MovinTarget, on 06 March 2017 - 03:30 AM, said:
To make sure the uninitiated understands, clans boat lasers very well, just not more than 2 large/large pulse... last i checked 2lpl + 3-5 ml was still a thing...
SmokeGuar, on 06 March 2017 - 02:51 AM, said:
Remember ghost heat when doing calc: ( 3 / 5 linked laser heat )
IS ER LARGE LASER : 24 / 64
IS LARGE LASER : 21 / 56
CLAN ER LR LASER : 37.2 / 87.2
23.2 difference, 1.5 / heatsink = 15.5 hs. Mad 2C loses to BM, badly.
Boating lasers on IS mechs is doable, not so much on Clan. Combine this with shorter burn times. Results is that IS mechs can generate much higher effective alpha.
Battlemaster 2c rarely (if ever) fires all 5 LPL at the same time. 5LPL generates 35 heat in a 3+2 fire pattern (combined burntime of 1.17 if you fire second set at exactly .5 sec post first set) for 55 damage.
Base heat cap of 30(x 1.2 for heat containment)+20 engine doubles + 9x1.5 poordubs = 69.5 Total heat
Not accounting for map temp, a single 3+2 fire pattern from a 5LPL Battlemaster sends your heat to 50%
Mad IIc with 2CLPL/6CERML generates 56 heat in a full alpha (burntime of 1.15 sec from CERML full burn) for 68 damage.
Base heat cap of 30(x 1.2 for heat containment)+20 engine double + 18x1.5 poordubs = 83 Total heat
Not accounting for map temp, a single alpha from a 2CLPL/6CERML Mad IIc sends your heat to 67%
However, the Mad IIc ends up doing 13 more damage compared to the Battlemaster at the expense of 17% more heat bar.
If Mad IIc were to fire say 2CLPL/4CERML alpha (54 damage) for 44 heat, that would send your heat to 53%.
Pretty comparable overall, not accounting for any additional factors like structure quirks + IS XL + LPL effective range on Battlemaster vs CXL + CLPL/CERML effective range on Mad IIc
Edited by Vxheous Kerensky, 06 March 2017 - 05:08 AM.