Jump to content

Maps Poll


14 replies to this topic

Poll: Maps Poll (54 member(s) have cast votes)

Do you feel that PGI is doing a good job of maintaining and creating new maps?

  1. Yes (16 votes [29.63%])

    Percentage of vote: 29.63%

  2. No (38 votes [70.37%])

    Percentage of vote: 70.37%

Where do you feel PGI should focus their efforts on next after they finish the new Skills layout?

  1. New Mechs (1 votes [1.85%])

    Percentage of vote: 1.85%

  2. New Maps (34 votes [62.96%])

    Percentage of vote: 62.96%

  3. Map Upgrades (4 votes [7.41%])

    Percentage of vote: 7.41%

  4. New Game Mode (2 votes [3.70%])

    Percentage of vote: 3.70%

  5. Next Mechwarrior Epoc (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Addressing, balancing and fixing anything already in game that has issues (11 votes [20.37%])

    Percentage of vote: 20.37%

  7. Other (comment below) (2 votes [3.70%])

    Percentage of vote: 3.70%

In General, what style of play do the majority of maps seem to favor most?

  1. Long Range (23 votes [42.59%])

    Percentage of vote: 42.59%

  2. Medium Range (24 votes [44.44%])

    Percentage of vote: 44.44%

  3. Short Range (3 votes [5.56%])

    Percentage of vote: 5.56%

  4. Other (comment below) (4 votes [7.41%])

    Percentage of vote: 7.41%

What is the worst map right now?

  1. Forest Colony (8 votes [14.81%])

    Percentage of vote: 14.81%

  2. Caustic Valley (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Viridian Bog (3 votes [5.56%])

    Percentage of vote: 5.56%

  4. River City (4 votes [7.41%])

    Percentage of vote: 7.41%

  5. Alpine Peaks (9 votes [16.67%])

    Percentage of vote: 16.67%

  6. Tourmaline (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Canyon Network (3 votes [5.56%])

    Percentage of vote: 5.56%

  8. Terra Therma (8 votes [14.81%])

    Percentage of vote: 14.81%

  9. Crimson Strait (3 votes [5.56%])

    Percentage of vote: 5.56%

  10. The Mining Collective (0 votes [0.00%])

    Percentage of vote: 0.00%

  11. HPG Manifold (0 votes [0.00%])

    Percentage of vote: 0.00%

  12. Polar Highlands (14 votes [25.93%])

    Percentage of vote: 25.93%

  13. Grim plexus (2 votes [3.70%])

    Percentage of vote: 3.70%

In General, how would you rate the current map designs?

  1. A (5 votes [9.26%])

    Percentage of vote: 9.26%

  2. B (22 votes [40.74%])

    Percentage of vote: 40.74%

  3. C (24 votes [44.44%])

    Percentage of vote: 44.44%

  4. D (3 votes [5.56%])

    Percentage of vote: 5.56%

  5. F (0 votes [0.00%])

    Percentage of vote: 0.00%

What are the things that need to be improved in the Map designs? (Select any)

  1. More terrain/cover (22 votes [17.74%])

    Percentage of vote: 17.74%

  2. More dynamic destructible elements (28 votes [22.58%])

    Percentage of vote: 22.58%

  3. A better balance in areas of conflict (i.e. areas for long range, but pockets of areas with cover for brawlers without having the influence of long range) (28 votes [22.58%])

    Percentage of vote: 22.58%

  4. Spread out the conflict points around the map (33 votes [26.61%])

    Percentage of vote: 26.61%

  5. Less terrain and cover (2 votes [1.61%])

    Percentage of vote: 1.61%

  6. More choke points (6 votes [4.84%])

    Percentage of vote: 4.84%

  7. Other (comment below) (5 votes [4.03%])

    Percentage of vote: 4.03%

What is the Worst Game mode right now?

  1. Skirmish (10 votes [18.52%])

    Percentage of vote: 18.52%

  2. Assault (6 votes [11.11%])

    Percentage of vote: 11.11%

  3. Conquest (1 votes [1.85%])

    Percentage of vote: 1.85%

  4. Domination (7 votes [12.96%])

    Percentage of vote: 12.96%

  5. Escort (27 votes [50.00%])

    Percentage of vote: 50.00%

  6. Incursion (added after 33 votes recorded) (3 votes [5.56%])

    Percentage of vote: 5.56%

Should PGI bring back the Old Maps?

  1. Yes! Include them back into the map selection (38 votes [70.37%])

    Percentage of vote: 70.37%

  2. No, I don’t care about outdated content (16 votes [29.63%])

    Percentage of vote: 29.63%

Should PGI bring the Faction maps into the general map que?

  1. Yes, give us a broader selection (26 votes [48.15%])

    Percentage of vote: 48.15%

  2. No, there’s a reason they are only for Faction play (28 votes [51.85%])

    Percentage of vote: 51.85%

What kind of maps do you want to see more of?

  1. Open battlefield (1 votes [1.85%])

    Percentage of vote: 1.85%

  2. Open terrain with pockets of cover/terrain (7 votes [12.96%])

    Percentage of vote: 12.96%

  3. Pockets of Open terrain with a mix of Terrain and cover (18 votes [33.33%])

    Percentage of vote: 33.33%

  4. More Terrain/cover with corridors of open area (13 votes [24.07%])

    Percentage of vote: 24.07%

  5. Lots of Terrain/cover with smaller pockets of open area (7 votes [12.96%])

    Percentage of vote: 12.96%

  6. Dense Terrain, it’s a jungle out there (4 votes [7.41%])

    Percentage of vote: 7.41%

  7. Other (comment below) (4 votes [7.41%])

    Percentage of vote: 7.41%

What Dynamic affects should PGI create for their maps? (select any)

  1. Add Day/Night cycle to all maps (20 votes [18.18%])

    Percentage of vote: 18.18%

  2. Add Weather affects that mean something (i.e. Rain, cools you down, lightning, not so friendly; Blizzard wrecks visibility; Sand storm ruins targeting systems, etc.) (33 votes [30.00%])

    Percentage of vote: 30.00%

  3. Destructible item elements should mean something (i.e. knock out a bridge column and the bridge collapses, take out the side of a building and it collapses). It’s a big ask, but it would be amazing. (37 votes [33.64%])

    Percentage of vote: 33.64%

  4. Neutral elements, What if there was another small militant force or creatures that came and fought randomly. Nothing major, but enough that you’d want to deal with it. (17 votes [15.45%])

    Percentage of vote: 15.45%

  5. Other (comment below) (3 votes [2.73%])

    Percentage of vote: 2.73%

When PGI creates a new map, how should they involve the community? (Select any)

  1. Bring us their ideas and art work and let us provide feedback (22 votes [17.05%])

    Percentage of vote: 17.05%

  2. Provide a sounding board for new potential map ideas and possible art work. Maybe even make a contest out of it. (26 votes [20.16%])

    Percentage of vote: 20.16%

  3. Let the community vote on the next map development (23 votes [17.83%])

    Percentage of vote: 17.83%

  4. PGI should be transparent in their development. Surprises are great unless the map is garbage. (17 votes [13.18%])

    Percentage of vote: 13.18%

  5. We need to be able to test it early… before the fancy artwork comes on. If the community is looking for some change, PGI should be flexible. (10 votes [7.75%])

    Percentage of vote: 7.75%

  6. Final tests for tweeks. Before it’s implemented, give us a final test run for all game modes, cause poor domination locations blows hard chunks. (21 votes [16.28%])

    Percentage of vote: 16.28%

  7. PGI should just do it the way the always do, that’s fine. (9 votes [6.98%])

    Percentage of vote: 6.98%

  8. Other (comment below) (1 votes [0.78%])

    Percentage of vote: 0.78%

Which of the following sounds like a good map idea? (Select Any)

  1. Metropolis – An epic NY style City scape with building towering , creating a maze of city terrain, maybe with a few smaller park areas. Maybe even a subway area, just big enough for some mechs to stroll through. (41 votes [23.98%])

    Percentage of vote: 23.98%

  2. Space Station – With just enough gravity to keep us planted, there should be some interesting multi-level challenges and some large hangers to poke in and out of. (28 votes [16.37%])

    Percentage of vote: 16.37%

  3. Islands – Think Large Atoll with a surround of mixed islands, some volcanic, the water in some areas between islands to submerge the largest of mechs. Water currents can be a little tricky though. (22 votes [12.87%])

    Percentage of vote: 12.87%

  4. Mining Colony – You know, that place where the Mining collective gets its goods from. This is close quarters combat in the very tunnel systems, that may in some parts have breached into pockets of large crystalized areas (think The Core Movie). (25 votes [14.62%])

    Percentage of vote: 14.62%

  5. Alien world – Something Avatarish would be cool, don’t know… but actually getting to see and deal with other world creatures would be nice. Where is that Bog monster anyways? (9 votes [5.26%])

    Percentage of vote: 5.26%

  6. Jungle – We already have enough wide open maps, how about some more dense vegetation maps with ancient alien ruins? (21 votes [12.28%])

    Percentage of vote: 12.28%

  7. Sahara anyone? Yes, it’s open terrain, but those large sand dunes that sing with the wind can be pretty spectacular to behold. (24 votes [14.04%])

    Percentage of vote: 14.04%

  8. Other (Comment Below) (1 votes [0.58%])

    Percentage of vote: 0.58%

How often should PGI bring out a new map?

  1. Every Month! I wants content and I want it now, I don’t care how unreasonable it is! (2 votes [3.70%])

    Percentage of vote: 3.70%

  2. Every patch. Every patch seems to be able to have a new Mech, why not a New Map as well? They should be polished and tested though. (13 votes [24.07%])

    Percentage of vote: 24.07%

  3. Every six months, they better be really good! (29 votes [53.70%])

    Percentage of vote: 53.70%

  4. Once a year. Hey, it’s better than nothing, but it better have all the bells and whistles that we want on it and play tested a kajillion times over! (8 votes [14.81%])

    Percentage of vote: 14.81%

  5. Maps? Nah, I enjoy stagnant gameplay. (2 votes [3.70%])

    Percentage of vote: 3.70%

With a coming change to the Assault Game mode found in the Command Chair May/June/July Roadmap 2016, where is best explained thus far… What direction should PGI go with it?

  1. Stay with a two base idea, with “power stations” to be able to knock out the enemies bases defense systems. (9 votes [16.67%])

    Percentage of vote: 16.67%

  2. This should be a one side Assault fight, with the Aggressor having an advantage of their own, whether that’s a second or third spawn or something else. (11 votes [20.37%])

    Percentage of vote: 20.37%

  3. Assault needs other contestable elements that’s worth going for to negatively impact campers, more than just powering down a bases defenses. The Base itself is probably a big advantage. (20 votes [37.04%])

    Percentage of vote: 37.04%

  4. If Assault was a one sided Attack vs Defenders, there should be more attackers than defenders. (6 votes [11.11%])

    Percentage of vote: 11.11%

  5. Other (Comment Below) (8 votes [14.81%])

    Percentage of vote: 14.81%

Vote Guests cannot vote

#1 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 06 March 2017 - 10:51 PM

In an effort to provide a general consensus to what we think about present and future maps and the state of their content, I developed this poll. It may not be perfect, but it's something. Hopefully it will help provide PGI with more feedback.

Edited by Kargan Durge, 21 April 2017 - 11:00 PM.


#2 Bigga Moonpye

    Member

  • Pip
  • Overlord
  • Overlord
  • 13 posts

Posted 08 March 2017 - 07:04 AM

Where do you feel PGI should focus their efforts on next after they finish the new Skills layout?

We need an economy for faction War.. the player or unit need a supply of mechs that can be added (Cbils or salvage) or lost in FW. this helps all these factors!!

BALANCE = If the 12 IS mech are cheaper and easier to replace then 12 Clan mech that's a new form of balance.

A reason to VOTE ! = planets we take over for the side effect mech and weapon acquisition costs (a new and separate bank of mechs from pug mechs) do you like the zeus? vote for the planet that produces them take it over making it easier to get them in your NEW inventory.

A reason to be a loyalest = example; Kurita gets cheaper Dragons then all other factions

Salvage becomes a real thing, want to field 4 of those cheep kurita Dragons all fit with an AC20.. you need to have 4 AC20s in your NEW inventory to drop those builds.. so after a game if you salvage an ac 20 you get really excited because you need them,

#3 Raz of 3dc

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 22 posts

Posted 09 March 2017 - 07:48 AM

I'd like to see some attention paid to improving the visibility with night and heat vision modes. What is in the game reflects 1990s technology at best. This is a sci-fi game. Optical enhancements should have gone along with the rest of the tech development, not stagnated.

#4 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 09 March 2017 - 11:38 PM

Nice poll.

Specifically regarding the destructible elements and giving some feeling to the maps I thought I'd add this link.
https://mwomercs.com...-battle-states/

There is a lot that could be done with the maps alone and certainly tweaks and changes to existing modes.
Some of the modes work really well in Quick Play.
Some work really well in Faction Play.
The style of play in each of these modes really changes what is good and bad about a map or battle mode.

We don't need a massive number of new maps added, eventually it would become just the same map re-textured so a preference for a good map every 6 months would be quite acceptable.
I do believe we could retain the old maps if for nothing more than a bit of nostaglia.
It might be better to put them in the private lobby as some of the maps were better suited for smaller numbers. they certainly had their own play style though and that was fun. That said, suddenly getting the old map pop up as an option in regular games would be good fun anyway.

Edited by 50 50, 09 March 2017 - 11:47 PM.


#5 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 21 April 2017 - 10:57 PM

The More Votes the Better!

#6 Mechwarrior4670152

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 24 April 2017 - 12:23 PM

Bad poll is bad.

Even though there is a connection:
No new maps =/= Stagnant gameplay

Evidence?
Most FPS games have dozens, if not hundreds, of maps.
How many get used?

TF2 being a prime example of that.

#7 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 24 April 2017 - 09:15 PM

View PostWence the Wanderer, on 24 April 2017 - 12:23 PM, said:

Bad poll is bad.

Even though there is a connection:
No new maps =/= Stagnant gameplay

Evidence?
Most FPS games have dozens, if not hundreds, of maps.
How many get used?

TF2 being a prime example of that.


So by your logic, you'd be just fine with playing the same map over and over again? I'd say you were the 0.1% of the Populace.

Edited by Kargan Durge, 24 April 2017 - 09:16 PM.


#8 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 26 May 2017 - 09:16 PM

Need more input

#9 JRcam4643

    Member

  • PipPipPipPipPipPip
  • 216 posts
  • Twitter: Link
  • LocationArizona, USA

Posted 31 May 2017 - 10:47 AM

In response to what ranges are mostly favored in maps.

Your effectiveness with short or long range weapons on all maps mostly depends on map knowledge. I don't think it's the case that the maps designs are promoting one style of play over another.

#10 JRcam4643

    Member

  • PipPipPipPipPipPip
  • 216 posts
  • Twitter: Link
  • LocationArizona, USA

Posted 31 May 2017 - 11:20 AM

My concern about current map design is just making sure hit boxes and things of that nature are taken care of.

#11 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 11 June 2017 - 08:02 PM

Seriously, how long has it been since we've seen a brand new Map? I think I'm going to stop buying anything from PGI until we get one. Seems fair. They ignore building maps, I ignore buying their Mechs and MC.

#12 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 12 June 2017 - 03:08 PM

Urban ruin type map, maybe based on Tharkard or Tikonov seeing how we're in the Fed com now.

#13 Kargan Durge

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 23 July 2017 - 10:06 PM

7 months into a new year and still no new map for the Que. Not sure that the stadium and testing grounds count as "New" maps. Com'on PGI!

#14 ocular tb

    Member

  • PipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 542 posts
  • LocationCaught Somewhere in Time

Posted 24 July 2017 - 05:41 AM

Bring back all the classic maps in their original forms.

Would rather have dedicated day and night versions instead of the day/night cycle. Maybe add the day/night versions that current maps don't have such as day version of Mining Collective, night versions of Canyon Network, Tourmaline Desert, Alpine Peaks, etc... But please don't make them day/night cycle. I tend to like both day and night and would like each match to be dedicated to one or the other.

For new map ideas I'm fairly open to all, as long as there isn't too much open space in the middle like new Frozen City. I do prefer that there be good terrain and structures for cover. Not fond of the rolling hills/dunes on Polar Highlands. A desert version would be okay if they make the terrain deeper and provide better LRM cover. I voted for Mining Colony, but the others would be fine too.

Assault mode I think is fine. I just don't think anything they do to any mode or any new modes they make will change the prevailing gameplay. It's an arena shooter for the most part and the best way to win is to kill the enemies. I'm fine with that. I think the best mode overall is Conquest since it does have a resource counter that can't be completely ignored and it does allow some variation in how the matches play out-especially when lighter/faster mechs can go off and engage in smaller unit skirmishes. Domination rarely counts to 0 when there are still plenty of mechs still alive and it essentially makes the match take place in the center of the map. Skirmish is fine. I wanted it back when I was new and didn't like base capping interrupting a good fight. Escort is kind of meh. It's okay to play once in a while to change things up. And with Incursion, I typically don't bother with the power cells anymore since they don't actually win you the match. Kill the enemies and shoot the base to win is how it usually plays out. Once in a while the base will be destroyed before fighting ends but, that's rare since it takes too much time to destroy it. And I'm very much against the idea of respawns in QP.

As far as new map injection, I think a new map each month is expecting too much. I'd be fine with every quarter or so. 3-5 maps a year I think is more reasonable.

Better vision modes would be nice. I'd also like to see the overall "look" of everything to be cleaned up and more crisp. As it is, things just look too hazy and dull like there's heavy air pollution. And on some maps, depending on day/night cycle, there just isn't good visibility regardless of vision mode you use. Too bright, too dark, too much haze, etc...

That's all I got for now.

Edited by ocular tb, 24 July 2017 - 05:46 AM.


#15 Mycroft000

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 511 posts
  • LocationArizona

Posted 26 July 2017 - 01:22 PM

There are no bad maps except for the maps that have not been released yet. Once released those maps go from bad to good.

Considering the extremely slow pace we're getting maps as it stands, I don't think it's removely realistic to expect a new map every month. However getting a new map every 3-4 months shouldn't be an unreasonable expectation since games like Overwatch have frequent enough releases that if I've read the wiki correctly they have twice as many maps now as when the game released.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users