Gargoyle-D Heat Bug
#1
Posted 16 April 2024 - 07:45 PM
Now I alpha = 60 heat.
Is this some of that "new math" I've been hearing about?
I always thought something seemed funny when I alpha'd that thing, I finally watched my heat scale carefully.
That alpha strike does about 3 more heat.
#2
Posted 17 April 2024 - 11:26 PM
Edited by Ignatius Audene, 17 April 2024 - 11:27 PM.
#3
Posted 18 April 2024 - 12:55 AM
#4
Posted 18 April 2024 - 04:06 AM
https://mwo.nav-alph...=59a33fd7_GAR-D
Not sure if you're new, or have played in the past and have come back after a good break.
It shows you at Tier-2, so clearly you have put in some time.
Quite a few changes have happened over the last year.
Heatsinks were given a nerf recently, both Clan and IS singles and Doubles, as far as dissipation and capacity per sink.
Build your mech from https://mwo.nav-alpha.com (its a very detailed mechlab) and then click share and post the MechDB URL link here.
Then we can get a better idea of what is happening, and offer some better explanations or advice to help out.
Edited by Cyborne Elemental, 18 April 2024 - 04:07 AM.
#5
Posted 18 April 2024 - 05:05 PM
6xersl = 23 heat
2 erppc = 45 heat
In the training ground test just now, when I alpha it goes to 68 heat, as it should.
Something weird is happening.
I was in live play on Grim Plexus when I saw it happen. When I did an alpha if gave me 3 extra heat (as if one of the lasers was giving some ghost heat?), I tested it several times that match with identical results.
#6
Posted 18 April 2024 - 05:18 PM
Cyborne Elemental, on 18 April 2024 - 04:06 AM, said:
https://mwo.nav-alph...=59a33fd7_GAR-D
Not sure if you're new, or have played in the past and have come back after a good break.
It shows you at Tier-2, so clearly you have put in some time.
Quite a few changes have happened over the last year.
Heatsinks were given a nerf recently, both Clan and IS singles and Doubles, as far as dissipation and capacity per sink.
Build your mech from https://mwo.nav-alpha.com (its a very detailed mechlab) and then click share and post the MechDB URL link here.
Then we can get a better idea of what is happening, and offer some better explanations or advice to help out.
Edited by kalashnikity, 18 April 2024 - 05:22 PM.
#7
Posted 18 April 2024 - 05:26 PM
Testing grounds did not show this behavior just now.
The Alpha in live play yesterday should have given me 57% heat, but it went up to 60%, as if there was some ghost heat somewhere.
#8
Posted 18 April 2024 - 05:33 PM
Ignatius Audene, on 17 April 2024 - 11:26 PM, said:
#9
Posted 18 April 2024 - 05:58 PM
and the 2.ERPPC actually hit 41.
41 +18 = 59
Add in some decimals of 0.5 heat. I think I was embarrassingly wrong and wasting site resources.
#10
Posted 19 April 2024 - 01:54 PM
Add in bonus nodes in the skill tree for heat reduction, dissipation and capacity and you're sitting pretty good.
Without any adjustments to laser duration or cooldown, you can fire your ERSL basically forever as is.
When you're talking about "In Game" you're dealing with percentages on your heat.
Just like Ignatius and Aidan mentioned.
#11
Posted 19 April 2024 - 05:58 PM
Moving mechs dissipate heat more slowly.
Your mech standing still is deadly (the receiving end of it)!
#12
Posted 20 April 2024 - 09:38 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users