Posted 13 February 2017 - 01:02 PM
Interesting, and i see you have also come to the conclusion that ECM, regardless of what people say, is a HUGE deal in pub games when it comes to survivability. Main reason i love the hellbringer especially in solo drops during FW, you can sit there and rack up 1000+ damage per mech provided you position properly and dont attract unnecessary attention poking early during the engagement. Same exact deal with the shadowcat, its been nerfed but its just so stealthy that it tends to survive far longer then any other medium and even some heavys, noone focuses the things (unless i do something stupid or run a brawling build) and while 2 lpls/ppcs may sound like shat firepower (because it is), i can use that firepower for half the game before i inevitably take too much fire in the long term.
You also show the best lights being the ACH and JRIIC, and the fact that they happen to have the best mobility (this is so true, more mobile and tanky tends to result in better overall game experience).
One thing i disagree with is the firepower rating of the timber relative to the ebon, as well as its protection relative to the orion and NGR. The timber has more locked heatsinks then the ebon, and while it has less pod space (this is why ebon is better at ballistic boating) it has higher effective total firepower when taking that into account on ppc/energy centered loadouts. As for armor, ive tried the NGR and i have to say the timber's better twist rates/accel allows it to shield and get into/out of cover far better then the NGR (which is pretty lousy in the protection dept as its enormous and sluggish), while teh orion has utterly horrific hitboxes (those quirks are the only reason it has any tankeability at all, and i still am of the opinion they are not quite enough to compensate for its hitboxes and flat/large profile).
Finally, kodiak should have same firepower and better armor then the dire. The dire has atrocious hitboxes (provided it isnt actively focusing me i view a dire as a free kill), and its guns are so low mounted that it has less practical offensive and defensive ability compared to the kodiak (its better on paper but in practice it just fails hard unless you are in the middle of a deathball with teh dire or the rare long range open field situation). Not to bash the dire, but the kodiak is faster/accelerates better, shields better, and has all its worthwhile guns high up letting it hillhump more effectively limiting exposure times and target profile.
Anyways, nice chart regardless of the few (personal) disagreements on rating of certain mechs...