dots, to group queue being no longer for groups. And now we want to hamper a mechanism of how we actually move the mechs and use the weapons on those mechs cuz jumping...JUMPING!!...is OP? Again: just shut up.
I can barely get half my "jumping mechs" on to a ledge in Mining Collective and you people think jump sniping is a problem? What flucking game do you play? Well shi7, maybe your real problem is just sniping period? Heck, may as well nerf all weapons down to 100 meters cuz we can't have people shooting from distance. Geezus. Just stop.
Instead of nerfing ANYTHING, make jumping MORE useful not LESS! Make it so a mech having jump jets actually has a purpose for christsake. I mean come on people...they've taken away so much of the fun and "cool factor" of pretending to be stomping around in these virtual machines of destruction, do we really want to be encouraging them to take more? I think not.
Rant over. Sorry.
Which is exactly why I want to see convergence addressed instead of just going down the idiot route and nerfing jumpjets again.
Or if that's somehow not enough, then in-game gravity could also be changed so that pop tarts have more hang time in the air.
#34
Posted 17 January 2017 - 05:53 AM
#36
Posted 17 January 2017 - 06:56 AM
So overall the firepower that can be delivered by poptarting is somewhat limited(at least compared to what used to be able to jump a long...long time ago). Overall, I don't have too much of a problem with where it is now.
#37
Posted 17 January 2017 - 07:02 AM
MeiSooHaityu, on 17 January 2017 - 06:56 AM, said:
So overall the firepower that can be delivered by poptarting is somewhat limited(at least compared to what used to be able to jump a long...long time ago). Overall, I don't have too much of a problem with where it is now.
Night gyr and timber wolf are the best pug play poptarts but the summoner is top tier at it.
The problem with poptarting right now is that it's almost exclusively clan mechs capable of doing it well and the medium and light poptarts are outclassed by heavy poptarts.
#38
Posted 17 January 2017 - 07:15 AM
Snazzy Dragon, on 17 January 2017 - 07:02 AM, said:
Night gyr and timber wolf are the best pug play poptarts but the summoner is top tier at it.
The problem with poptarting right now is that it's almost exclusively clan mechs capable of doing it well and the medium and light poptarts are outclassed by heavy poptarts.
I don't have much experience with the Night Gyr, but I don't see Timber Wolf doing much poptarting. I suppose it can, but really I can't see it doing it well, or well enough to be a real threat. The Summoner doesn't seem to have much going for it, so I think poptarting is sort of it's consolation prize by PGI.
As for IS, yeah I'll agree that heavies don't really fair well. The only IS mechs I'll poptart with are the Vindicator 1AA and the Phoenix Hawk 1B, and I know the Clans have equivalents (like the Shadow Hawk).
Still, it doesn't strike me as a huge problem. I don't ever play and say...man these poptarts are really ruining the game (like I did a few years ago). Even heavies are still mostly slow to gain elevation. It feels like they are easier to spot and you can often trade shots regardless. The Mediums at least are fast at poptarting. I'd prefer poptarting with a medium over a heavy myself.
So...ehh. It doesn't seem like a big problem.
#39
Posted 17 January 2017 - 07:30 AM
Bandaid solution: make reticle move violently ALL the time while mech is not on the ground. Also buff jumpjets at least to their former glory.
#40
Posted 17 January 2017 - 07:37 AM
MeiSooHaityu, on 17 January 2017 - 07:15 AM, said:
You mentioned both IS 45 tonners that are not the best poptart in that tonnage XD. With the BJ-3, there is still no reason for the Vindi.
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