Atlas D-Dc Or Kdk-5 For First Assault?
#1
Posted 21 February 2017 - 07:46 AM
#4
Posted 21 February 2017 - 09:24 AM
Kodiaks are good mechs, don't get me wrong. But they also have large issues with overheating since there's a lot of tonnage to work with but not a lot of slots free to fill. Even with the Clans' smaller weapons, ultimately there just isn't enough room to keep a good arsenal of weapons AND the heatsinks necessary to cool them... so you gotta sacrifice one way or the other.
For the Atlas there is no need to sacrifice to get what you want.
There's also the initial price for getting the 'Mechs. The Kodiak is a lot less forgiving there.
#5
Posted 21 February 2017 - 09:29 AM
Blue Eyes Ultimate Dragon, on 21 February 2017 - 08:03 AM, said:
No meta here hehe, i just like a mix of laser boating and a gauss and some ecm on a assault, since it's harder to get focused.
I stand by my answer.
#6
Posted 21 February 2017 - 11:38 AM
I did something like this a while back. It was built on budget in Tier 5, but it worked just fine then. I modified it long after for less heatsinks, bigger engine, less ammo, etc. The LL give you some poke until you learn how to get into position without getting shot and then you ignore them when you get to about 200m when you can pull out the brawl.
AS7-D-DC
Cheers!
#7
Posted 21 February 2017 - 12:34 PM
the brawling atlas's are hard to play, but you can build a medium range DDC
KD3 is kinda OP with its dual UAC10+ Dual UAC5 builds.. you have the down side of not liking anything else after playing it because they are not as good. they also have a bit CT, if you don't twist, they can be taken down very easily if you don't really know how to play. combine that with ebing a high priority target can often make them one of the first mechs to drop and they are expensive..
the stalker you can get, upgrade and stuff a STD300 engine in it for around 13m.. have plenty of money left over for something else.
Just my 2 cents
#8
Posted 21 February 2017 - 12:35 PM
For dishing out the damage, or a slight speed boost I'd suggest the Kodiak. But for taking the hits and staying in the fight, I'd suggest the DDC.
Simply put, the DDC can only single gauss, and'll rely on missiles to get the full benefit of the hardpoints, where-as the KDK-3 has dual gauss plus more lasers, which you mentioned liking, but I like the Atlas better for spreading damage.
P.S. Assualting Suggstions
~Leone.
Edited by Leone, 21 February 2017 - 12:39 PM.
#9
Posted 21 February 2017 - 12:37 PM
762 NATO, on 21 February 2017 - 11:38 AM, said:
good build, but for something that runs a bit cooler, swap out the A-SRM6's for non artemis SRM4's, and put a slightly bigger engine in with more heat sinks, strip a little armor from the legs, and put in an STD320, with an extra 2 heat sinks in the engine.. and move the two from the arms into the side torso with the SRM's
Leone, on 21 February 2017 - 12:35 PM, said:
.
~Leone.
I've also run almost identical in pugs as well, but if ya drop a heatsink, and ams and add endo, you can swap out the ML's for a pair of LL's, runs a little hotter, but packs a bigger punch.
Edited by JC Daxion, 21 February 2017 - 12:39 PM.
#10
Posted 21 February 2017 - 01:07 PM
It's also kind of hard to take long range on an Atlas, because of how low all the weapon mounts are and how slow the acceleration/deceleration is. It's not a big deal when you're rounding a corner to brawl something within 200 meters, but if you're trying to poke above or around the edge of a hill from far away, you're going to expose yourself quite a bit or end up hitting the ground, and not going to be able to duck back into cover very well.
I'd say the Kodiak is far safer to bring as a new pilot simply for the hardpoint location; it's much easier to expose less of the mech while firing from range, and usually the Kodiak will be far faster than an Atlas (the builds posted above suggest a 300 engine, going 52 KPH AFTER speed tweak is unlocked, and 49 KPH until then, which is extremely unforgiving for someone learning how to position).
#11
Posted 21 February 2017 - 02:43 PM
Husker Dude, on 21 February 2017 - 01:07 PM, said:
It's also kind of hard to take long range on an Atlas, because of how low all the weapon mounts are and how slow the acceleration/deceleration is. It's not a big deal when you're rounding a corner to brawl something within 200 meters, but if you're trying to poke above or around the edge of a hill from far away, you're going to expose yourself quite a bit or end up hitting the ground, and not going to be able to duck back into cover very well.
I'd say the Kodiak is far safer to bring as a new pilot simply for the hardpoint location; it's much easier to expose less of the mech while firing from range, and usually the Kodiak will be far faster than an Atlas (the builds posted above suggest a 300 engine, going 52 KPH AFTER speed tweak is unlocked, and 49 KPH until then, which is extremely unforgiving for someone learning how to position).
I'll second what Husker says about Atlas being a difficult choice for a noob--I certainly suffered in my AS7-S before finally selling it.
That being said, the D-DC does have the ECM which is more forgiving to the positioning errors common amongs noobs.
#12
Posted 21 February 2017 - 03:31 PM
KDK-3 is hands down the best option
#13
Posted 21 February 2017 - 03:50 PM
762 NATO, on 21 February 2017 - 11:38 AM, said:
I did something like this a while back. It was built on budget in Tier 5, but it worked just fine then. I modified it long after for less heatsinks, bigger engine, less ammo, etc. The LL give you some poke until you learn how to get into position without getting shot and then you ignore them when you get to about 200m when you can pull out the brawl.
AS7-D-DC
Cheers!
Holy hotballs / slow donkey build... 52km/h? With low mounted lasers you don't get to use in most situations...
This is how you run the DDC Atlas if you want a decent build. You can only truly brawl with an Atlas. Or use UAC5s are Leone put up earlier. Or LBX10s
#15
Posted 22 February 2017 - 01:38 AM
Sure i can do some DMG with it, but everyones seems to hate you, you get a lot of attention.
I play it mostly aggresively - and get kicked a lot - don't survive a lot of matches with it.
I enjoy my Stalker and Battlemaster builds a lot more, which btw are nearly as fast as a kodiak, the Battlemaster maybe even faster.
Edited by aGentleWarrior, 22 February 2017 - 01:42 AM.
#16
Posted 22 February 2017 - 04:17 AM
aGentleWarrior, on 22 February 2017 - 01:38 AM, said:
a max engine BLR is 12 kph faster than a max engine Kodiak (unless you are talking Spirit bear using MASC) depending on what engine you take, a max engine Stalker is 5kph slower than a max engine Kodiak, however it is a lot more durable (provided you take a standard engine, and an XL Stalker is usualy a bad idea) the Stalker has huge arms and side torsos, meaning it can tank rediculous ammounts of damage, if you hit the arm after the side torso has gone 84% of the damage just vanishes, or if you hit the destroyed torso 60% of the damage goes. this makes the Stalker one of the most durable Mechs in the game, roughly on par with the Atlas which is the tankyst of the 100 ton Mech, the Dire, King Crab and Kodiak are much less durable
#17
Posted 22 February 2017 - 07:05 AM
only problem is that most of weapons are on one side:
BLR-2C
just large lasers, but works for me
STK-4N
that one seems lowtech & cheap ... but works very well for me
STK-5S
everyone will hate me for that, but i have best stats with this (although it runs a little hot)
AWS-8R
The Kodiak could be sth like this:
KDK-3
Edited by aGentleWarrior, 22 February 2017 - 07:34 AM.
#18
Posted 22 February 2017 - 08:01 AM
Rogue Jedi, on 22 February 2017 - 04:17 AM, said:
Huge arms? Stalkers? Well maybe huge left over arm hitboxes after their destruction. For an assault mech they have the smallest arms of any so far.
But, the left over hitboxes + the mechanics of a missile door (10% damage resistance while closed; including after destruction if closed at the time)... these combine with the super narrow front center torso and excessively large front side torsos to provide all kinds of damage resistance through destroyed limbs (STs, Arms) as each destroyed limb, if hit, will reduce damage by 60% (allowing 40% to transfer to the next part) and through two layers that's Damage - 60% - 60%... A 70 damage alpha strike - 60% - 60% = 11.2 damage. That's not counting the missile door. If we did, 8.4 damage.)
The STD engine Stalker... No wonder its turning and twisting abilities are rottenly terrible.
#19
Posted 22 February 2017 - 08:02 AM
#20
Posted 22 February 2017 - 08:32 AM
Koniving, on 22 February 2017 - 08:01 AM, said:
60% reduction gives 40% left,
40% of 40 is 16, I am not sure how you got to 11.2, unless I am missing something (which with my track record today I cannot rule out)
Edited by Rogue Jedi, 22 February 2017 - 08:32 AM.
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