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Supernova Quirks! Will They Be [Nearly] Enough?


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#41 Bombast

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Posted 12 February 2017 - 12:14 PM

View PostGarfuncle, on 12 February 2017 - 12:07 PM, said:

The Supernova doesn't have ballistics because it is a God damn Supernova, known entirely for bringing a **** ton of lasers.

Jesus Christ the meta players are obnoxious.


The notion that the Boiler is meta, could be meta, or was born out of a desire for meta is laughable at best.

But then again, your not known for insightful commentary, are you? Can you post at all without throwing a misguided complaint against the 'meta?' I remember when you threw a hissy fit because people were asking for omnimechs 'dug up from sarna' based on in game performance rather than lore, ignoring that 3 of the 4 mechs chosen by the forum were not only not very meta, but were all lore compliant, first wave omnimechs.

#42 Garfuncle

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Posted 12 February 2017 - 12:16 PM

View PostSnazzy Dragon, on 12 February 2017 - 12:10 PM, said:


Okay, have fun staring at us and overheating in your poorly quirked robot while we hammer away at you with minimal exposure while you gotta walk out into the open just to hit s***.


My 12 ersml laser Nova must be terrible then. With its 3.86 K/D ratio.

Stick 2lpl 1ermed in each arm and work those corners like a lady of the night.

#43 Gas Guzzler

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Posted 12 February 2017 - 12:17 PM

View PostGarfuncle, on 12 February 2017 - 12:07 PM, said:

The Supernova doesn't have ballistics because it is a God damn Supernova, known entirely for bringing a **** ton of lasers.

Jesus Christ the meta players are obnoxious.


Andi Nagasia is a meta player?

#44 Snazzy Dragon

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Posted 12 February 2017 - 12:18 PM

View PostGarfuncle, on 12 February 2017 - 12:16 PM, said:


My 12 ersml laser Nova must be terrible then. With its 3.86 K/D ratio.

Stick 2lpl 1ermed in each arm and work those corners like a lady of the night.


Maybe the speed, firepower, quirks, and smaller vertical profile on top of working jumpjets come into play? Maybe there's a reason a nova is meta (or at least, meta in scouting and viable outside of scouting) but a subparnova won't be?

Edited by Snazzy Dragon, 12 February 2017 - 12:19 PM.


#45 Bishop Steiner

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Posted 12 February 2017 - 12:19 PM

View PostArnold The Governator, on 12 February 2017 - 12:12 PM, said:


Nobody wanted this thing. I don't recall any MW3 vets here pushing PGI for the supernova. It shows you how disconnected PGI is from the player base. A great example is the recent IS javelin as well.

What they should have done was release the Warhammer IIC in placement for the supernova, and followed up with the Rifleman IIC to follow the same pattern that they did with the IS line up that they did a year ago (IS Marauder, Warhammer, and Rifleman). Some logical order and direct communication of how they are releasing mechs (or at least how they are basing it) would be greatly appreciated to the player base.

ummm....a huge segment of the playerbase has been clamoring for the Javelin. I'm not one of them, but it was very much in demand...and should be a damn good robot. Believe it or not, there are other players and robots beside Clam Robots and Players.... And while I like the RFL and WHM IIC, and think the WHMIIC in particular would have been a better choice than the Supernova (which is one of Paul's favorite robots, hence probably why it finally appeared once PGI ditched the Rule of 3), a barely see ANYONE beside you trumping for the RFLIIC.

SO while I agree PGI is often wearing blinders to what the community wants...you need to be careful of your own blinders.

#46 Garfuncle

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Posted 12 February 2017 - 12:22 PM

I see people bitching about power creep and then at the same time complain that the next mech won't be the new hotness. The Supernova is flawed. But despite its flaws it is still a Clan BATTLEMECH which in this game, is the strongest variety of mech. So even a lower performing Clan Battlemech will still be good. The Highlander IIC and Orion IIC are still solid choices, especially after being quirked. I'm glad we are not getting yet another Clan assault that will further drive everything else in its weight class into obscurity.

#47 SmokedJag

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Posted 12 February 2017 - 12:32 PM

View PostGarfuncle, on 12 February 2017 - 12:07 PM, said:

The Supernova doesn't have ballistics because it is a God damn Supernova, known entirely for bringing a **** ton of lasers.

Jesus Christ the meta players are obnoxious.


Okay, so it brings 6xcERLL and takes up an assault spot.

Alternatively a Hellbringer can boat 4 cERLL, is twice as fast, is difficult to shoot back because of ECM and normally winds up in Bravo Lance because it's a 65 ton Heavy.

#48 Nightbird

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Posted 12 February 2017 - 12:37 PM

It needs more quirks, it has standard engine, structure, and armor, with a similar profile and weapon positioning to the Warhawk (which at least has a bigger clan XL engine and ferro). The hover jets won't save it. DOA unless it gets something..

Edited by ironnightbird, 12 February 2017 - 12:37 PM.


#49 FupDup

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Posted 12 February 2017 - 12:42 PM

View PostUltimax, on 12 February 2017 - 10:47 AM, said:

Funny enough 6x CERLLAS Dire Wolves were probably one of the major reasons that CERLLAS beam durations were originally nerfed.

I thought it was the 5 CERLL Warhawk?

#50 kapusta11

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Posted 12 February 2017 - 12:46 PM

What's the problem with letting people fire 3 cERLLs simultaneously without Ghost Heat? That's 30 heat for 33 non front loaded damage.

#51 Snazzy Dragon

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Posted 12 February 2017 - 12:47 PM

View PostFupDup, on 12 February 2017 - 12:42 PM, said:

I thought it was the 5 CERLL Warhawk?


I ran the 4 ER LL dual gauss dire with no shame.

View Postkapusta11, on 12 February 2017 - 12:46 PM, said:

What's the problem with letting people fire 3 cERLLs simultaneously without Ghost Heat? That's 30 heat for 33 non front loaded damage.


Uh... you obviously do not know what frontloaded damage is.
Dyslexia is OP, please nerf.

Edited by Snazzy Dragon, 12 February 2017 - 12:50 PM.


#52 FupDup

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Posted 12 February 2017 - 12:48 PM

View Postkapusta11, on 12 February 2017 - 12:46 PM, said:

What's the problem with letting people fire 3 cERLLs simultaneously without Ghost Heat? That's 30 heat for 33 non front loaded damage.

PGI is probably convinced that if they allowed it, they'd also have to allow the Clan LPL to fire three at a time as well. Because PGI likes to keep things normalized, even though there is no physical obligation for them to do this. They don't realize that they can adjust the GH limit on the CERLL without touching the CLPL.

View PostSnazzy Dragon, on 12 February 2017 - 12:47 PM, said:

Uh... you obviously do not know what frontloaded damage is.

He said non-frontloaded, because lasers are DoT.

#53 Snazzy Dragon

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Posted 12 February 2017 - 12:49 PM

View PostFupDup, on 12 February 2017 - 12:48 PM, said:

PGI is probably convinced that if they allowed it, they'd also have to allow the Clan LPL to fire three at a time as well. Because PGI likes to keep things normalized, even though there is no physical obligation for them to do this. They don't realize that they can adjust the GH limit on the CERLL without touching the CLPL.


He said non-frontloaded, because lasers are DoT.


B-b-buh b-buh but the 3 large 2 large pulse d-dire w-wolf!!!!!!!

#54 Ultimax

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Posted 12 February 2017 - 12:50 PM

View PostFupDup, on 12 February 2017 - 12:42 PM, said:

I thought it was the 5 CERLL Warhawk?


It was primarily the DWF, which was basically able to endlessly fire CERLLAS. I think some builds might even have had 8 of them.

Overall there has been really minimal usage of the WHK by any competitive players - at least to the best of my knowledge.

DWF was basically king on release.

Edited by Ultimax, 12 February 2017 - 12:52 PM.


#55 Deathlike

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Posted 12 February 2017 - 12:56 PM

View PostUltimax, on 12 February 2017 - 12:50 PM, said:

It was primarily the DWF, which was basically able to endlessly fire CERLLAS. I think some builds might even have had 8 of them.


I don't quite remember that era.

Quote

Overall there has been really minimal usage of the WHK by any competitive players - at least to the best of my knowledge.


It has a few roles, but has its own vulnerabilities (LT has all the DHS) and used to look like a Dire Wolf (drawing aggro for a much weaker mech gets it killed quicker than it should).

Quote

DWF was basically king on release.


It was. It was a different era though.

#56 FupDup

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Posted 12 February 2017 - 12:59 PM

View PostUltimax, on 12 February 2017 - 12:50 PM, said:


It was primarily the DWF, which was basically able to endlessly fire CERLLAS. I think some builds might even have had 8 of them.

Overall there has been really minimal usage of the WHK by any competitive players - at least to the best of my knowledge.

DWF was basically king on release.

The reason I thought that was because I remember Adiuvo and maybe some others making comparisons between the Warhawk and Stalker when people tried to claim that the Stalker was better.

I know for sure that I was using that Whalehawk build myself right when the CERLL got nerfed, so chances are that I contributed to PGI's statistics that lead them to nerf it. :D This is also the time when the Legendary Wubhawk™ was born...Pepperidge Farm remembers.

#57 Ultimax

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Posted 12 February 2017 - 01:02 PM

View PostDeathlike, on 12 February 2017 - 12:56 PM, said:

It has a few roles, but has its own vulnerabilities (LT has all the DHS) and used to look like a Dire Wolf (drawing aggro for a much weaker mech gets it killed quicker than it should).


I've only seen it in some oddball matches or drops where tonnage was restricted making 100T too costly (and makes the team slower).

View PostFupDup, on 12 February 2017 - 12:59 PM, said:

The reason I thought that was because I remember Adiuvo and maybe some others making comparisons between the Warhawk and Stalker when people tried to claim that the Stalker was better.



I was one of them.

Stalker's mounts always gave it the advantage, but regards to heat vs. firepower the Warhawk was as good or better - but that was pub queue stuff. I don't remember seeing it used competitively (although I wasn't playing comp yet at the time, I watched a lot of the streams)

If it had ever gotten some high mounts, I would have shed a tear of joy.


Too late for that now, MAD-IIC is superior at this point.

Edited by Ultimax, 12 February 2017 - 01:03 PM.


#58 Deathlike

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Posted 12 February 2017 - 01:06 PM

View PostFupDup, on 12 February 2017 - 12:59 PM, said:

The reason I thought that was because I remember Adiuvo and maybe some others making comparisons between the Warhawk and Stalker when people tried to claim that the Stalker was better.

I know for sure that I was using that Whalehawk build myself right when the CERLL got nerfed, so chances are that I contributed to PGI's statistics that lead them to nerf it. Posted Image This is also the time when the Legendary Wubhawk™ was born...Pepperidge Farm remembers.


The Warhawk has superior agility over the Stalker.. the Stalker is better as a chassis, but Clan tech for the Warhawk was a more defining thing than the Warhawk being actually good.

#59 Snazzy Dragon

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Posted 12 February 2017 - 01:12 PM

View PostDeathlike, on 12 February 2017 - 01:06 PM, said:


The Warhawk has superior agility over the Stalker.. the Stalker is better as a chassis, but Clan tech for the Warhawk was a more defining thing than the Warhawk being actually good.


Maybe one day we'll get another warhawk hero with high mounts on the right torso :P

#60 Alistair Winter

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Posted 12 February 2017 - 01:16 PM

Doesn't matter.

It will be balanced better by the time I can buy it for C-bills.

Posted Image





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