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Help Me Understand Why I Can't Kill Lights


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#1 Ruar

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Posted 19 February 2017 - 08:23 PM

I run a 3x LL Enforcer. So I have 27pts of damage if I hold them on target.

So why is it I have to shoot light mechs four and five times to the same area to kill them? Is there some factor about how crit hits work that I don't realize?

I was just in a match where I put three bursts into a Jenner's CT and hit him a few times earlier and he still killed me in two shots to the CT.

At this point I think there is some kind of error with laser hit detection compared to SRMs or ballistics.


Any advice would be appreciated because I'm tired of putting shot after shot into light mechs only to see them still running around.

#2 Deathlike

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Posted 19 February 2017 - 08:33 PM

Crits don't really kill mechs that much faster.

If your aim is even remotely good, you'd still have to focus on that hitbox well, w/o spreading to other areas (most common while Lights are moving) and usually weapons that have high duration and low damage per tick tends to be problematic (which an ERLL can attest to).

Pulse lasers are much more efficient at this role as regular or ER lasers tend to not be as efficient unless you have more patience to apply damage well.

#3 Requiemking

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Posted 19 February 2017 - 08:33 PM

Basically any spread weapon will murder Lights. I know for a fact that an LB40X HBK-IIC makes Locusts and Cheetos evaporate.

#4 Mcgral18

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Posted 19 February 2017 - 08:37 PM

View PostRequiemking, on 19 February 2017 - 08:33 PM, said:

Basically any spread weapon will murder Lights. I know for a fact that an LB40X HBK-IIC makes Locusts and Cheetos evaporate.



Please don't tell him that


Precision damage is how you dismantle, it's the FLD part which makes them more likely to hurt, not the spread part (that's only if you can't aim)

#5 Ruar

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Posted 19 February 2017 - 08:38 PM

I appreciate the responses, but it doesn't really explain why I can put three or four shots (81-108 dmg) into the CT and still not get a kill. Yes I realize I may not get full burn on each of those shots, but there shouldn't be more than 40ish armor per torso so if I only hit the center and one side I should be seeing the side torso die or the mech die.

Edited by Ruar, 19 February 2017 - 08:38 PM.


#6 Deathlike

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Posted 19 February 2017 - 08:39 PM

View PostRuar, on 19 February 2017 - 08:38 PM, said:

I appreciate the responses, but it doesn't really explain why I can put three or four shots (81-108 dmg) into the CT and still not get a kill.  Yes I realize I may not get full burn on each of those shots, but there shouldn't be more than 40ish armor per torso so if I only hit the center and one side I should be seeing the side torso die or the mech die.


There's the external armor that you must breach, and then there's the structure that you have to breach as well.

AFAIK, the Jenners (the non-IICs) probably have a few quirks that buff them, so it's not enough based on what you're saying.

Edited by Deathlike, 19 February 2017 - 08:44 PM.


#7 Flutterguy

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Posted 19 February 2017 - 08:43 PM

Standard and ER lasers, especially large, are pretty much the worst weapons to use against lights. They spread damage all over the place. Even if you manage to get a full burn onto a moving light (which usually is not the case) that damage will almost always be split across 3-5 sections. If you want to kill lights use Gauss or PPCs.

#8 Bohxim

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Posted 19 February 2017 - 08:48 PM

Lasers hit reg against lights have been notorious all along. Sure if you get that sweet spot you can kill lights in 1 full alpha. Rarely ever the case tho even I you physically see the beam on him the whole time, especially so on the faster ones. Personally I like srms or IS ballistics on lights. Even a few hitting is enough to tear an arm or nearly destroy a torso. Then they might think twice about disturbing you again.

#9 Tripzter

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Posted 19 February 2017 - 08:49 PM

hitreg is garbage in the game and has been such for years now. I've hit lights with dual gauss directly in the center torso with 0 dmg done

#10 Tripzter

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Posted 19 February 2017 - 09:04 PM

View PostProbably Not, on 19 February 2017 - 08:51 PM, said:


I've had my STs or CT popped by a dual gauss shot while moving at full tilt plenty of times, so, YMMV I guess.


Well thats how it should be. If you get hit then you get hit. I'm not saying it always happens but quite often both shots hit and dont do any damage at all.

#11 Koniving

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Posted 19 February 2017 - 09:15 PM

View PostRuar, on 19 February 2017 - 08:23 PM, said:

I was just in a match where I put three bursts into a Jenner's CT and hit him a few times earlier and he still killed me in two shots to the CT.

Perhaps this will help?

#12 Carl Vickers

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Posted 19 February 2017 - 09:19 PM

I have a question, whats your in game mouse sensitivity set to?

#13 Andi Nagasia

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Posted 19 February 2017 - 09:20 PM

my advice would be not to target the Torso but the waist,
many times a light will twist when you hit the torso and their hitboxes are small enough to spread well,
the waist cant really spread, and most of the waist is usually CT(light running toward or away) or Lags(Side),
once a light is legged is might as well be dead, also if they are running aiming at their Waist will guarantee leg hits,

#14 Koniving

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Posted 19 February 2017 - 09:24 PM

View PostProbably Not, on 19 February 2017 - 09:20 PM, said:


Is that an MW3 Bitching Betty soundpack (at least partially)? How did you get that working with MWO?

That ~does~ exist. It's as simple as putting it in your folder.

But that is not the soundpack. That's painstakingly edited voice overs of MWO's Original Betty and MW3's betty. One represents the mech itself, the other is representing a battle computer. You may notice it gives information about damage I deliver, warns when the enemies are focusing on my leg, etc... lots of stuff that MWO's betty does not do.

#15 Koniving

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Posted 19 February 2017 - 09:28 PM

View PostProbably Not, on 19 February 2017 - 09:26 PM, said:


How does it know when they're targeting a specific location?

I edited the voices in as sound files over the video.
<.< I knew from watching it that they were going for my leg, so I made the voices say as much. "Warning: Left leg; targeted."

This vid is LONG before soundpacks would work in MWO. :)

#16 Koniving

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Posted 19 February 2017 - 09:43 PM

View PostProbably Not, on 19 February 2017 - 09:31 PM, said:


Oh. Well then.

I really miss MW3's betty. Nostalgia's a *****, man.

http://beerwarriors....-mod-for-online

#17 Ruar

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Posted 19 February 2017 - 09:46 PM

So chain fire is better for lights than alpha with lasers?

Mouse is dialed down based on the spreadsheet showing what the comp folks use and adjusted for my mouse sensitivity out of game. While I'm not perfectly steady I do a decent job of holding my lasers on target. I have nearly 300 matches in my ENF and average 400 dmg per match.

I've struggled against lights a lot but this match was special. The Jenner was coming at me straight on at less than 300m while I backed up. I was able duck behind cover during my cool down which is why I got off three shots. I predicted his path and was able to hold steady on target.

My thought is the game does a poor job of taking the alpha damage and distributing it into the internal. So my first 27pts kills armor. Second kills more armor. My third hits internal but doesn't do full damage. So instead of 27pts of damage once I break through the armor I'm only getting 7 or so. It would explain why lights are so hard to kill. Not as noticeable on heavier mech because you expect them to have enough structure to take 27pts of damage without failing.

Edited by Ruar, 19 February 2017 - 09:46 PM.


#18 jjm1

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Posted 19 February 2017 - 09:55 PM

Use recording software (ie NVIDIA share) and watch your vids back in slo-mo. You might be surprised how little laser time a light will get as it runs through laser beams. Each beam might only do a point of damage, so it can still take a bit to drop a locust that is running circles around you and constantly hitting you where it hurts.

I once used a GAR and drilled a LCT with 60 points worth of SPLs as it rounded the corner. It lived. So I watch the video back and of course the lasers brushed ever so slightly across center torso, right torso, and the top of its right leg. That LCT was hurting pretty bad but still fully functional.

#19 FireStoat

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Posted 19 February 2017 - 10:02 PM

Newer players to the game being forced to deal with a very fast Light mech enemy should be doing what they would normally try against every difficult enemy mech - Be close to a friend, or preferably more. Light mech pilots don't usually rush a trio of mechs, or even most duos. They rush the solo mechs off doing their own thing, away from their ally group. Mechs that are obviously in a sniping position using ER Large Lasers or PPC's, or a LRM missile boat mech that isn't keeping up with their group.

Don't be one of those mechs, and light mechs are far less of a problem. I pilot a non jumping kitfox with 2 ER Medium Lasers, 4 ER Small lasers, and 1 SRM 6 w/ artemis + ECM and when I'm not escorting a slow Assault brawler friend, I hunt stupid solo enemies as previously described. It's horrendously effective against potatoes.

#20 Koniving

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Posted 19 February 2017 - 10:08 PM

View PostRuar, on 19 February 2017 - 09:46 PM, said:

So chain fire is better for lights than alpha with lasers?

Mouse is dialed down based on the spreadsheet showing what the comp folks use and adjusted for my mouse sensitivity out of game. While I'm not perfectly steady I do a decent job of holding my lasers on target. I have nearly 300 matches in my ENF and average 400 dmg per match.

I've struggled against lights a lot but this match was special. The Jenner was coming at me straight on at less than 300m while I backed up. I was able duck behind cover during my cool down which is why I got off three shots. I predicted his path and was able to hold steady on target.

My thought is the game does a poor job of taking the alpha damage and distributing it into the internal. So my first 27pts kills armor. Second kills more armor. My third hits internal but doesn't do full damage. So instead of 27pts of damage once I break through the armor I'm only getting 7 or so. It would explain why lights are so hard to kill. Not as noticeable on heavier mech because you expect them to have enough structure to take 27pts of damage without failing.

If referring to my video...

I was in a situation where I was forced to chain fire due to heat. What matters is for the most part my shots picked a location and fired. No "spin the laser" nonsense as some videos suggest which spreads damage and risks losing potential damage. No "Streaking" lasers across the enemy. Pick one spot. Fire. Hold it until they are dead (or the beams stop).

What matters is your aim so that your shot counts. And when you start running hot, then go chain fire because you cannot afford to shut down.

In general, go for legs first if the enemy is at full health.

This said... You mentioned going behind cover. Did you shoot while near this cover?
Posted Image
There's a huge problem with invisible walls around 'cover'.

Last edit:
Sharing with you the way I do my armor for my Jenners...
Assuming you exclusively hit CT for 27, 27, and 27...
You would need 75 damage to kill my Jenner.
You deliver, if the 27 is true, 81 damage in 3 shots.
Keep in mind that the Jenner has side torsos laced around the CT now, spreading damage easier than it used to. If so much as 7 damage were to be 'off' target, I would be able to survive you. Barely, but it can be done.

So imagine how much of it could have been spread during his running?

Last-last edit:
Since your target is a Jenner... don't bother shooting the legs. Difficult and a waste of time. I prefer to aim (these days) at the missile rack behind the aligator neck. You'll always hit the CT there.

Edited by Koniving, 19 February 2017 - 10:23 PM.






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