Tier 1 Isnt Good Enough
#1
Posted 25 February 2017 - 12:53 AM
Or we need higher Tiers.
Im so tired of bad noobs in my teams.
They dont understand.
They die miserably even though I tell them they will die like that.
Tier 1 is like the woods league in starcraft. Just überbad. ****, I dont expect fantastic aim or advanced mechtwisting/jumping and group strategies. But damn....if ppl dont understand the simplest of concepts and stratetgies and maps and how to play them then pls move them down at least. How can those ppl be in my Tier.
How can i be put in the same tier as those ppl.
That is insutling.
it is insulting and i deserve better. I dont deserve to be put in the same tier as those cannonfodder noobs.
#2
Posted 25 February 2017 - 12:58 AM
Also, play GQ instead of SQ. Less potatoes and troll builds there.
#3
Posted 25 February 2017 - 01:00 AM
Basically the queues are a dice roll. Either you get stuck on the side made entirely of starch or your get stuck on the side with pros. Then you roll again to see if you will be trampled unable to carry, if you will top score but still do bad because everyone else did sub 100 damage, if you'll just do rather decent and everyone did, if you kill half the enemy team with 1000+ damage, or if your team kills the enemies before your slow mech can even get a shot lined up.
At this point I should really look into recruiting members for a team so we can all play together and have some fun or continue accepting the reality of the pug queue.
#4
Posted 25 February 2017 - 01:08 AM
oneda, on 25 February 2017 - 12:53 AM, said:
Or we need higher Tiers.
Im so tired of bad noobs in my teams.
They dont understand.
They die miserably even though I tell them they will die like that.
Tier 1 is like the woods league in starcraft. Just überbad. ****, I dont expect fantastic aim or advanced mechtwisting/jumping and group strategies. But damn....if ppl dont understand the simplest of concepts and stratetgies and maps and how to play them then pls move them down at least. How can those ppl be in my Tier.
How can i be put in the same tier as those ppl.
That is insutling.
it is insulting and i deserve better. I dont deserve to be put in the same tier as those cannonfodder noobs.
^^^^^^ THIS IS SO TRUE!!!
Simply put, why is the PSR not a Zero Sum?
Why does every scrub on the winning team gain PSR?
If PGI thinks that people that do 50 dmg in ANY MECH is worth an increase in PSR (any any tier) they clearly have no clue about their own game,
#5
Posted 25 February 2017 - 01:24 AM
Cygone, on 25 February 2017 - 01:08 AM, said:
^^^^^^ THIS IS SO TRUE!!!
Simply put, why is the PSR not a Zero Sum?
Why does every scrub on the winning team gain PSR?
If PGI thinks that people that do 50 dmg in ANY MECH is worth an increase in PSR (any any tier) they clearly have no clue about their own game,
Experience Bar is an Experience Bar.... we need higher levels to escape them, then when they catch back up just keep adding new levels
#6
Posted 25 February 2017 - 01:35 AM
oneda, on 25 February 2017 - 12:53 AM, said:
Or we need higher Tiers.
Im so tired of bad noobs in my teams.
They dont understand.
They die miserably even though I tell them they will die like that.
Tier 1 is like the woods league in starcraft. Just überbad. ****, I dont expect fantastic aim or advanced mechtwisting/jumping and group strategies. But damn....if ppl dont understand the simplest of concepts and stratetgies and maps and how to play them then pls move them down at least. How can those ppl be in my Tier.
How can i be put in the same tier as those ppl.
That is insutling.
it is insulting and i deserve better. I dont deserve to be put in the same tier as those cannonfodder noobs.
I find the hiding assaults and heavies aggravating. They do not move whatever the cost.
Like last time... 2 assaults didn't move - at all on - Grim Plexus. We told them to follow wus because the battle moved away from the them and it takes ages for an assault to get a good angle on the fight again. Then it happened 2 lights and a medium appeared in their back and ripped them a new one. Guess who was to blame? The sucky team but not their cowardly fat arses
I_AM_ZUUL, on 25 February 2017 - 01:24 AM, said:
Experience Bar is an Experience Bar.... we need higher levels to escape them, then when they catch back up just keep adding new levels
That's no solution. Look, I am T1. I do not consider myself T1. Yet, my bar is nearly maxed. You would have to add level after level for all eternity to keep peeps spread out
Edited by Bush Hopper, 25 February 2017 - 01:42 AM.
#7
Posted 25 February 2017 - 01:58 AM
Players who have hunted live prey for real though, know that flanking and positioning are far more important and that delivering just the right amount of damage to the right location to kill your prey quick and easy is far more important than wounding it and have it get away where it might then hurt someone else in your group. Those are the ones you have to watch out for in these sorts of video games. I have hunted live prey, including the kind that shoots back, and am a big believer in flanking when the opportunity presents itself to do so. I also won't just mindlessly follow the sheep herds to known death traps on maps (such as the aforementioned one on Tourmaline) and would rather go off on my own, even in an assault mech, than find myself trapped with a herd about to be culled. Sometimes I will point out over chat/voip that they're going to the slaughter zone but most games now I've reached a level of saltiness where I no longer care what happens to them.
This morning I had a game with my SNV-1(S) on Grim in assault mode, where 11 of the team nascared right... and then stalled when they found the entire enemy team nascared left... and I had upon drop immediately flanked left to the H & I line on my own (as that is where I expected the enemy team to have gone towards as 95% of the player pool nascars right every time upon drop). I was thus a little surprised when I didn't even encounter some right flanking scouts from the enemy. When I got to a spot basically parallel to the enemy cap I zoomed viewed over and realized they were trying a base defence and were all facing the rest of my team hiding behind buildings by our cap. I can only assume someone saw someone else... shot a PPC or something past the other, and then all 23 of them went to camping cowards poke mode.
Nobody on my team was using the R key if they were actually engaging at all from the lack of symbols on my HUD and I was out of range to do any locking myself, but I was in range to solo kill a raptor that was standing still using a TAG laser on something by firing 6 C-ERLL's in quick paired succession into his right torso from about 1200 meters away (hooray for XL engines). That was the only kill for our team at that point, and shortly thereafter two of the eleven on our team flanked themselves around to where I was (I presume when the kill happened they looked at the battlegrid and saw where I was and both thought to themselves..."Oh why didn't we go that way also"), and the three of us proceeded to clean up half the enemy team from their sides and back before they knew what had happened. And the whole game, no voip/chat traffic at all happened from anyone on our team other than myself giving position reports of where the enemy was and which ones were being killed by our little 3 person fire group. Only when the three of us had totalled seven of the enemy (and they'd only gotten two of our nine campers) did the other remaining seven get brave enough to breakout from behind cover.
I wish every game could go something like that... but matchmaker is rarely so kind to me. At least PGI keeps selling me nice mechs though.
Edited by Dee Eight, 25 February 2017 - 02:03 AM.
#8
Posted 25 February 2017 - 02:01 AM
Therefore, I suspect many Assault players are in higher tiers than they should be.You can rocket-catapult you with playing a LRM assault in the lower tiers into at least Tier 2.
There should be at least some sort of factor:
- light mech: 1,5x score
- meds: 1,25 x score
- heavies: 1 x score
- assault 0,75 x score
And for each weight class you should get your own tier rating
Next thing is, that PSR is too inflexible. It raises and falls to slow. PSR should be determined on the actual average score done in the current season in relation to all players!
Example: I'm currently on place 491 in season 8 with mediums based on avg match score. Now you need either define that tier 1 is e.g. all people with ranking 1 to 300. Tier 2 is 301 to 900. Tier 3 is 901 to 1800 ... and so on. Or you define a range based on the average score.
PGI has already all the stats they need shown on the leaderboards. It would be quite easy to implement a good PSR system.
Edited by xe N on, 25 February 2017 - 02:24 AM.
#9
Posted 25 February 2017 - 03:08 AM
went off chasing a rabbit ACH I also wanted to see how I did one on one since I also had streaks mounted
one guy told not to do it I knew not to do it
well potato's will potato
I died in a shocking few seconds
good thing I am not tier 1
#10
Posted 25 February 2017 - 03:20 AM
PLAYER SKILL RATING...with no word mentiones W/L. It's nothing than a XP bar. People even rise in tiers without doing anything but getting carried.
Basing PSR on matchscore is flawed too, because if you play in a big, coordinated group, you will have a much easier time getting good scores. But at least it would be better than taking W/L into account.
What I hate most about matchmaking is that, no matter if you play SQ or GQ, it almost forces you to play "good" mechs if you want to win.
Because most of the time you will drop with a lance full of green potatoes who won't follow the team, can't aim, don't notice when they get flanked and killed from behind and such stuff.
I don't mean to bash these players, because everyone makes foolish and dumb decisions. But many of these players clearly don't belong anywhere near T1.
It ruins their fun and the fun of their teammembers who have to carry.
I'm tired of seeing numerous mechs with less than 50dmg at the end of a match.
And I want to play my underdogs without feeling guilty for just carrying my own weight.
#11
Posted 25 February 2017 - 03:26 AM
The whole problem "player ratings/matchmaking in multiplayer-online-gaming-environments" is well-known and researched. Somehow PGI was able to screw it up anyway.
http://www.ets.org/M...df/RM-15-03.pdf
https://en.wikipedia.../wiki/TrueSkill
https://en.wikipedia...o_rating_system
#12
Posted 25 February 2017 - 03:32 AM
Perhaps the boundaries of the tiers need to be enlarged now the settlement has taken place since this XP bar was started.
#13
Posted 25 February 2017 - 04:01 AM
#15
Posted 25 February 2017 - 04:33 AM
Dee Eight, on 25 February 2017 - 04:01 AM, said:
Can't your LRM assault get its locks on his own? Oh, my mistake. You are sitting behind a rock while your team tanks. No way you can get a lock that way. Sorry
#16
Posted 25 February 2017 - 04:40 AM
#17
Posted 25 February 2017 - 04:45 AM
oneda, on 25 February 2017 - 12:53 AM, said:
Or we need higher Tiers.
Im so tired of bad noobs in my teams.
They dont understand.
They die miserably even though I tell them they will die like that.
Tier 1 is like the woods league in starcraft. Just überbad. ****, I dont expect fantastic aim or advanced mechtwisting/jumping and group strategies. But damn....if ppl dont understand the simplest of concepts and stratetgies and maps and how to play them then pls move them down at least. How can those ppl be in my Tier.
How can i be put in the same tier as those ppl.
That is insutling.
it is insulting and i deserve better. I dont deserve to be put in the same tier as those cannonfodder noobs.
Who the hell are you to TELL anyone what to do ? People like you are the self appointed generals that push people away from playing. You have no control over what your team does unless you form your own 12 man. Stop acting like everyone MUST follow in a pub queue. You will be a much happier person if you realize that you have 0 control over other people in a public game.
PS: Personally i agree it was a dumb move .. but again you have no right to enforce your will on someone else.
#18
Posted 25 February 2017 - 04:52 AM
Racerxintegra2k, on 25 February 2017 - 04:45 AM, said:
Who the hell are you to TELL anyone what to do ? People like you are the self appointed generals that push people away from playing. You have no control over what your team does unless you form your own 12 man. Stop acting like everyone MUST follow in a pub queue. You will be a much happier person if you realize that you have 0 control over other people in a public game.
PS: Personally i agree it was a dumb move .. but again you have no right to enforce your will on someone else.
You are right and wrong. There are some obviously dumb moves someone who reaches tier 3 shouldn't do anymore because he knows the maps - especially when he gets warned on top of that. For other occasions, I agree with you
#19
Posted 25 February 2017 - 05:16 AM
Nothing to see here. [/trollthread]
#20
Posted 25 February 2017 - 05:23 AM
oneda, on 25 February 2017 - 12:53 AM, said:
It is better to stop the push from the center of the map because that makes friendly team on the high ground with alot of cover and the base pushing enemy sitting ducks in the canyon. No point running into a deathball without advantages. Of course what do I know.
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