Here are my thoughts:
A lot of people complain that LRMs deal damage based on someone elses locks, and thus they are not actually earning the damage scores that they show at the end of the match screen. This complaint tends to flow into another one that the unusually high end of match scores and damage does not actively reflect that players real contribution to the game, between spread and having to "leach" off another teammates lock. The standard belief is that spotting assists and other support roles do not aid in end of match scores as much as it should.
Well, I proposed a new system for tracking and scoring LRM damage. Here is what I propose:
LRM damage should be allocated differently than it currently is. As of right now, all LRM damage is attributed to the LRM user, some of which will hide out in back and literally wait for their team to do all the heavy lifting while they spam LRMs on every lock they can see. (It is a legitimate way to play, so I wont bash it, but I feel LRMs belong on the front lines, or at least not far from them.)
To help show where the actual work is going to (not that the LRM users aren't doing their work, mind) I purpose that half of the damage LRMs deal should be assigned to the LRM user directly. From there, whom ever is spotting will receive the other half of the damage credit or at least a part of it if multiple people are spotting the same target. There is a singular exception to this, as if the LRM user is also spotting the target, than they should get full credit for their damage dealt by LRMs.
I say this as an LRM user, I've always considered that a portion of my damage belonged to the person who sometimes spotted for me, as my damage would have been impossible in that situation without someone else risking their neck for that lock. (I do try to get my own locks, but if I don't have to it makes my job just that much easier.) I have never felt that spotters have been fairly attributed for their efforts in this game, making designated NARC users feeling under-powered when the end of match scores came up, and they had low damage for the match, but the LRM user(s) may have a much higher damage.
I feel this would be a more fair and accurate representation of whom is actually doing the leg work, while also attributing enough credit to the LRM user for their contribution. It's a team effort, and thus I feel more of the team should be recognized for that effort. I encourage LRM users to get their own locks when and where possible, so those that do would still get full credit for their efforts, and those that don't will be sharing the credit for their damage with the appropriate teammates who helped make it possible.
I like my LRMs. I use them all the time. I do understand what kind of an impact this suggestion would have on LRMs in the game, and how they are rewarded. I realize that my match scores would look lower if this was in the game, but I do feel it is time we share the credit where credit is due.
I will state for myself, I tend to do half my damage in LRMs and the other half with whatever direct fire I have on my builds. So for me, this will probably affect an eighth of my damage score due to the frequency of how often I go and get my own locks. For others, this may literally be looking at 50% of their damage being spread out to other teammates. But, lets face it, it would be fair and worth it.
If this system was put into place, I believe it would encourage spotting more often for LRMs, discourage purely indirect fired LRMs and promote more overall teamwork rather than "selfish" and "personal glory" styled play. We want teams, right? Then shouldn't we put credit where credit is due and reward the team for greater team play?
Edits: Just cleaning up and fixing a few things.
Edited by Tesunie, 23 March 2017 - 08:51 AM.