Edited by draiocht, 21 February 2017 - 02:06 PM.
edited title to reflect question
Community In Decline!?
#1
Posted 20 February 2017 - 07:42 AM
#2
Posted 20 February 2017 - 07:45 AM
Game is ok, population is in ok shape, people come and go all the time. It is nothing new to this game or any other game. People say the same for WoW, WoT, ect ect.
#3
Posted 20 February 2017 - 07:46 AM
#4
Posted 20 February 2017 - 07:49 AM
Now does that mean good players are leaving, or is there a huge influx of new players?
#5
Posted 20 February 2017 - 07:53 AM
Eventually all things come to an end of course, but the player base seems fairly healthy at the moment. Matches (solo queue) don't take long to find (even at different times of the day) and although I see reoccurring faces, it is normally when I directly bounce back into a match right away. If I wait a small bit and try and launch, it seems like all new faces.
Overall I wouldn't worry about it.
#6
Posted 20 February 2017 - 07:54 AM
Now I don't. PGI doesn't share data but asserts the use of data when it suits them and always, always, always whenever they take away functionality that is utterly contrary to the observed reality of the game (Shadow Hawk 3M is OP and needed a nerf because data...really?). Thus, even if PGI shared population data with us, I wouldn't trust it AT ALL.
So to answer the OP: there is no source of reliable data, and since all we can do is guess, its pointless to worry about.
#7
Posted 20 February 2017 - 07:55 AM
Neither is it growing. We are essentially losing players at a rate similar to what we gain. It is an unsustainable state, as eventually, unless something big shakes things up, those who play regularly will continue to play less and less. However, at this very moment, and since the expected sharp spike and rapid decline after a Steam release, the community's overall numbers have stayed fairly stable.
#8
Posted 20 February 2017 - 08:03 AM
#9
Posted 20 February 2017 - 08:08 AM
#10
Posted 20 February 2017 - 08:13 AM
In other words, retention is closer to a sieve. If someone decides to stay, it's not necessarily because they like the grind.
#11
Posted 20 February 2017 - 08:13 AM
CK16, on 20 February 2017 - 07:45 AM, said:
Game is ok, population is in ok shape, people come and go all the time. It is nothing new to this game or any other game. People say the same for WoW, WoT, ect ect.
I'd agree. However, that you suddenly have to fight with/against T4 peeps as a T1 doesn't bode well. I can't remember having that before
#12
Posted 20 February 2017 - 08:24 AM
Total numbers of players doesn't really matter it's the number that buy mech packs, mech bays, camo dekkels and other premium things that matter.
This I'm guessing for now remains at a reasonable rate, some whales that might have stopped paying are probably all ga ga for MW5 which has probably helped sales.
I think the next thing that probably is going to hit sales, though by how much is the full release of BattleTech, while it's turn based I think it will have a minor effect on numbers, it's how many people that have kept this game going despite their intense dislike of where P.G.I are taking it, that no longer feel M.W.O is worth another one hundred, two hundred or so dollars a year and probably more, now there is a kind of alternative to this, that will be the real issue.
I do think with it's release you'll see far more people spend far less here or give up completely.
I've stated many many times in threads like this that P.G.I will start closing down Oceanic and or European servers in 2018 probably the second half. the game might struggle on until 2019.
The skill tree and the removal of the rule of three, if it comes off, will by their own hand reduce the amount of income that this game generates, as people that used to buy a complete set or a standard pack will now only buy the mech they think is best.
But what about Mech Warrior 5 Mercenary they wouldn't string us along with a pack of lies like the four pillars and the FW game they screen at the live release event surely ?
kind of nope
I think the plan is to struggle along until it's built and at some point afterwards reduce the size of their dev team, stop development of MWO and just add mech until it starts losing money and then close completely, using the skellington team to produce DLC for MW5M.
Whether MW5M is any good is another matter, I'd think it will be so so, and I think it will launch with roughly 35% of the features claimed to being made, which will then be told were not going to be prat of it three years into its launch.
This is my prediction give or take 3 months I think i'm pretty spot on
Edited by Cathy, 20 February 2017 - 08:24 AM.
#13
Posted 20 February 2017 - 08:29 AM
#14
Posted 20 February 2017 - 08:30 AM
Edited by CapperDeluxe, 20 February 2017 - 08:30 AM.
#15
Posted 20 February 2017 - 08:34 AM
We don't know how much money those players are spending, obviously. That's kind of important.
Regardless, I feel pretty confident that MWO will stay alive and well through the release of MW5, and then PGI is free to work on MWO2. This game is almost 5 years old. If PGI was able to keep it alive until they could make a succesful sequel (i.e. one that doesn't die immediately), then colour me impressed.
cazidin, on 20 February 2017 - 07:42 AM, said:
The systems mentioned in all the previous threads on this topic.
#16
Posted 20 February 2017 - 08:39 AM
Bud Crue, on 20 February 2017 - 07:54 AM, said:
Now I don't. PGI doesn't share data but asserts the use of data when it suits them and always, always, always whenever they take away functionality that is utterly contrary to the observed reality of the game (Shadow Hawk 3M is OP and needed a nerf because data...really?). Thus, even if PGI shared population data with us, I wouldn't trust it AT ALL.
So to answer the OP: there is no source of reliable data, and since all we can do is guess, its pointless to worry about.
More of a genuine curiosity than worry, tbh.
Pariah Devalis, on 20 February 2017 - 07:55 AM, said:
Neither is it growing. We are essentially losing players at a rate similar to what we gain. It is an unsustainable state, as eventually, unless something big shakes things up, those who play regularly will continue to play less and less. However, at this very moment, and since the expected sharp spike and rapid decline after a Steam release, the community's overall numbers have stayed fairly stable.
May I ask where he posted numbers at? Stagnation is bad for almost any game.
#17
Posted 20 February 2017 - 08:44 AM
cazidin, on 20 February 2017 - 08:39 AM, said:
More of a genuine curiosity than worry, tbh.
May I ask where he posted numbers at? Stagnation is bad for almost any game.
https://www.reddit.c...player_numbers/
#18
#19
Posted 20 February 2017 - 09:13 AM
https://steamdb.info.../342200/graphs/
Edited by El Bandito, 20 February 2017 - 09:13 AM.
#20
Posted 20 February 2017 - 09:34 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users