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Mech Comparison Chart

mwo mechwarrior mech comparis

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#1 Kentharious

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Posted 29 January 2017 - 05:26 PM

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MWO Mech Comparison Chart.

Just did some theory crafting to help out new/old players who need a quick and easy comparison chart of all the clan mechs. This is by no means a definitive chart, or meant to replace rigorous personal experience in research and testing.

Fire Power looks at free tonnage for weapons as well as hardpoint counts. A slight 10% boost for mechs over 10 hardpoints and a slight 10% penalty for those below 6.

Maneuverability looks at a mech base speed as well as a slight 10% boost for acceleration, MASC or jump jets. It is scaled from light to assault logarithmicly.

Durability looks at optimal armor plus a 20% bonus for ECM coverage.

Hope you like it. Enjoy!

Edited by Kentharious, 29 January 2017 - 05:34 PM.


#2 Kentharious

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Posted 29 January 2017 - 05:29 PM

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#3 Jamico

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Posted 10 February 2017 - 07:50 AM

Nice chart! Is there one for IS?

#4 Kentharious

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Posted 11 February 2017 - 03:28 AM

View PostJamico, on 10 February 2017 - 07:50 AM, said:

Nice chart! Is there one for IS?


Not as yet. When I find the time, I will do one. Thanks for your interest.

#5 LMP

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Posted 11 February 2017 - 09:13 AM

I can't find the Supernova on smurfy's. Is it so new that hasn't been put on smurfy's yet?

#6 Stf Sgt Marblez

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Posted 11 February 2017 - 07:30 PM

Supernova drops into accounts 21st of feb

Normally after a new mech drops I think it takes a day for it to get put into smurfy

Want to get it but the possible new skill tree and lack of new colors for pre-order kept me fom buying it, also it was announced while energy draw was still on the table so it wasn't too high on my list to pick up, but I will be picking up the javelin on just because lights

Lights are speed, speed is life, life is fun as crap :)

Edit: Had to fix a thing or two..

Edited by Stf Sgt Marblez, 11 February 2017 - 07:44 PM.


#7 tokumboh

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Posted 11 February 2017 - 08:16 PM

I am surprised at two things but possibly this is because the hart is for generic chassis rather than for best variants
Firstly the Kodiak is seen not to tower over DireWolf in terms of anything although that could be because of the specialist build of the KDK-3 UAC10//UAC5 build and then there is the Timberwolf which to many is a standout in the heavies appears to compare badly to the Night Gyr which I don't think people would buy that

it also reinforces best in class builds such as the jenner IIC for lights, Hellbringer for heavies and brings up some interesting ones Huntsmans versus Hunchback IIC makes for an interesting comparison. Looking at the choices mech champoinships made the Hunchie looked a good choice but I am still quite high on the Huntsman

If I was starting again using this chart would definitely point me in the right direction The other interesting ones are for me the bad mechs. Clearly Gargoyle and Summoner

The only real anomaly is the Orion IIC most people think that this is universally bad but it could be with the armour buffs it could be much better than first thought or maybe it is because it is ugliness only a mother could love

#8 panzer1b

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Posted 13 February 2017 - 01:02 PM

Interesting, and i see you have also come to the conclusion that ECM, regardless of what people say, is a HUGE deal in pub games when it comes to survivability. Main reason i love the hellbringer especially in solo drops during FW, you can sit there and rack up 1000+ damage per mech provided you position properly and dont attract unnecessary attention poking early during the engagement. Same exact deal with the shadowcat, its been nerfed but its just so stealthy that it tends to survive far longer then any other medium and even some heavys, noone focuses the things (unless i do something stupid or run a brawling build) and while 2 lpls/ppcs may sound like shat firepower (because it is), i can use that firepower for half the game before i inevitably take too much fire in the long term.

You also show the best lights being the ACH and JRIIC, and the fact that they happen to have the best mobility (this is so true, more mobile and tanky tends to result in better overall game experience).

One thing i disagree with is the firepower rating of the timber relative to the ebon, as well as its protection relative to the orion and NGR. The timber has more locked heatsinks then the ebon, and while it has less pod space (this is why ebon is better at ballistic boating) it has higher effective total firepower when taking that into account on ppc/energy centered loadouts. As for armor, ive tried the NGR and i have to say the timber's better twist rates/accel allows it to shield and get into/out of cover far better then the NGR (which is pretty lousy in the protection dept as its enormous and sluggish), while teh orion has utterly horrific hitboxes (those quirks are the only reason it has any tankeability at all, and i still am of the opinion they are not quite enough to compensate for its hitboxes and flat/large profile).

Finally, kodiak should have same firepower and better armor then the dire. The dire has atrocious hitboxes (provided it isnt actively focusing me i view a dire as a free kill), and its guns are so low mounted that it has less practical offensive and defensive ability compared to the kodiak (its better on paper but in practice it just fails hard unless you are in the middle of a deathball with teh dire or the rare long range open field situation). Not to bash the dire, but the kodiak is faster/accelerates better, shields better, and has all its worthwhile guns high up letting it hillhump more effectively limiting exposure times and target profile.

Anyways, nice chart regardless of the few (personal) disagreements on rating of certain mechs...





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