But here's an idea, "Medic" Mechs, or at least equipment that will simulate the "Field Medic" role, but they're engineers that repair mechs instead. These equipment would require dedicated hardpoints like [1U] or "Utility".
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Micro | Small | Medium | Large - AW
Tonnage: 2/3/4/5
Slots: 1
Range: 45m
Armor Points/sec: 1/2/3/4
Ammo/ton: 64
Basically, this acts like an even shorter-range Flamer, but as opposed of dealing damage, it simply replenishes armor points. It doesn't work on destroyed components, or fixes already destroyed equipment.
Ammo is literally 64 points of armor each ton.
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Micro | Small | Medium | Large - WC
Tonnage: 0.5/1.0/1.5/2.0
Slots: 1
Range: 90m
Heat Dissipation/sec: 1.00/1.67/2.33/3.00
Ammo/ton: 50
This acts a reverse of Flamer, that as opposed of raising the battlemech heat, it lowers it instead by temporarily increasing head-dissipation. Each ammo/ton can dissipate 50 heat.
These are just ideas on my head. I was just wondering if the community would be open with the idea of what remotely feels like Field Medic.
Edited by The6thMessenger, 23 March 2017 - 07:49 PM.