Q: Do We Get The $$ To Level In The New Skills Tree?
#1
Posted 25 February 2017 - 09:18 AM
thank you!
#2
Posted 25 February 2017 - 09:19 AM
#7
Posted 25 February 2017 - 10:21 AM
Understand? If you have not yet purchased modules for all of your Mechs then you have not yet mastered all of your Mechs. You might install supercharger mounting brackets on all of the engines on all of the cars in your garage but if you don't have superchargers for all of your engines, then you can't say all your cars are supercharged.
Edited by Prosperity Park, 25 February 2017 - 10:25 AM.
#8
Posted 25 February 2017 - 10:27 AM
Prosperity Park, on 25 February 2017 - 10:21 AM, said:
This is such BS. We used the system they gave us. We didn't exploit anything. They designed it that way.
If we were supposed to have modules for every single mech they should have made it that way to begin with.
Edited by Roughneck45, 25 February 2017 - 10:27 AM.
#9
Posted 25 February 2017 - 10:33 AM
Roughneck45, on 25 February 2017 - 10:27 AM, said:
If we were supposed to have modules for every single mech they should have made it that way to begin with.
That orginal system was supposed to be scrapped years ago but they put it on the back burner. It was literally a stand-in for a skill tree. Absolutely nobody is getting ripped off by the new system because it applies equally to every single player. Your enemies are not getting a better deal than you. Nobody is getting ripped off because the term ripped off implies you get a poor value compared to somebody else.
I am personally very happy that I will no longer have to perform stupid module swapping.
The new system is much better for free players. Do you have any idea how much time it would take to grind all of the GXP needed to unlock all the modules without using MC conversion? And new players don't need to buy 3 of the same Mech to level up their first Mech. This new system is far better than the old system.
I know that I'll be getting a significant refund and it'll be more than enough to level up the Mechs that I currently play and many that I infrequently play. And the info Tech sensor tree is worth 30 million C bills on its own even though it only cost about 1.5 million or so to get all the nodes. (Used to be 2.2 mil, but they reduced the prices on all nodes)
Edited by Prosperity Park, 25 February 2017 - 10:43 AM.
#10
Posted 25 February 2017 - 10:45 AM
I wish they would shift some of the cost onto those oh so special former modules.
Edited by MechaBattler, 25 February 2017 - 10:46 AM.
#11
Posted 25 February 2017 - 10:49 AM
Its good that the 3 rule is gone, but no benefit to having multiple variants decreases the value of the packs and previous purchases.
Stand in skill tree, supposed to be replaced, doesn't matter. If they didn't want us to swap modules they shouldn't have made it that way.
Its okay that its a larger grind in the new tree, the modules were integrated into the system so their cost comes too.
I just think it a bit ridiculous that it will take a few billion c-bills to get the garage to where it was. I have 100+ modules, still not going to cover it.
If they give us a stacking cost reduction for leveling a mech every time you master a variant, problem solved.
Edited by Roughneck45, 25 February 2017 - 10:53 AM.
#15
Posted 25 February 2017 - 11:30 AM
Gattsus, on 25 February 2017 - 09:18 AM, said:
thank you!
You will be refunded the value of any modules you have in your inventory and the GXP spent to unlock those modules.
For mechs, any XP/GXP you spent will be returned into a shared pool (HXP i think it was?) PER VARIANT that can then be used towards any mech of that variant.
I.e. If I have 3 Adders, two being Prime and one being an A. I will get a pool of HXP for what I have on the A, and a separate pool for what I have on the Primes. I can use HXP from the A on the A but not on the Primes. While with the Prime variants, I can use the HXP for either of them, but when I respec them after that, the XP will be returned to that specific mech and not the HXP pool.
#16
Posted 25 February 2017 - 11:32 AM
Roughneck45, on 25 February 2017 - 10:27 AM, said:
If we were supposed to have modules for every single mech they should have made it that way to begin with.
True they did make it that way but they never made it easy. They didn't really support people in module swapping.
#17
Posted 25 February 2017 - 11:52 AM
If I was also paying for skills with my match earnings (after consumables), ...ouch
TBO It would be a better game if there was no skills whatsoever. Imagine how dumb it would be if other arena games like Quake had "skills" that made your gun shoot faster, its hard to see why this game should be any different.
#18
Posted 25 February 2017 - 12:01 PM
Prosperity Park, on 25 February 2017 - 10:21 AM, said:
Understand? If you have not yet purchased modules for all of your Mechs then you have not yet mastered all of your Mechs. You might install supercharger mounting brackets on all of the engines on all of the cars in your garage but if you don't have superchargers for all of your engines, then you can't say all your cars are supercharged.
Yeah, this is total bullsh1t. The cost of modules was always ridiculous compared with the cost of mechs and the benefits the modules offered, so buying a copy of every module you want for every mech was never even remotely sane.
Roughneck45, on 25 February 2017 - 10:27 AM, said:
If we were supposed to have modules for every single mech they should have made it that way to begin with.
Preach.
Prosperity Park, on 25 February 2017 - 10:33 AM, said:
I can't agree with this at all. Previously, free players could get some usefulness and value out of their mech XP without needing to sink CBills (which was almost certainly the limiting factor on expanding the size and capability of their mech collection) by progressing in the skill tree for each mech. Sure, it was a placeholder, but it was holding place for years. I think anything that holds place for that long qualifies as normal. Now, players won't be able to do much with their XP without additionally sinking CBills. Not cool.
Prosperity Park, on 25 February 2017 - 10:33 AM, said:
And new players don't need to buy 3 of the same Mech to level up their first Mech.
...
And the info Tech sensor tree is worth 30 million C bills on its own even though it only cost about 1.5 million or so to get all the nodes.
...
Credit where credit is due: I'll agree with both of these. Getting rid of the rule of 3 is a definite improvement, and they did make the Info Tech tree very powerful relative to what we currently have.
#19
Posted 25 February 2017 - 12:13 PM
Monkey Lover, on 25 February 2017 - 11:29 AM, said:
As others said you get your mech XP of course
Cheers, I must have skimmed over this part, though I think it's far more important for it to work properly, it would have been a big hit for me personally
#20
Posted 25 February 2017 - 12:27 PM
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