While they did say that melee combat isn't being focused on at the moment, the devs never said it would not ever be part of the game. I'm desperately hoping they figure out a system for melee combat, at least in a basic form! If I'm piloting an Archer, I want to have an option for when that Hunchback rounds a corner inside my minimum range. Or even just considering when an ammo dependant mech runs low on/ out of ammo.
Despite what other incarnations of MW have done, I don't believe an Atlas pilot should just have to sit there and watch as mechs run by him, plinking away as his weapons cycle. These things are humanoid for a reason! Throw a leg or an arm out and cause some damage!
Some people have mentioned that meleeing makes no sense because it would damage your mech, as well. This isn't an issue, as I see it. I can't think of any house military/ merc unit that would mind repairing the relatively mild damage caused by throwing melee attacks, as long as the objective is completed.
I'd even settle for melee not causing any real damage, just knocking back an enemy or messing up thier targeting. Some tactical thought besides point and shoot. Melee combat is in almost every BT book. Is at least mentioned in 90% of the sourcebooks. It's a part of the universe and just makes sense. It deserves more than to just be written off, thoughtlessly!
All this being said, I'm not a big fan of the Hatchetman, Axeman, or the others. No matter how good an option melee could ever be, the tonnage devoted to a melee weapon could be better served by another weapon system. I am guilty, however, of having a heavy trigger finger. I don't want to be forced into a design that focuses on lasers and PPCs if it doesn't feel right to me. When my cannons and missiles run dry, I want another option to fall back on. Acting as a distraction/ target dummy for the enemy doesn't sound like much fun.
Edited by Grithis, 17 December 2011 - 08:13 AM.