Edited by Andi Nagasia, 13 February 2017 - 03:26 PM.
I Thought It Was Gonna Be More Balanced
#1
Posted 27 January 2017 - 09:14 PM
#2
Posted 28 January 2017 - 06:45 PM
2 bucket rule same as quick play maybe also divided tug of war.
#3
Posted 30 January 2017 - 07:47 PM
Edited by MadIrish, 30 January 2017 - 08:03 PM.
#4
Posted 31 January 2017 - 12:19 AM
I have half mech IS which I may call sturdy and good for play for some reason after long tweaking:
Light:
Locust Pirate's Bane
Locust 1E(C)
Raven 3L
Raven 4X
Raven 2X
Wolfhound - 2
Wolfhound - 1
Wolfhound - 1B
Medium:
BlackJack - 1
BlackJack - 1DC
BlackJack - 2(L)
Centurion - AH
Centurion - A
Centurion - AL
Cicada - 3M
Cicada - 3F
Cicada - 2A(C)
Crab - 27B
Crab - 20
Crab - 27
Hunchback - Grid Iron
Hunchback - 4G
Hunchback - 4H
Hunchback - 4SP
Kintaro - 18 (best from Kintaro for my taste)
Heavy:
Cataphract - 1X
Cataphract - 0PX
Cataphract - 3L(L)
Catapult - C4
Catapult - K2
Catapult - Jester
Catapult - C1
Marauder - 5D
Marauder - 3R
Marauder - 5M
Warhammer - Black Widow
Warhammer - 6D
Warhammer - 7S
Warhammer - 6R
Assault:
Atlas - K
Atlas - D-DC
Atlas - S
Battlemaster - 2C
Battlemaster - 3M
Battlemaster - 1G
King Crab - 000
King Crab - 0000
King Crab - 000B(C)
Mauler - MX90
Mauler - 1P
Mauler - 1R
Zeus - 9S2 (pretty complex to build mech but nice too)
Edited by Tiantara, 31 January 2017 - 12:33 AM.
#5
Posted 31 January 2017 - 05:18 AM
Please, please. It's not the tech imbalance. Just practice, see what successful people are doing and try to emulate them. The outcomes of these matches are far more dependent on the skill gap than any perceived tech gap.
#6
Posted 31 January 2017 - 05:25 AM
Are you putting yourself in a position to win, or are you dropping solo with only what you want to drop instead of what you should drop?
#8
Posted 31 January 2017 - 05:57 AM
#9
Posted 31 January 2017 - 05:58 AM
#10
Posted 31 January 2017 - 06:48 AM
You can counter that by getting massed up, close to them as IS BUT you cant count on that
teams full of random people who regret to communicate beeing able to achieve that.
So basically an organized team in most cases whipes a random people team.
I woud be intrested to watch a match of 1 good clan pre-made vs. 1 good IS premade.
Feel free to post a link of such a match d(@_@)d
#11
Posted 31 January 2017 - 07:19 AM
SHRedo, on 31 January 2017 - 06:48 AM, said:
You can counter that by getting massed up, close to them as IS BUT you cant count on that
teams full of random people who regret to communicate beeing able to achieve that.
So basically an organized team in most cases whipes a random people team.
I woud be intrested to watch a match of 1 good clan pre-made vs. 1 good IS premade.
Feel free to post a link of such a match d(@_@)d
This is kind of what I'm posing my question about... People disappointed with their experience in this game without offering details about how they are going about it are basically trolling with salt-n-snowflakes...
There is really no way to balance a game that relies heavily on not only the tech being balanced (but different), but the PLAYERS on both sides would have to be similar in their grasp of their own mechs inherent strengths/weaknesses and those of their enemies. On top of that you'd have to have "strategic balance" where both teams have equivalent coordination.
*that* would be "balance" and it would be rather impossible to achieve that every.single.game. when you have solos dropping yolo.
I hear people ask for the 2 bucket system again... I still maintain that if people can't take the time to group up for a team-based game then their experience, and that of their team, will suffer.
It makes me think of WoW when people try to solo instances and raids, I know its PvE but you are essentially going against the intended design and you should understand that by doing so, you will probably get crushed.
If PGI intended for FP to be "end-game content" then they need to treat it as such:
- No solos, minimum group of 2
- No Trial Mechs
- Some sort of Gate/attunement (i.e. Master one chassis at each class (which means you have at least 12 elited mechs)
#12
Posted 31 January 2017 - 07:22 AM
Lily from animove, on 31 January 2017 - 05:57 AM, said:
too bad, people are still running around screaming. Trying to change everything in the book. Asking people to actually figure out something is a alien concept to MWO players. nerfs and buffs, and when they happen, yell at the person who makes nerfs and buffs.
Got tired of facepalming every time I saw a comment talking about they are just randomly nerfing things when I could easily find some thread or post postulating the worst ideas I have ever seen.
The round table is a good example. People trying to figure something out turns into a mess of ideas and everybody just want's to put their idea forward. Instead of taking the time to examine carefully every detail.
Edited by BLOOD WOLF, 31 January 2017 - 07:26 AM.
#13
Posted 31 January 2017 - 07:49 AM
It creates a need to get better, and *gasp* learn how to play... People won't be able to just slum their way to rewards by getting carried/dragging their team down, they have to contribute.
#14
Posted 31 January 2017 - 08:54 AM
~D. V. "Already seeing 'Across The Board Buffing' needed since Marauder IIC release..." Devnull
#15
Posted 31 January 2017 - 09:09 AM
MovinTarget, on 31 January 2017 - 07:19 AM, said:
- No solos, minimum group of 2
- No Trial Mechs
- Some sort of Gate/attunement (i.e. Master one chassis at each class (which means you have at least 12 elited mechs)
There is often the perception of solo=bad, group=good.
If one of the top players gets in line solo, he will do good.
if 2 terribads form a group they will do bad.
if a great experienced player creates an alternate account and drops full trial he will perform good.
if a bad player has a dropdeck full of equipped and mastered mechs, he will still perform bad.
the only gate that makes sense is a mandatory mission in the academy, it has to be hard enough to function as a gate, but easy enough to let enough players in, so that the mode doesn't dry out.
Any other gate does not help:
-X-amount of games gate: I've seen players understand the game quick and perform well, and at the same time I have seen players that have been playing for 3-4 years and have yet not understood how to be a contribution to the team.
-no trails gate: Then they buy 4 mechs and have still not understood what it takes. And when a good player can drop in 4 trials, only use 2 of them and do top damage, call the shots, and get a solid amount of kills, above the average composition of the team, that gate is proven to be false.
point is you want "good players" to be in the endgame. Make them earn their access. Do it by a mission, have CaptnAdams explain the ways of FP, the modes, how to open gates, where the generator windows are, basic strategies
#16
Posted 31 January 2017 - 09:20 AM
D V Devnull, on 31 January 2017 - 08:54 AM, said:
Because balance is a rather subjective term here. I keep asking people to define balance and no one will offer their definition. I am willing to bet for most it is:
"I want the game to work in a way that I can play my way and have a shot at winning, even if the other team worked really hard to be an elite team of killing machines and trained for this exact map/mode and brought the mechs to pwn."
Some even think balance is "I want everything the other side has, without losing my advantages" granted, they'll never admit it...
Because, right now a superior opponent on either side will beat an inferior opponent, even if that inferior opponent has <insert personable bias as to which tech is better>.
The quest for "balance" is silly one beyond a point.
D V Devnull, on 31 January 2017 - 08:54 AM, said:
They seem to have a more active population (I had to wait in queue to get a game when CSJ last week) and boast a generally higher win percentage. If all the mercs went IS as people predicted, how can this still be if they are facing a significant disadvantage? It seems that those that aren't succeeding should consult with those that are and plumb their secrets... then again this could be applied to both sides.
D V Devnull, on 31 January 2017 - 08:54 AM, said:
Lets just hope they offer the IS version in the Tech upgrade so we get that option but without the lore-ists raging. I'm not entirely convinced such a simple change would resolve all that much... probably just create a new IS meta for clanners to complain about....
#17
Posted 31 January 2017 - 09:23 AM
Danjo San, on 31 January 2017 - 09:09 AM, said:
If one of the top players gets in line solo, he will do good.
if 2 terribads form a group they will do bad.
if a great experienced player creates an alternate account and drops full trial he will perform good.
if a bad player has a dropdeck full of equipped and mastered mechs, he will still perform bad.
the only gate that makes sense is a mandatory mission in the academy, it has to be hard enough to function as a gate, but easy enough to let enough players in, so that the mode doesn't dry out.
Any other gate does not help:
-X-amount of games gate: I've seen players understand the game quick and perform well, and at the same time I have seen players that have been playing for 3-4 years and have yet not understood how to be a contribution to the team.
-no trails gate: Then they buy 4 mechs and have still not understood what it takes. And when a good player can drop in 4 trials, only use 2 of them and do top damage, call the shots, and get a solid amount of kills, above the average composition of the team, that gate is proven to be false.
point is you want "good players" to be in the endgame. Make them earn their access. Do it by a mission, have CaptnAdams explain the ways of FP, the modes, how to open gates, where the generator windows are, basic strategies
got no problems with your points and I've recommended the academy mission myself in the past. Just trying to put things out there...
The reason I recommended the grouping aspect had less to do with ability and more to do with dropping with at least one other person you'd be hypothetically resposible for/to so that there is at least some coordination (all hypothetical of course)...
So maybe two terribads working together would not be as bad as two terribads working alone in the same drop...
#19
Posted 31 January 2017 - 09:44 AM
Danjo San, on 31 January 2017 - 09:38 AM, said:
Like I said... hypothetical...
Look, I'm just trying to lead the horse to water, whether it drinks is up to the horse...
Edited by MovinTarget, 31 January 2017 - 09:47 AM.
#20
Posted 31 January 2017 - 01:34 PM
Edit: On a side note, I think having some sort of challenge gate system before being able to access FW is a great idea. When I first started FW I sucked, but at least had some understanding groups who taught me the ropes. Having a gate system would have prewarned me of the challenges of FW.
Edited by El Contego, 31 January 2017 - 01:37 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users