Why Does The Huginn Get 20 Tubes Per Launcher But The Victor Can't?
#21
Posted 28 January 2017 - 11:12 AM
#23
Posted 28 January 2017 - 04:30 PM
Mark Nicholson, on 28 January 2017 - 11:12 AM, said:
Cool! Assuming Smurfy's is correct, can the Pretty Baby's left arm launchers be looked at, too? It really should be able to at least fire off SRM6's without having to fire them in 4 + 2 bursts. I'd love to see 10 tube limits on the left arm for LRM 10's, but that may not be practical.
Thanks for looking into this, seriously.
#24
Posted 28 January 2017 - 07:04 PM
oldradagast, on 28 January 2017 - 04:30 PM, said:
Cool! Assuming Smurfy's is correct, can the Pretty Baby's left arm launchers be looked at, too? It really should be able to at least fire off SRM6's without having to fire them in 4 + 2 bursts. I'd love to see 10 tube limits on the left arm for LRM 10's, but that may not be practical.
Thanks for looking into this, seriously.
Smurfy's is wrong (he hasn't updated it, and I posted in that specific thread with details).
I'll relist what it says in the data...
8R - LT (20, 20), RT (20, 20)
8V - RT (20, 20, 15)
9M - LA (20), CT (10, 5)
PB - RT (20), LA (20, 15)
#25
Posted 28 January 2017 - 07:09 PM
Deathlike, on 28 January 2017 - 07:04 PM, said:
Smurfy's is wrong (he hasn't updated it, and I posted in that specific thread with details).
I'll relist what it says in the data...
8R - LT (20, 20), RT (20, 20)
8V - RT (20, 20, 15)
9M - LA (20), CT (10, 5)
PB - RT (20), LA (20, 15)
Huh, OK. For some reason, I thought Smurfy's pulled data from the game files, which meant what you saw there was what you got in-game. I don't actually own a Pretty Baby (because they are horrible and Pay to Lose, and that's coming from somebody who likes Awesomes), but if the missile problem was fixed, good.
#26
Posted 28 January 2017 - 07:10 PM
Originally they were going with hardpoint missile sizes to promote mech diversity. But that was half assed and after about a year went out the window. So we're stuck with broken mechs.
Now why they'd fixate on sized missile hard points and not every other weapon in the game? *Shrug*. Because inconsistent and half assed is the PGI way.
Edited by Cabusha, 28 January 2017 - 07:11 PM.
#27
Posted 28 January 2017 - 07:14 PM
oldradagast, on 28 January 2017 - 07:09 PM, said:
Huh, OK. For some reason, I thought Smurfy's pulled data from the game files, which meant what you saw there was what you got in-game. I don't actually own a Pretty Baby (because they are horrible and Pay to Lose, and that's coming from somebody who likes Awesomes), but if the missile problem was fixed, good.
Well, I think some of this was manually done (though if you understood where to look, it could be automated to a degree, but there were older references to the Catapult-A1's "third-VCR")... and this and a few other mechs (particularly the Stalker) that got its dynamic hardpoints didn't get updated either (you can LRM with any variants with bigger tube slot options than listed).
Edit - An addendum:
The Cataphract-2X is a special case.
CTF-2X LA - (6, 6)
The special thing about it is that if you're using LRM10s or above however, the configuration is actually...
CTF-2X LA - (5, 5)
It uses the LRM5 rack build instead.
SRM6s/ASRM6s are fine (it uses the designated 6 tubes).
What's amusing (I'm sure Mcgral or someone else that can render this for you, if asked) is that there is actual data for LRM20 racks on that arm that would allow for a different configuration...
CTF-2X LA - (20, 15)
In any case, it is what it is.
Edited by Deathlike, 28 January 2017 - 07:23 PM.
#29
Posted 28 January 2017 - 07:35 PM
Mark Nicholson, on 28 January 2017 - 11:12 AM, said:
If you could look into the Shadowhawk's Right Torso missile hardpoints... it's missing the SRM4 racks (it displays the SRM6 version instead).
Also, there's the Maddog's asymmetrical/non-mirrored missile hardpoints, particularly the 2nd/middle rack.
Edited by Deathlike, 28 January 2017 - 07:42 PM.
#30
Posted 28 January 2017 - 11:07 PM
Deathlike, on 28 January 2017 - 07:35 PM, said:
If you could look into the Shadowhawk's Right Torso missile hardpoints... it's missing the SRM4 racks (it displays the SRM6 version instead).
This is the kind of thing you should be making a thread about down in feedback, or emailing support about, instead of saying it here.
#32
Posted 29 January 2017 - 04:12 PM
Mark Nicholson, on 28 January 2017 - 11:07 PM, said:
This is the kind of thing you should be making a thread about down in feedback, or emailing support about, instead of saying it here.
I've done that in the support feedback section already... only to be ignored.
I've done this any various other things with that section... only to be ignored.
I can't find my own older posts because these posts were a year+ old. No surprises that it wasn't confirmed by anyone and... only to be ignored.
Edited by Deathlike, 29 January 2017 - 04:19 PM.
#33
Posted 29 January 2017 - 07:45 PM
Deathlike, on 29 January 2017 - 04:12 PM, said:
I've done that in the support feedback section already... only to be ignored.
I've done this any various other things with that section... only to be ignored.
I can't find my own older posts because these posts were a year+ old. No surprises that it wasn't confirmed by anyone and... only to be ignored.
#34
Posted 29 January 2017 - 07:50 PM
Deathlike, on 28 January 2017 - 07:14 PM, said:
CTF-2X LA - (20, 15)
In any case, it is what it is.
I don't have it unrar'd, but it says there's something
I imagine it looks pretty silly, like the Mr Gargles handbag
With the limited space, you can only do so much
#35
Posted 29 January 2017 - 08:05 PM
Mark Nicholson, on 28 January 2017 - 11:07 PM, said:
This is the kind of thing you should be making a thread about down in feedback, or emailing support about, instead of saying it here.
I've posted it in Patch Feedback.
Here's the link to the thread for your tracking purposes.
#36
Posted 29 January 2017 - 08:33 PM
Mcgral18, on 29 January 2017 - 07:50 PM, said:
I don't have it unrar'd, but it says there's something
I imagine it looks pretty silly, like the Mr Gargles handbag
With the limited space, you can only do so much
To be fair, the CTF-2X needs all the help it can get. At this point, the cosmetic cancer is the least of its problems.
#37
Posted 29 January 2017 - 08:35 PM
Yeonne Greene, on 29 January 2017 - 08:05 PM, said:
And one more thing;
While PGI is in there fixing the tube counts, could you please make the Dragon's missile tubes symmetrical? You only ever get two launchers in the CT, they should be on either side of the nose and not one on the side and one in the center.
#38
Posted 30 January 2017 - 12:34 AM
Meh.
If anything I preferred it when most mechs had very limited number of tubes.
Edited by PhoenixFire55, 30 January 2017 - 12:35 AM.
#39
Posted 30 January 2017 - 09:51 AM
Mark Nicholson, on 28 January 2017 - 11:12 AM, said:
As much as I want the Victors (all of them) to have the ability to mount SRM 6s with 6 tubes per Hardpoint - it will be hilarious and sad to watch the Victor become yet another mech the potato tier insists on stuffing full of LRMs.
At the least, it will provide easy CBills for the rest of us.
#40
Posted 30 January 2017 - 10:03 AM
Mark Nicholson, on 28 January 2017 - 11:12 AM, said:
Is the Centurion missile tube also on that list? It was one of the first mechs to get the dynamic weapon geometry and aesthetically speaking, it... leaves something to be desired.
Strange as it may sound, it's basically the biggest reason I've stopped using my Centurions. I only play mechs if I think they look cool. And the Centurion... doesn't.
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