Captain Grayson Lighthorse, on 21 March 2017 - 03:25 PM, said:
NO! ABSOLUTELY NOT! Look folks, the clans have SUPERIOR weapons, PERIOD. I keep seeing all of this "balancing" stuff going on and it does nothing but take a good weapon and make it junk. Some weapons are superior to others; some Mechs are superior to others; double heat sinks are suppose to be 2x better than single heat sinks.
In the BattleTech/MechWarrior universe the Clan PPC does 15 damage and generates 15 heat! I think that heat penalty is more than sufficient to curb its use. And the Gauss Rifle... OMG! Can you do any more to wreck the benefits of this wonderful weapon than this ridiculous "charge mechanism" that has been forced upon us? And now with this last patch (3/21/2017) we are getting yet another reduction in weapons damage capability... the missile spread is INCREASING, targeting computer effectiveness is being reduced, and our already crippled PPCs and Gauss Rifles are getting crit damage taken away! REALLY! WHY!? I haven't seen any evidence in the game play that says this is necessary!
We don't want a game of totally "normalized" weapons or Mechs. The Battletech/ Mechwarrior universe has most of this figured out already. Just use it as is please.
If the end goal is to make longer matches where Mechs stay in the fight longer... how about trying this...?
Increase the armor protection across all Mechs (except lights. They're already at this point) to be in line with the VIP Mech... Especially the heavies and assaults. It takes a massive amount of firepower to take down the VIP Mech. An Atlas (or any 100 ton assault Mech) should be this tough to take down. The light Mechs are already "buffed" to this level; it takes a massive amount of firepower to take one of them down. Why not do it with the mediums though assaults also?
In doing this many problem things could be just plain removed from the game:
1> Get rid of ghost heat totally. Every weapon would need to (and have to) work at maximum capacity/damage to be effective in the game.
2> Let the double heat sinks dissipate double heat like they were designed to do.
3> Get rid of the stupid Gauss Rifle charge mechanic. OMG this is just horrible!
4> Light Mechs would no longer be such a terror on the battlefield like they are now as they would not be able to just troll around looking for a lone heavy or assault to make a "pew-pew-pew" easy kill out of in seconds like they do now.
5> This simple change would greatly increase the length of game matches and it would allow the players that like to build and run brawling Mechs to actually have some fun in the game as they would be able to have a tough enough Mech to engage and fight the enemy instead of just dieing in a few short seconds from long range weapons.
6> With the new Civil War Pack coming out much of this IS vs Clan "normalization" will take place naturally with no need to ruin a weapons capabilities.
7> Make the match making engine set IS vs Clans and have 3 IS lances fight 2 Clan stars. This is the way the Clans want it anyway. The "balance" will already be built in with the two more IS Mechs in the fight.
8> This would also give slow moving Mechs (i.e. Dire Wolf, Urbanmech, Annihilator, etc...) a chance to get to cover before getting destroyed in seconds by LRMs or long range weapons before they can even get into battle.
9> This change would also allow Assault Mechs to act like - gee, I don't know - ASSAULT MECHS. They would be able to wade into other Mechs and have a good, fun, long, fight like they are supposed to do.
Let the superior weapons be superior. Just alter simple things like the amount of armor on the Mechs and let the superior weapons be used as they were designed please.
Thanks,
I'm bored from reading this already. Thanks for trying to deliver some kind of useful information, but I'd rather have a much more straightforward response.
Yes, Clans have superior weapons, and they will stay superior, just less damage. Believe it or not, my solution is closer to the real clan damage values. This is literally the amount of damage that they were originally supposed to do.
Edited by Livaria, 17 April 2017 - 04:42 AM.