The Errant, on 02 February 2017 - 06:10 AM, said:
Is it worth building an IS deck to trade with units that run lots of Clan PPC/Gauss (NTG, KDK, MAD-IIC, etc) on open long-range maps like Highlands or Alpine? Can IS realistically trade with the Clans in such situations (other factors like skill being relatively equal) or is it better to just commit to the push/brawl with the standard LL/LPL/ML loadouts and try to make it work? If trading with these Clan groups is possible, what IS builds do you recommend?
Been thinking about this a lot lately, digging on the forums and haven't an answer to this question specific enough to satisfy me. Most sources seem to be saying that 'long-range' IS decks use regular large lasers, but with all the good IS mechs for LL boating you're looking at 500-600 optimal range vs 700-800 for Clans. Is there something I'm missing here?
depends, are you looking for team dropdecks or Solo?
Solo, go full ER-LL or ERPPc, Battlemasters with ER-LL, BJ-3 with ERppc, basically anything with high mounts, and 10% or more range boost, negative Duration is also a plus, as are Velocity Bonus for ERppc
You want highmounts, to expose as little as possible, so you can outmaneuver incoming snowballs. never poke the same place twice, never standstill, but hold your lasers as long as possible on your target. Also remember to buy a module for every option, you need those extra 12% range. Remember to say thank you to all the cheapskates while putting them in.
Group. Decide on what you want to do ahead of time and then run with it. We did everything from early SRM Light-rushes in Oxides to spawn defence with Heavy Short Range Brawlers and we even LRMed them to the ground, had 4 Waves of Narc Ravens and a whole lot of LRM spammers. It's fun, but it requires the whole groups dedication to that plan.
For mixed or incomplete Groups I'd go with ER-LL/PPC Decks.
Just remember to buy enough modules! And praise the cheapskates!