Tenayshus, on 22 February 2017 - 09:29 AM, said:
This isnt my thread but I just wanted to tell you that I bought an Atlas DDC based on this thread and I built it this way. Mine doesnt have ams or the beagle probe or dhs yet but I was able to finally hold my own in a fight. I was using the lrm heavy Stalker trial mech before and enjoyed using it. I didnt like getting lrm focused by them and the ecm on the DDC seems to help.
Okay, this might take a while, so take a seat, Let's talk builds and tactics.
Most've been suggesting the Ac20 an Srm Atlas beacuse it's a classic that's good at what it does. So, take a look at your atlas, big tanky, and with giant beefy arms with hardly anything in em. When approachin' an enemy, the classic approach is to look sideways so they see your mech in profile and your arm takes all the damage. Then, if you lose that arm that's what...119 damage that you've taken after quirks? Yeah, anything further that hits your arm stub loses 60% of it' damage afore it's transferred to the torso. So, if you twist around like your atlas is showering in laser fire, trying to clean both armpits an the enemy blows off both arms that's 238 damage you've taken with hardly any combat capaciity loss.
My unit actually took all of us into private matches to do Dakka Kodiak Vs Brawling Atlas runs, starting in the open at 400~500m and half the time the atlases still managed to win despite having to advance under withering fire outta range half the time.
Now, that said, you may notice, the Uac 5 build isn't quite built for that fire an twist combat style, but that doesn't mean you can't still use it to your advantage. Twist when the large lasers start coming, or when an lrm volley manages to tag you an is about to hit. Focus the edge of an enemy firing line if your charging one, so you still provide the as much of the shield arm as possible to the rest. My own personal firing method is to uac5 a target whilst getting locks, then fire the lrms an swing out to the next target an pepper them with uac fire whilst lrming the first mech. If they both stay outta cover, swing the reticule back over the first mech to keep lock. Half the time this'll cause both of em to pop back into cover allowing you to maintain suppression of multipule mechs with but one, so team advantage to you.
Now, the DHS is pretty awesome, but the uac 5 actually runs fairly cool, so your fine there, for now. The Beagle Active Probe is more for battlefield knowledge. It extends sensor range along with the command console. There's also the ecm shutdown in close, but you can manage that by flipping your own ECM to counter mode. You don't really need it, I added it for 'convenience' and because I designed that mech to pug boss an the lore nerd in me was completely willing to spend 4.5 tonnes and 3 slots to make it feel more like a command an control mech. My ams was added to assist the team it's what.. 1.5 tonnes and two slots for additional missile protection for my teammates? Since you've played missile mechs you have an idea how lrms work an I'm sure you'll be fine in avoiding em, specially with the ecm, you'll be fine without ams. It's meant for teammates, not you.
Tenayshus, on 22 February 2017 - 09:29 AM, said:
I did put artemis on mine and I noticed you didnt. Why?
Artemis. Ah good 'ole Artemis. So, let's go over what Artemis is, and then we can cover why you may or may not want it. So, artemis, while you have line of sight on a mech allows the missiles to track better an reduces the spread. Artemis does nothing for indirect fire, but its pretty awesome if you plan on getting your own locks, an with a uac 5 build, we prolly will, so we're good there. But the reduced spread thing? lrm 5s just don't need it. Now, that said, others may come on an argue it'll reduce it even further, or the better tracking helps against lights or what not. But I don't feel it's worth the extra tonne per launcher until your looking at lrm 15s. (that said, I'd work on getting DHS before deciding to pull the artemis or not. Maybe try out the srm 6 artemis build sometime before you decide to pull artemis?)
My original build spent nine tonnes on the lrms an their ammo as secondary weapons an suppression weaponry. It was meant to be more of a psychological weapon, chain fired to make mechs stop looking at you so they'd stop hurting you as much. Tanking by way of convincing a mech to leave the fight for now. Minimum effort for maximum results an all that. Artemis is more of a weapon system you set up when missiles are your primary weapon. When you want to get missile related kills whilst focusing down your enemy.
If you really want Artemis, something like
This Monster would be more of an artemis focused build. Gotta sacrifice alotta the dross I like to keep around for that 1k sensors range, but it'll pack a much more noticeable punch methinks.
~Leone.
Edited by Leone, 22 February 2017 - 10:50 AM.