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Rotary Acs, Hyper Assault Gauss Rifle.


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Poll: More variety, for both sides. (90 member(s) have cast votes)

Should they cheat the timeline 2 years to give more variety to the game?

  1. Yes (61 votes [67.78%])

    Percentage of vote: 67.78%

  2. No (29 votes [32.22%])

    Percentage of vote: 32.22%

Should clans be getting HAGS with the new update?

  1. Yes (61 votes [67.78%])

    Percentage of vote: 67.78%

  2. No (29 votes [32.22%])

    Percentage of vote: 32.22%

Should machinegun arrays be implemented with the new update?

  1. Yes (70 votes [77.78%])

    Percentage of vote: 77.78%

  2. No (20 votes [22.22%])

    Percentage of vote: 22.22%

Should Plasma weapons be implemented with the new update?

  1. Yes (71 votes [78.89%])

    Percentage of vote: 78.89%

  2. No (19 votes [21.11%])

    Percentage of vote: 21.11%

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#1 MechTech Dragoon

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Posted 17 March 2017 - 06:42 AM

Hag is, well a must really. It was developed in 3068. Cheating the timeline by that much to give clanners their weapon response to heavy gauss is necessary.
Currently allot of people playing clans are, well losing their **** over the lack of equipment coming for them. ATMS and heavy lasers are great, so are the micros. However, the vast amount of gear being implemented for IS is a pretty massive slope.
Inner sphere equipment is SUPPOSED to have a larger variety than clans, however, you are missing a couple toys for them.

Hyper Assault Gauss is, one year farther in the timeline, so its not much to cheat, and, will bridge a gap between the clan and IS. Hyper assault gauss (from what i can tell based on reading from sarna) Is a short range, automatic, clustershot gauss rifle. (pretty much an automatic shotgun, in juicy gauss form)


Here is its description below. Im guessing, this addition would make allot of clanners happy. Since they arent getting a new ballistic weapon currently.
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles.[4]
The HAG 20 is the smallest and lightest of the HAG series.
Rules[edit]


Game Rules[edit]

Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll.




Now, another nice thing would be RAC's for clans, but diamond shark doesnt develop their own version till 3069, and they dont enter production till 3078, so not having them is feasible.




On top of this. Seeing machinegun array-
Functions similar to engine. Machinegun array takes up ballistic slot, and number of critical slots over total allowed machineguns (4) so having it occupy 5 critical slots is farther from game balance, but will prevent lighter mechs from mounting ridiculous machinegun numbers. This will allow people to equip 2-4 light, medium, or heavy machineguns, where without the array they could only equip one.

and plasma weapons, for both sides, would be nice.
Is plasma rifle, clan plasma cannon
More hit damage for IS, less heat damage.
Less hit damage for clan, more heat damage.

Simple trade off between the two types.

Edited by XkrX Dragoon, 17 March 2017 - 06:51 AM.


#2 RabidNinja64

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Posted 23 March 2017 - 04:44 PM

The problem is that, what would HAGs be overpowered to, in comparison? EVERYTHING. it's a Rotary Autocannon Gauss; there's the problem. The only way to combat this would be to increase heat and tonnage by a hell of a lot in order to stop everyone attempting to boat it. Remember B33F's Direstar?

As for MG Arrays - Let me understand this;

Arrays - Take up 5 crit slots, pick and choose light/norm/heavy MG's on one side of mech? Lose that side, your combat effectiveness drops insanely, effectively zombing.
Current - Pick and choose where MG's go; lose an arm, lose 1 MG. still in the fight. not a zombie.

#3 Marcel Bekker

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Posted 29 April 2017 - 09:55 AM

View PostRabidNinja64, on 23 March 2017 - 04:44 PM, said:

The problem is that, what would HAGs be overpowered to, in comparison? EVERYTHING. it's a Rotary Autocannon Gauss; there's the problem. The only way to combat this would be to increase heat and tonnage by a hell of a lot in order to stop everyone attempting to boat it. Remember B33F's Direstar?

Untrue. The HAG's are more akin to the Inner Sphere "Silver Bullet Gauss Rifle", basicly an LBX Gauss Rifle. The only real difference is that each HAG projectile does 5 damage instead of 1 for the Silver Bullet Gauss Rifle/LBX AC

#4 Trenchbird

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Posted 29 April 2017 - 02:13 PM

That's tabletop. Description wise and visuals wise, the HAGR is very much a Rotary Gauss Rifle.

"The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles[4]" - Sarna

Edited by Catten Hart, 29 April 2017 - 02:14 PM.


#5 Jep Jorgensson

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Posted 29 April 2017 - 07:36 PM

Then what are you complaining about? You do not even have any battle armor or combat vehicles. Besides, you are about to get an insane number of new toys to play with so quit crying about one of ours.

#6 Generic Internetter

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Posted 30 April 2017 - 02:07 AM

PGI is full of self-contradictions.

They claim to stick to a strict timeline, but then they neglect to produce many thing that are already available by the current date in the timeline. A few minutes on Sarna proves this. I remember saying this even two years ago.

So they're not actually doing anything with the timeline at all, just entertaining some loose fantasy of timeline roleplay. It's like they forget that they're running an MMO.

So really they should just ignore the timeline altogether (which they already have done in part) and just implement things that would make the game balanced and strategic.

#7 Karl Streiger

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Posted 11 June 2017 - 08:00 AM

True about the full tech.
You see what a full set of diversity did for MWO. The skill tree did take all dices and cast them anew.
Multiple more equipment options would also make a new game.
Go full dark age and it will need months until some one gets an idea about the next optimum. And with full tech you might have a direct counter at hand.
No more Dakka Dakka Meta cause of reactive armor. Useless PPCs because of blue shield and reflective armor.
Less alpha because some might take the re-engineered Laser to counter reflective armor.
You either keep the equipment at a small level or you drop a hundred different parts and see how things fall in place.

Some eq however should need to be considered more carefull (iATM; Apollo MRM; iHeavyLaser; iHeavyGauss; Pulse Laser Module and PPC capacitor

#8 Rogue Jedi

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Posted 11 June 2017 - 09:19 AM

lets leave aside what counters what for now, the Clan Gauss Rifle is 12 tons for something functionaly identical to a 15 ton IS weapon, in terms of tons and slots the Clan Gauss is far closer to the IS light Gauss but with much higher firepower. the IS Heavy gauss gives IS a chance for an AC20 Gauss hybrid (more like an AC20 up close more like a Gauss at range) for significantly higher tonage with a weapon which can only be carried if you take a standard engine.
the HAG 20 is about equil to the HG in terms of firepower, but still a lot lighter with less slots, the HAG 40 despite being literaly twice as powerful as the heavy gauss is 2 tons lighter and takes up 1 less slot, yes you need to put a lot of tonage into ammo but being able to take an XL should more than compensate, you are basicly getting something as powerful as 2 heavy gauss rifles for slightly over the tonage of 1+ammo.

Clan Rotary Auto Cannons are out of timeline, the IS is getting their versions of a lot of Clan weapons 3 years after their introduction so having Clans wait for 1-3 years for their version of the RAC seems fair

I have no problem with MG arrays unless that allows adding more than 1 MG to a B hardpoint (I would love that opertunity but it would make the MG massivly OP especialy for Clan Mechs with 0.25 ton MGs.

I have no problem with plasma rifles, they look like a hybrid of flamer, PPC and AC10.

there is plenty of other timeline relevent tech which we do not and will not have, things like the Mech mountable long tom, the Arrow, Binery Laser, bomblast laser, no IS Omnimechs have been announced as yet despite the fact that many of them were in production 5+ years before the start of the fedcom civil war, the C3 Computer was available in 3050 but has not yet been implemented ingame, the Bloodhound Active Probe and Angel ECM are both timeline relevent and could easily be added as upgraded versions of the Beagle and Guardian
Reflective armor is timeline relevent and reactive is only a year off.

there is so much relevent tech which has yet to be announced and would be a lot more interesting than the few this poll singled out I am not sure why those few were singled out.

I persionaly like the idea that PGI can shake things up every year or 3 with new tech rather than just dropping everything at once.

Edited by Rogue Jedi, 11 June 2017 - 09:39 AM.


#9 MechTech Dragoon

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Posted 16 June 2017 - 12:45 PM

@RabidNinja64

The thing about hags is, the tonnage they take up is ridiculous. 10 tons 6 slots for the absolute lightest one. and they fire in a spread, 1 dmg per slug. Its basically a rac, but with massively wide spread. Think an automatic shotgun, with gauss rifle projectiles.

As for mg arrays, the purpose of an mg array is getting more mgs, into one slot. Now, battletech balance wise, mg arrays dont take up more slots for every mg. However, that is my balance perspective in order to offset the fact that an mg array essentially allows you to slap 2-4 mgs into one ballistic slot.

Means you can sacrifice a few slots, to get 4 heavy machineguns, where you could normally only get one.
Like upping your engine size to socket more heatsinks.

#10 Mike Barnes

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Posted 22 June 2017 - 12:52 AM

Here's why, no HAGs, as you say 10 tons 6 slots for the absolute lightest one, or the HAG 20, so for fewer tons and slots than you already get a LB-X 20 for, you get a much longer range LB-X 20, that produces much less heat. Ohh, but they act like RACs you say, but will you then complain if they jam like racs? Or how about we move into the bigger HAGs, the 30 and 40, seriously, The HAG 40 is just absolute absurdity, once again, same range as a standard gauss rifle, weighs 16 tons, and takes up 10 slots, puts out 40 points of damage. Let's compare that to the Heavy gauss rifle that weighs in at a whopping locust of 20 tons, and takes 11 slots, We in the inner sphere in MWO don't get to crit space share between side and center torsos, so we can't even take a light engine with one of these, let alone the XL you can take with your HAG 40. The weapon system is dumb, and over performs in every way.

View PostXkrX Dragoon, on 16 June 2017 - 12:45 PM, said:

@RabidNinja64

The thing about hags is, the tonnage they take up is ridiculous. 10 tons 6 slots for the absolute lightest one. and they fire in a spread, 1 dmg per slug. Its basically a rac, but with massively wide spread. Think an automatic shotgun, with gauss rifle projectiles.



The way you say automatic gauss rifle shotgun, makes me think you want that to be a reassuring statement, When in reality, that's terrifying. Like trying to describe a multiple independently targetable reentry vehicle as, "think of it like a cluster bomb, just with nukes," in a cutesy voice, so as not to worry the people on the other side.

#11 KursedVixen

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Posted 03 August 2017 - 02:01 PM

Not only should clan's get ther HAGs but also the diamond shark versions of the Rotaries.

#12 Requiemking

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Posted 03 August 2017 - 07:10 PM

Erm, @Rogue Jedi, you do realise that, while MG arrays would allow a person to stack 4 MGs into a single hardpoint, it also takes up 5 crits and the same amount of tonnage plus a little extra?

Edited by Requiemking, 03 August 2017 - 07:11 PM.


#13 KursedVixen

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Posted 21 August 2017 - 08:02 AM

View PostGeneric Internetter, on 30 April 2017 - 02:07 AM, said:

PGI is full of self-contradictions.

They claim to stick to a strict timeline, but then they neglect to produce many thing that are already available by the current date in the timeline. A few minutes on Sarna proves this. I remember saying this even two years ago.

So they're not actually doing anything with the timeline at all, just entertaining some loose fantasy of timeline roleplay. It's like they forget that they're running an MMO.

So really they should just ignore the timeline altogether (which they already have done in part) and just implement things that would make the game balanced and strategic.
like giving clan a firemoth (remove the masc)

View PostKursedVixen, on 03 August 2017 - 02:01 PM, said:

Not only should clan's get ther HAGs but also the diamond shark versions of the Rotaries.


agreed.

Also now that IS has their heavy PPC can we get the FULL 15 damage off the CLAn ERPPC now?

Edited by KursedVixen, 21 August 2017 - 08:03 AM.


#14 Ch_R0me

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Posted 18 May 2018 - 01:54 PM

To be honest:
HAG's are clan Gauss RAC, while Silver Bullet Gauss (SBGauss) is a IS Gauss LB15X. Period.

And about Plasma weaponry...
It's a MUST BE. Even when it's the only energy weapon requiring ammo like a ordinary Autocannon.

#15 Cichol Balor

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Posted 31 December 2018 - 11:48 PM

would also be nice if they added in the ammo changing for LBXs make fights and builds a bit more interesting

#16 Czerno Alpha

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Posted 02 January 2019 - 01:32 AM

We don't need to add more super high burst damage/high DPS weapons to the game right now. Machine gun arrays would make the Piranha and other machine gun boat mechs even scarier than they are already.

#17 KursedVixen

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Posted 02 January 2019 - 02:58 AM

How about Ferro-Lamellor armor for clans?

Edited by KursedVixen, 02 January 2019 - 02:59 AM.


#18 Cichol Balor

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Posted 02 January 2019 - 10:39 AM

View PostKursedVixen, on 02 January 2019 - 02:58 AM, said:

How about Ferro-Lamellor armor for clans?


even with the jump that is still out of the time frame. iirc that's not until 3070 or 75. not to mention how OP that would be

#19 Y E O N N E

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Posted 02 January 2019 - 10:50 AM

Yay necro threads!

Also, Clan Rotary ACs don't hit production until the 3100s. The 3070s stuff we're still just prototypes.

#20 Cichol Balor

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Posted 02 January 2019 - 12:30 PM

View PostY E O N N E, on 02 January 2019 - 10:50 AM, said:

Yay necro threads!

Also, Clan Rotary ACs don't hit production until the 3100s. The 3070s stuff we're still just prototypes.


after the Civil war update I don't think PGI actually cares about the time line....





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