When We Get The Fafnir....
#1
Posted 17 January 2017 - 07:52 PM
BUT why this thread? In MW4 the faffy does have some particularly small arms and I'd be concerned that it'd just be another king crab in disguise that's forever doomed to quickplay for reasons of boredom. That said, it'd be terribly nice if you made the Fafnir with a little more size in its arms for proper protection when torso twisting. Hopefully it can be what the king crab was intended to be.
As far as stock builds go too, its hard to beat the Fafnir as well. And with no charge an instant click of 50 dmg could be something to stand up to Kodiaks.
#2
Posted 17 January 2017 - 08:17 PM
that being said i think the mw4 version is practically perfect. the TT version....oh deer god its hideous!!! its the stuff nightmares are made of.
#3
Posted 17 January 2017 - 08:29 PM
They (original the variants) actually don't have really stellar hardpoints if you check it out but all have high mounts and some (even the original) are equipped with ECM!
So all in all, a pretty decent 'Mech barring hardpoints inflation. Remember that Dual HGR in both ST make 'Mechs run slow because of the compulsory STD engine.
Edited by Hit the Deck, 17 January 2017 - 08:30 PM.
#4
Posted 17 January 2017 - 08:34 PM
Armorine, on 17 January 2017 - 08:17 PM, said:
that being said i think the mw4 version is practically perfect. the TT version....oh deer god its hideous!!! its the stuff nightmares are made of.
Heard the same argument over the Kodiak (although it was never about the KDK-3 till it showed up) same will be for the Fafnir. It being "To good" is not a reason to keep it out of MWO... Expect it to be restricted in its torso turn ect. Also its hit boxes might be pretty bad...like DWF bad...
#5
Posted 17 January 2017 - 08:37 PM
Hit the Deck, on 17 January 2017 - 08:29 PM, said:
They (original the variants) actually don't have really stellar hardpoints if you check it out but all have high mounts and some (even the original) are equipped with ECM!
So all in all, a pretty decent 'Mech barring hardpoints inflation. Remember that Dual HGR in both ST make 'Mechs run slow because of the compulsory STD engine.
Well, it'll still do 54kph. That's the minimum standard for any IS mech. You've got it nailed with the ECM though- I think that's one of the things that makes the atlas so devastating. I'm not denying its quirks, but the fact that its much more unlikely to pop up on your radar means its more likely to go unnoticed... until its too late.
A Faffy with ecm that peaks out and drops ~65 alpha with 50 of it pinpoint? That's sexy as hell.....
#6
Posted 17 January 2017 - 08:42 PM
#7
Posted 17 January 2017 - 08:49 PM
yall have me convinced this might actually happen. and it would be hilarious and awesome
#8
Posted 17 January 2017 - 08:49 PM
SlyJJ, on 17 January 2017 - 08:37 PM, said:
A Faffy with ecm that peaks out and drops ~65 alpha with 50 of it pinpoint? That's sexy as hell.....
Let's hope that PGI will allow us to fire 2 at the same time.
We need to remind them about this IF they announce the weapon or the 'Mech in the future.
Spheroid, on 17 January 2017 - 08:42 PM, said:
Yup, if PGI follow the TT HGR's stats (and even worse, function *gasp*) to the letter!
#9
Posted 17 January 2017 - 08:51 PM
Hit the Deck, on 17 January 2017 - 08:49 PM, said:
We need to remind them about this IF they announce the weapon or the 'Mech in the future.
Yup, if PGI follow the TT HGR's stats (and even worse, function *gasp*) to the letter!
Don't you also have to be slowed or completely stopped to fire a HGR?
#10
Posted 17 January 2017 - 09:01 PM
JackalBeast, on 17 January 2017 - 08:51 PM, said:
A little bit of flavor like that your 'Mech is slowed down a little (say, 5-10%) when charging the guns couldn't hurt but PGI shouldn't copy how the weapon behaves directly from the TRO because it would make the weapon hillariously bad.
#11
Posted 17 January 2017 - 09:03 PM
#14
Posted 17 January 2017 - 09:25 PM
Vxheous Kerensky, on 17 January 2017 - 09:03 PM, said:
I don't think it will due to its short range (270) even though it'll reach triple at the expense of power.
If its 270 for optimal range, there ought not be a charge. If you give it over 500m then I'd say charge is in order.
My opinion...
#15
Posted 17 January 2017 - 09:27 PM
#16
Posted 17 January 2017 - 09:30 PM
Still it is a extremely heavy weapon. Also it would explode.
#17
Posted 17 January 2017 - 09:32 PM
SlyJJ, on 17 January 2017 - 09:25 PM, said:
I don't think it will due to its short range (270) even though it'll reach triple at the expense of power.
If its 270 for optimal range, there ought not be a charge. If you give it over 500m then I'd say charge is in order.
My opinion...
I could see them giving it a .25 charge time or something, to keep in flavor of gauss charge mechanics. We'll have to see when/if they implement it
#18
Posted 17 January 2017 - 09:36 PM
Spheroid, on 17 January 2017 - 09:30 PM, said:
Still it is a extremely heavy weapon. Also it would explode.
They (HGRs) should be short to medium range weapon, like the TRO shows and that Ballistic weapons generally follow bigger -> shorter ranged (the inverse of lasers).
New thing HGRs should bring to the table is the ability to deliver pinpoint, devastating, almost instantenous, short to short-medium ranged damage. This ability is balanced by HGRs' bulk, weight, charge up, and the tendency to explode.
#19
Posted 17 January 2017 - 11:43 PM
I wonder if that's enough to one shot a light mech on the CT.
If it is -- won't that be popular!
#20
Posted 18 January 2017 - 12:14 AM
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