3D Warhammer & Rifleman
#1
Posted 14 December 2011 - 03:33 AM
#2
Posted 14 December 2011 - 04:03 AM
#3
Posted 14 December 2011 - 04:27 AM
#4
Posted 14 December 2011 - 06:27 AM
#5
Posted 17 January 2012 - 01:37 PM
#6
Posted 17 January 2012 - 02:41 PM
Also, TONS of places where you can read to learn how to skin out there on the interwebs.
Basics is a good place to start. When you are doing google searching remember to put what version of Maya you have in the search, ie; basic texturing in maya 2011(or whatever version you are using). Lots of great videos on Utube aswell.
#7
Posted 17 January 2012 - 06:10 PM
#8
Posted 18 January 2012 - 01:20 AM
#9
Posted 18 January 2012 - 01:46 AM
Edited by Caballo, 18 January 2012 - 01:48 AM.
#10
Posted 18 January 2012 - 01:58 AM
#11
Posted 18 January 2012 - 08:00 AM
Caballo, on 18 January 2012 - 01:46 AM, said:
That is how those two are designed. They share the same legs.
#12
Posted 18 January 2012 - 08:58 AM
#13
Posted 23 January 2012 - 04:05 PM
#14
Posted 23 January 2012 - 04:13 PM
MagicMurderMan, on 14 December 2011 - 03:33 AM, said:
Its amazing how those look precisely like th figures Yamato released a couple years ago of the macross destroids..
#15
Posted 25 January 2012 - 05:11 AM
Stone Profit, on 23 January 2012 - 04:13 PM, said:
Yes, I believe they call that Warhammer a Tamahawk, and that RifleMan a ADR-40-MkX Defender(just rolls off the tounge).
And on a totally unrelated topic. Did you know that in the mid 80's in most of Asia more then one company could own the rights to a property? Properts like, oh, I donno...hmm..lets just throw out something random...hmm, OH! Mech designs.
The more you know.
#16
Posted 02 February 2012 - 11:57 AM
#17
Posted 04 February 2012 - 09:11 PM
Punk[KMSD], on 25 January 2012 - 05:11 AM, said:
Yes, I believe they call that Warhammer a Tamahawk, and that RifleMan a ADR-40-MkX Defender(just rolls off the tounge).
And on a totally unrelated topic. Did you know that in the mid 80's in most of Asia more then one company could own the rights to a property? Properts like, oh, I donno...hmm..lets just throw out something random...hmm, OH! Mech designs.
The more you know.
you obviously missed my point.
#18
Posted 12 May 2012 - 05:01 PM
MagicMurderMan, on 14 December 2011 - 03:33 AM, said:
I quite like these. Well done.
Fence, on 18 January 2012 - 08:58 AM, said:
This is a great idea.
#19
Posted 28 May 2012 - 12:32 AM
Here's a shot of them, the rifleman/defender is the raw print the warhammer/tomahawk & zentraedi regult are both resin casts.
Here's a shot of painted version that my friend Maz did (I can't paint that well)
Shot of the updated Rifleman/Defender with corrected cockpit & ammo bins
Scaleshot next to a CBT warhammer
Everything is modelled in Maya, I used some reference pictures from the original macross art books as well as a few online pics of the 1/60 scale yamato toys. I wish i had some as they are awesome but the pics did the job just fine.
The models are about 20% larger than the old battletech minis. I've got a Longbow/Phallanx nearly completed as well as a Marauder/Glaug. At some point I'll be reprinting the rifleman and warhammer as there's a couple of minor details on the legs that aren't 100% correct as I didn't add the hip launcher boxes. The rifleman has already been printed a second time as the ammo boxes and cockpit were too short and stubby on the original CAD model.
I could have modelled these a lot smoother but I needed to keep things blocky on purpose so that it'd show properly when they were printed.
You can read more about the stuff here: www.facebook.com/robotechminiatures
I have permisison from HG to develope these as prototype models, (none of them are for sale so please don't ask). There is a small chance that they will be able to be produced in the future but there is a lot of discussion we need to do first.
As far as the modelling I'm still learning, I'm going to apply to see if I can get accepted for 3d classes. Tthese models will likely be part of my portfollio. It's something I'm serious about pursuing professionally, but it's been 10 years since I attended college so I'm a bit rusty and I'm totally out of the loop on newer programs like Zbrush. (I'm learning on maya 09)
I have a background in photoshop but currently no formal training in 3d. Everything I've leqarned is pretty much self taught with a focus on making models aimed for printing rather than animation.
I've also been working on this which is a generic mecha I'm calling the Jabberwok. (it's still in a very rough stage)
Edited by Magic Murder Man, 28 May 2012 - 12:58 AM.
#20
Posted 28 May 2012 - 12:52 AM
A question though, may seem stupid...How much can you scale these up when 3D printing ?
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