3060 Tech Theorycrafting | Subject 1: Heavy Lasers
#1
Posted 24 January 2017 - 02:01 PM
#2
Posted 24 January 2017 - 02:17 PM
#3
Posted 26 January 2017 - 01:02 AM
#4
Posted 26 January 2017 - 01:44 PM
#5
Posted 30 January 2017 - 10:09 PM
#6
Posted 06 February 2017 - 09:46 AM
#7
Posted 11 February 2017 - 06:11 PM
Silas7, on 06 February 2017 - 09:46 AM, said:
Heavy Laser is a Clanner weapon. Although many Mechwarrior games allowed Clantech on any mech, Mechwarrior Online has kept Clan and I.S. tech seperate.
http://www.sarna.net...er#Heavy_Lasers
The Binary Laser may be a suitable alternative for your Black Knight if PGI implements it. http://www.sarna.net...ry_Laser_Cannon
#8
Posted 11 February 2017 - 07:25 PM
Nightshade24, on 30 January 2017 - 10:09 PM, said:
You know, there is actually a Lore variant that does this. The ADR-H config, two HLLs, a TC, and extra Heatsinks.
#9
Posted 12 February 2017 - 02:57 AM
Requiemking, on 11 February 2017 - 07:25 PM, said:
Didn't even notice!
if that's the case I might as well wait for PGI to add that bad boy then. I am already rolling around being a mech collector who wants every variant of mechs I love.
#10
Posted 12 February 2017 - 03:08 AM
SilentScreamer, on 11 February 2017 - 06:11 PM, said:
http://www.sarna.net...er#Heavy_Lasers
The Binary Laser may be a suitable alternative for your Black Knight if PGI implements it. http://www.sarna.net...ry_Laser_Cannon
However due to how rare and special the 'blazer' is and it's unique model of having 2 barrels and stuff. It might only go on mechs that have it stock much like ECM with possibly some other variants allowing it added.
#11
Posted 12 February 2017 - 05:00 AM
#12
Posted 12 February 2017 - 09:05 AM
SilentScreamer, on 11 February 2017 - 06:11 PM, said:
http://www.sarna.net...er#Heavy_Lasers
The Binary Laser may be a suitable alternative for your Black Knight if PGI implements it. http://www.sarna.net...ry_Laser_Cannon
Has PGI commented on if they are going to keep heavy lasers exclusively clans? To me it seems silly, i'd like to think salvage is possible and that people don't get too bent out of shape if it contradicts lore.
#13
Posted 16 February 2017 - 12:30 AM
Aeolus Drift, on 24 January 2017 - 02:01 PM, said:
Can you guess which 'Mech I am waiting for?
Nightshade24, on 12 February 2017 - 03:08 AM, said:
However due to how rare and special the 'blazer' is and it's unique model of having 2 barrels and stuff. It might only go on mechs that have it stock much like ECM with possibly some other variants allowing it added.
I have an idea... PGI, make all the "Advanced" Weapons and Equipment available on Champion 'Mechs, and the "Advanced" and "Experimental" weapons and equipment available on Heros... I know, jerk move for FTP players, but while these weapons give an edge, I don't think they will completely break the game...
ice trey, on 12 February 2017 - 05:00 AM, said:
Add just a .5 second delay with the Jump Jet "rattle" effect just before the Heavy Lasers fire... I think that this would be true to the lore.
#14
Posted 05 June 2017 - 03:26 PM
Silas7, on 12 February 2017 - 09:05 AM, said:
Has PGI commented on if they are going to keep heavy lasers exclusively clans? To me it seems silly, i'd like to think salvage is possible and that people don't get too bent out of shape if it contradicts lore.
Clan and IS weaponry/equipment are very incompatible. HOWEVER! clan and inner sphere omnimechs are based around the same tech, so omnimech components would be interchangeable between clan/inner sphere designs.
Meaning, on a lore stand point, you could slap a heavy laser on a inner sphere omni, just not a standard battlemech
(info is from omnimech page on sarna)
#15
Posted 05 June 2017 - 03:33 PM
Black Lanner, on 16 February 2017 - 12:30 AM, said:
Can you guess which 'Mech I am waiting for?
I have an idea... PGI, make all the "Advanced" Weapons and Equipment available on Champion 'Mechs, and the "Advanced" and "Experimental" weapons and equipment available on Heros... I know, jerk move for FTP players, but while these weapons give an edge, I don't think they will completely break the game...
Add just a .5 second delay with the Jump Jet "rattle" effect just before the Heavy Lasers fire... I think that this would be true to the lore.
Heavy lasers have such a high heat load that they mess with electronic equipment, the same way it should when hit by multiple PPC shots. SO! a small delay on fire with that effect would work well.
#16
Posted 11 June 2017 - 02:17 PM
The heavy mediums, on the other hand, seem a little more manageable in terms of heat, but requiring twice the crit slots might make them rather annoying to field in sufficient numbers. Great for a weight limited chassis, though. You can fit six on a Linebacker, fill the remaining slots up with a TC1 and DHS and you've filled every last crit slot even on a chassis limited that much by free weight.
#17
Posted 20 June 2017 - 05:04 AM
Anyway, it seems they will be particularly useful for lighter mechs that have ample crit slots but not tonnage available. And of course hardpoint starved mechs.
#18
Posted 20 June 2017 - 05:46 AM
MustrumRidcully, on 20 June 2017 - 05:04 AM, said:
Anyway, it seems they will be particularly useful for lighter mechs that have ample crit slots but not tonnage available. And of course hardpoint starved mechs.
I think the Heavy Lasers will be useless for lights.
To 90% the Heavy Laser will buy there more theoretical damage with more burn duration - maybe they have 20-50% more damage per tic (so the firepower per tic increases) but you also will waste a lot of damage that you pay with heat for.
Of course they also could have a different game mechanic - maybe a charge timer (but nothing you can control) you press the button you wait 0.5sec then the beam happens
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