Jump to content

Cxl Nerf Too Much


18 replies to this topic

#1 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 582 posts
  • LocationGermany

Posted 24 January 2017 - 12:45 PM

Sorry guys, this is totally over the top.
And now we need to wait another month until this failure gets fixed?

Edited by Herr Vorragend, 24 January 2017 - 12:45 PM.


#2 ToxicSocksWarrior

    Member

  • PipPipPip
  • Ace Of Spades
  • 57 posts

Posted 24 January 2017 - 02:33 PM

A sudden increase in heat by a 100% from what it was is a lot to get used to.
This is too much.

And how they justify it is, "hey, youll be ok, as long as you put yor heat sinks in other components, just not the engine.."
lol
Torso - blown off means: you still loose these heatsinks.

I think if PGI goes with a change like that, then they should let clans equip hatsinks in legs like IS can, equality!

Tox

#3 gloowa

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 645 posts

Posted 24 January 2017 - 02:59 PM

View PostToxicSocksWarrior, on 24 January 2017 - 02:33 PM, said:

A sudden increase in heat by a 100% from what it was is a lot to get used to.
This is too much.

And how they justify it is, "hey, youll be ok, as long as you put yor heat sinks in other components, just not the engine.."
lol
Torso - blown off means: you still loose these heatsinks.

I think if PGI goes with a change like that, then they should let clans equip hatsinks in legs like IS can, equality!

Tox

roflmao what the heck are you talking about. it's the IS that can't equip heatsinks in legs, because IS heatsink takes 3 slots and legs only have 2 slots avaliable...

#4 Norman Knight

    Member

  • PipPip
  • Philanthropist
  • 40 posts
  • LocationGermany

Posted 24 January 2017 - 03:12 PM

View PostToxicSocksWarrior, on 24 January 2017 - 02:33 PM, said:

I think if PGI goes with a change like that, then they should let clans equip hatsinks in legs like IS can, equality!

You're a funny guy! So you want Single Heat Sinks in you clan mech?
Oh wait? You clanners have Doubles only using 2 lines ... ah, you little ****** just want to extend your advantages.
Just for your information. You can already put nearly double the heat sinks into your mechs, that an IS mech can!
So let us leave weapons away, for this and:

Take an EBJ and fill it with DHS to the brim ... its 19!
Take an Catapult Jester (same weight), with Endosteel and Ferro-Armor (as the clan mech has), put an XL325-Engine into it and fill it with DHS. So what do we have? Yea, you see right, it's 8 Double Heatsinks ... EIGHT! (and none in the legs!)
So come on, stop whining!

Edited by Norman Knight, 24 January 2017 - 03:29 PM.


#5 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 24 January 2017 - 03:27 PM

View Postgloowa, on 24 January 2017 - 02:59 PM, said:

roflmao what the heck are you talking about. it's the IS that can't equip heatsinks in legs, because IS heatsink takes 3 slots and legs only have 2 slots avaliable...


Lets send that Pleb back to the IS Posted Image

Oh Norman ... worst case against best case ? RLY ?
Lackluster try ...

Edited by B0oN, 24 January 2017 - 03:29 PM.


#6 Norman Knight

    Member

  • PipPip
  • Philanthropist
  • 40 posts
  • LocationGermany

Posted 24 January 2017 - 03:28 PM

Again on this:

View PostToxicSocksWarrior, on 24 January 2017 - 02:33 PM, said:

... let clans equip hatsinks in legs like IS can, equality!

Yea, wait, I've just found a Clan mech that can put DHS into its legs! Its crazy ... erm Mad ... Mad Dog!
Do the same as above with a Mad Dog vs a Quickdraw and you'll end up 20 vs 11.

View PostB0oN, on 24 January 2017 - 03:27 PM, said:

Oh Norman ... worst case against best case ? RLY ?
Lackluster try ...

Is Nova vs. Crab better?
That will be 20 vs 12 :-D

I guess we're not talking about a single case. It's the overall image.

But orriginally this all was about:

View PostHerr Vorragend, on 24 January 2017 - 12:45 PM, said:

Sorry guys, this is totally over the top.
And now we need to wait another month until this failure gets fixed?
and

View PostToxicSocksWarrior, on 24 January 2017 - 02:33 PM, said:

A sudden increase in heat by a 100% from what it was is a lot to get used to.

So lets talk about the heat after loosing one side of a ClanXL, now.

Edited by Norman Knight, 24 January 2017 - 04:15 PM.


#7 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 24 January 2017 - 05:08 PM

View PostHerr Vorragend, on 24 January 2017 - 12:45 PM, said:

Sorry guys, this is totally over the top.
And now we need to wait another month until this failure gets fixed?


Still better than what happens to IS mechs with XL engines...

#8 ToxicSocksWarrior

    Member

  • PipPipPip
  • Ace Of Spades
  • 57 posts

Posted 25 January 2017 - 05:18 PM

[Redacted]

Yes, I want that clan mechs can equip 2 DHS in each leg.

[Redacted]

Edited by draiocht, 27 January 2017 - 12:15 PM.
insults, unconstructive, inappropriate language


#9 Toaster Repair Pony

    Member

  • PipPipPipPipPip
  • The Territorial
  • The Territorial
  • 112 posts
  • Twitter: Link
  • LocationHampton, VA

Posted 25 January 2017 - 05:19 PM

On Caustic, my Summoner would lose heat at 1 point per 5-7 seconds... That's ridiculous. 40% seems like it was excessive.

#10 DemonRaziel

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 646 posts

Posted 25 January 2017 - 11:19 PM

View PostToxicSocksWarrior, on 24 January 2017 - 02:33 PM, said:

I think if PGI goes with a change like that, then they should let clans equip hatsinks in legs like IS can, equality!

View PostToxicSocksWarrior, on 25 January 2017 - 05:18 PM, said:

Yes, I want that clan mechs can equip 2 DHS in each leg.

??? (emphasis mine, silliness his)

#11 Norman Knight

    Member

  • PipPip
  • Philanthropist
  • 40 posts
  • LocationGermany

Posted 26 January 2017 - 12:51 AM

View PostToxicSocksWarrior, on 25 January 2017 - 05:18 PM, said:

[Redacted]

Yes, I want that clan mechs can equip 2 DHS in each leg.

[Redacted]


Dude, stop insulting and get back on topic. Its about ClanXL-Nerf!

Edited by draiocht, 27 January 2017 - 12:16 PM.
Quote Clean-Up


#12 ToxicSocksWarrior

    Member

  • PipPipPip
  • Ace Of Spades
  • 57 posts

Posted 26 January 2017 - 11:53 AM

You are the guy who started insulting..
Im glad you finaly called it "ClanXL-Nerf", glad you see it that way.
ok, lets discuss.
In my mind this nerf is a significant impact, but lets follow what other players have to say about their experience with this nerf.

#13 DashFire61

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 70 posts
  • LocationPasadena, California

Posted 26 January 2017 - 03:54 PM

Quit with the "but muh IS XL" you cant compare them, Clan mechs are **** unless they have XL and most mechs arent allowed to take standard. Just more IS players being bad at the game and trying to blame it on balance, IS are far better than Clan in this game.

#14 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 582 posts
  • LocationGermany

Posted 26 January 2017 - 04:09 PM

View PostKaeb Odellas, on 24 January 2017 - 05:08 PM, said:


Still better than what happens to IS mechs with XL engines...


Then show me how to get std engines into my clan omnimechs and I'll be quiet.
Your argument is invalid :)

#15 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,658 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 26 January 2017 - 04:57 PM

View PostHerr Vorragend, on 26 January 2017 - 04:09 PM, said:

Then show me how to get std engines into my clan omnimechs and I'll be quiet.
Your argument is invalid Posted Image

Nope, cause once we get IS Omnimechs with the current setup, it will be innie, minnie miny moe, which torso should really go!!! Besides, equipping STD at the same engine rating would result in much less pod space. And if Omni could change engine and rating, most would either put in a larger cXL while others would put in a smaller cXL. But you do now have Clan battlemechs that can do JUST that now though.

Your argument is invalid.

Though I do agree that PGI dropped the ball here and focused on the wrong tech/engine.

Edited by Tarl Cabot, 26 January 2017 - 04:59 PM.


#16 Tul Duru

    Member

  • Pip
  • 16 posts

Posted 26 January 2017 - 07:22 PM

So let's cut to the core of the problem rather than beat around the bush. Heat sinks and heat efficiency is what is balancing the lasers.

So the IS lasers tend to be heavier, but more heat effective. Clan have the light ones, but bad heat ratios, so that they need extra heat sinks that should be able to balance out the 2 sides. That's literally the only line of logic that keeps the weapons balanced out.

The part where I get a problem is when quirks take a percentage off which can see excessive amounts of weapons, or if the heat sinks get nerfed for clans and start forcing more heat sink per laser, and dropping the damage. So right now, it hurts when I have to honestly say that the Warhammer is still stronger than timberwolves, even with an IS XL engine. Cause laser vomit to laser vomit, the Warhammer hits harder, has range quirks, has heat quirks, duration to allow better torso twisting, and ends with quirks to have equal health to the timberwolf. And this is where problems happen, especially when the timberwolf is overheating at a 54 alpha strike, and the warhammer seems to keep firing at 63 laser damage.

#17 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 26 January 2017 - 11:15 PM

View PostHerr Vorragend, on 26 January 2017 - 04:09 PM, said:

Then show me how to get std engines into my clan omnimechs and I'll be quiet.
Your argument is invalid Posted Image


Why would you want a standard engine when you have access to Clan XLs?

#18 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 27 January 2017 - 11:06 AM

View PostToaster Repair Pony, on 25 January 2017 - 05:19 PM, said:

On Caustic, my Summoner would lose heat at 1 point per 5-7 seconds... That's ridiculous. 40% seems like it was excessive.


Its not if you consider that as an alternative, if they adopted the exact heat penalty for 2 engine crits that battletech had (and didn't penalize the cooling rate), the net result would be even worse, especially for all the clan mechs without a lot of extra DHS. I posted a breakdown/explanation in the patch notes thread in the announcements forum. But to summarize, the battletech penalty system, directly translated to the real time MWO play environment, would mean 1 additional heat continuously every second that never stops unless the mech is shutdown. On a Nova Prime (10 engine DHS and 4 external) that lost a side torso (taking two external DHS along with it), that'd be a net cooling rate of 1.3 per second IF you do nothing else (no movement, no weapon firing). Under the penalty PGI has now implemented, the net cooling rate is 1.5 per second. The BT heat penalty would be even worse for clan mechs without a lot of extra heat sinks, or with fewer than a full ten core engine heatsinks (like kit fox, cheetahs, lynx). Your summoner actually loses 1.56 heat per second under the current PGI 40% penalty. If the BT penalty i just described was implemented instead, you'd be slightly ahead (1.6 per second) thus making 14 total DHS the threshold point for where a BT penalty would be better.

Edited by Dee Eight, 27 January 2017 - 11:12 AM.


#19 Kali Rinpoche

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 639 posts
  • LocationCrossing, Draconis March

Posted 28 January 2017 - 05:24 PM

Frankly, I've barely noticed much difference. Just got done leveling NG and there isn't much more pain than prior to patch. I still out-damage the IS equivalents in the same weight classes even with extra 20% heat.

Edited by Kali Rinpoche, 28 January 2017 - 05:37 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users