Dino Might, on 19 January 2017 - 12:26 PM, said:
One thing I want to point out:
In every promo video of mechwarrior ever, you have mechs charging across the field blasting away at each other.
MWO is nothing like that.
The OP has proposed a way to provide an avenue for that style of play to have a place in MWO. I might actually like something that is more akin to the promo videos - I think it warrants investigation and, possibly, development.
Also, the concern about auto-aim jumping everywhere is ill-founded, because the proposal is not for auto-designation and aiming. Designation of the target would still be manual, and so your computer would not switch targets until you told it to do so.
This would provide some interesting options as far as mech control is concerned. Do you want torso slew control to be slaved to your designated target LOS? Do you want leg orientation to be slaved in that manner? Do you want arm slew to be slaved? Maybe there's a reason to do none of the above? What if you want to engage two targets at once? Slave arms to designated target, but leave torso control to the pilot so he can iron-sight those weapons. Fire at two different targets simultaneously, though at the disadvantage of the auto-aim dispersion and the boresight firing with the torso weapons.
It would be kind of neat and certainly a lot more to think about.
Oh my gosh, I WANT THAT more than anything in this game. To each his own, but man, oh man, that would be amazing. To have a mech simulation game. *drool*
Also, I'm on about hour 28 trying to successfully land the Spitfire MkIX. That sucker is a b**** to keep aligned after touchdown!
Glad to see other people with same vision =)
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What I don't understand about a lot of arguments is how this would make the game "not fun." It will be different for sure. But whether it will be fun or not... that's highly subjective. Let me point out that there are more games with auto-aims in whatever genre of gaming than games without auto-aim from the last 20 years. There have NEVER been a complaint that games with auto-aims are not fun because such mechanics exist.
As I said repeatedly, if you don't like it, I am NOT asking for auto-aim to replace the current aiming model. And no, if PGI decides to pursue this, then it would be up to them to allocate resource, why are you doing books for them? What, they have to release 2 less mech paks a year?
Someone brought up, rather than asking for why it won't be fun and why it would be? I think I listed that as well. I think that will revolutionize gameplay into something new. It will change the way we engage combat and strategy. It's an additional option. it can potentially increase ttk. It will bring more immersion and shift the meter more toward simulation. (obviously, you can say none of those are fun... which is fine. don't toggle on the auto-aim. simple as that) it will be more optimize for joystick/controller (which also a point that SO many people fail to engage. the twitch FPS genre also heavily rely on the precision of mouse and keyboard. was mechwarrior supposed to be played on a mouse/keyboard or joystick/controller? that to me, is a VERY important question to ask. and as I recall, when MW4 came out, MS was selling MW4 exclusive joysticks)
(even MW3 try to counter balance pure mouse and keyboard play with a more complex control scheme that cannot be fully utilized unless you play with joysticks with lots of buttons close to you)
There are a ton of reasons why this change would make the game different and potentially more fun. You can choose to ignore them all because none of those reasons are relevant to you. Which is fine. But they might be relevant to others. So if PGI pursue this change as a potential tech test bed, I don't see how this is exclusive, but more engaging to more people. (and add another angle of marketing)
PS a lot of you guys seem to contradict your own counter point on what this game is. we have a contingent of people of clearly wants to shake the label that this game is somehow a FPS game, while we have others that want this game to be more FPS. which as I said, is totally fine. everyone has a vision of Mech combat is like. I personally want Inner Sphere robots to be more like Gundam to pick up hand activated weapons. But to each is their own, right?
Edited by razenWing, 19 January 2017 - 08:49 PM.