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Finer Points Of Brawling


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#1 The6thMessenger

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Posted 24 March 2017 - 10:16 PM

I've always been fascinated by hybridization, as opposed of specialization and meta. Like as opposed of a bonafide SRM Brawler (4x SRM6A [600] + 6x SPL, 19 DHS) or (4x SRM6A [600] + 4x SPL, 21 DHS), i'd run Dakka-Brawler - (2x UAC5 [240] + 3x SRM4 [300] + 4x ERSL, 15 DHS).

There are also laser brawlers, but i don't exactly know a lot about them. I only know Nova, which i couldn't pilot quite right. However, i came across with another hybridization, which is a Poker-Brawler type.

(4x MPL + 4x SRM4 [500], 24 DHS) or TBR-A Laser-Missile Brawler - (4x MPL + 2x MG [1000] + 4x SRM4 [400], 22 DHS)

Now here are my questions:

1.) What are the different types of brawlers, and examples.
2.) The Hybrid 4x MPL + 4x SRM4 above, is it good or bad, how would it be played to be effective?
3.) What about the dakka brawler 4x ERSL + 3x SRM4 + 2x UAC5 above, is it good or bad, how would it be played to be effective?

Edited by The6thMessenger, 25 March 2017 - 03:54 PM.


#2 Old-dirty B

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Posted 25 March 2017 - 03:01 PM

I only know the Locust LCT-1E 6x spl "laser brawler)

#3 General Solo

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Posted 25 March 2017 - 03:31 PM

I thinks hybrid mechs reach their heat limit faster
Their brawling can't be sustained for as long as a specialized meta mech

That example of yours, Hybrid 4x MPL + 4x SRM4
Replace the MPL's with heatsinks and you can fire your SRM4's more often during a game
and vica versa
Replace the SRM4's with heatsinks and you can fire your MPL's more often during a game

Sometimes having to0 many weapons can gets you heat soaked quickly and without enough heatsinks you will stay heat soaked
Overheating in a brawl is not good

Also in order to add the second weapons set, you need to sacrifice something - Heat sinks, armor or engine.

Some mechs you have to hybridize due to slot or hardpoint limitations
Quad SRM6A and two med/small pulse laser Hunchback IIC for example.

The biggest reason I'm not a fan of hybrid mechs for brawling is,
Brawling by definition is a specialist and highly situational playstyle.
So you need a specialized mech to take full advantage when a brawling situation develops.

Edited by OZHomerOZ, 25 March 2017 - 03:43 PM.


#4 The6thMessenger

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Posted 25 March 2017 - 03:50 PM

View PostOZHomerOZ, on 25 March 2017 - 03:31 PM, said:

Replace the MPL's with heatsinks and you can fire your SRM4's more often during a game
and vica versa
Replace the SRM4's with heatsinks and you can fire your MPL's more often during a game

Sometimes having to0 many weapons can gets you heat soaked quickly and without enough heatsinks you will stay heat soaked
Overheating in a brawl is not good


Now that i think about it, the hybrid i made would definitely lose to a brawl. It's probably just a poker with a nasty surprise.

#5 Tarogato

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Posted 25 March 2017 - 03:53 PM

View PostThe6thMessenger, on 25 March 2017 - 03:50 PM, said:


Now that i think about it, the hybrid i made would definitely lose to a brawl. It's probably just a poker with a nasty surprise.


Mind you, a bad poker, with a less potent surprise. =P

#6 The6thMessenger

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Posted 25 March 2017 - 03:55 PM

View PostTarogato, on 25 March 2017 - 03:53 PM, said:

Mind you, a bad poker, with a less potent surprise. =P


Lol. Yeah, im gonna try it myself.

Anyways what about the dakka-brawler?

Dakka Brawler - 4x ERSL + 2x UAC5 + 3x SRM4

#7 krevLL

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Posted 26 March 2017 - 07:13 AM

View PostThe6thMessenger, on 25 March 2017 - 03:55 PM, said:


Lol. Yeah, im gonna try it myself.

Anyways what about the dakka-brawler?

Dakka Brawler - 4x ERSL + 2x UAC5 + 3x SRM4


I don't find UAC5's that great in a brawl unless you have 3 or more, especially on a TBR. My "brawler" isn't a true brawler, either, but it'll come out on top against most anything other than a brawling assault.

#8 process

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Posted 28 March 2017 - 06:53 AM

My metric for a good brawler is one that can sustain fire without overheating too quickly, in addition to being able to take damage whether through good hitboxes or just being heavy . Energy weapons are probably the worst for brawling, since they produce disproportionately high heat for their damage; SRMs and autocannons are much more efficient in that regard.

OP, what you have is somewhere between a brawler and a skirmisher. Those builds can definitely get into a CQB fight and deal some heavy damage, but the time to overheat is generally only on the order of 10 seconds. You'll get maybe 2-3 volleys of fire in before you have to head for cover, or hope you have some teammates nearby.

For Clan mechs, this typically means as many ASRM6s as you can fit, and maybe an LB10X or LB20X. You can also supplement with lasers while at range, but you should avoid using them in the brawl.

Edited by process, 28 March 2017 - 06:53 AM.


#9 Leone

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Posted 28 March 2017 - 07:23 AM

View PostThe6thMessenger, on 24 March 2017 - 10:16 PM, said:

1.) What are the different types of brawlers, and examples.

https://mwomercs.com...ting-thy-enemy/

So, I brawl. Alot. Each of those mechs could be taken into a brawl, though the highlander'll do the worst. They're not a 'brawler' due to the close range restrictions, but I play em like a ranged brawler. I figure brawler's are either constant fire, or torso twisty. Some, like the Banshee don't even use their full compliment, using the lasers sparingly to support the AutoCannons.

View PostThe6thMessenger, on 24 March 2017 - 10:16 PM, said:

2.) The Hybrid 4x MPL + 4x SRM4 above, is it good or bad, how would it be played to be effective?

I'd used that for laser poking at some range, with constant srm fire an only pulsing whilst cool enough. That's the sorta brawler your always torso twisting with to spread damage, rather'n the full on face-timey constant dps brawler.

View PostThe6thMessenger, on 24 March 2017 - 10:16 PM, said:

3.) What about the dakka brawler 4x ERSL + 3x SRM4 + 2x UAC5 above, is it good or bad, how would it be played to be effective?

Me, I'd primary fire the uacs, constant ranged harrassment whilst closing. Then once in the thick of it, Fire the missiles first with the necessary lead with the lasers an constant uac fire as follow up, firing the missiles when ready an holding the lasers only once heat cap nears. Very face-timey, but once the uac's Jam, you torso twist an salvo fire.

I've played mechs like that. They do alright.

~Leone.

#10 InspectorG

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Posted 29 March 2017 - 07:03 AM

View PostB3R3ND, on 25 March 2017 - 03:01 PM, said:

I only know the Locust LCT-1E 6x spl "laser brawler)


You need to branch out into the Locust-S.

Edited by InspectorG, 29 March 2017 - 07:03 AM.


#11 B0oN

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Posted 29 March 2017 - 07:05 AM

View PostInspectorG, on 29 March 2017 - 07:03 AM, said:


You need to branch out into the Locust-S.



DRIVE ALL THE MECHS !
Woheeeeee

#12 InspectorG

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Posted 29 March 2017 - 07:23 AM

View PostThe Shortbus, on 29 March 2017 - 07:05 AM, said:



DRIVE ALL THE MECHS !
Woheeeeee

NO, SIR!

YOU WILL NOT SEE ME IN A TIMBY. PERIOD.

I WILL ROLL LUIGI. KIRBY. EVEN TOAD. BUT I DONT ROLL MARIO.

#13 The6thMessenger

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Posted 29 March 2017 - 10:19 PM

What about this?

DWF-S - Loler, 5x MPL + 2x LB20X

#14 PhoenixFire55

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Posted 30 March 2017 - 12:45 AM

Brawler is a mech that combines:
- high sustained DPS
- high FLD alpha damage
- speed that allows to dictate range of engagement to a mech of the ~same tonnage
- mech profile that allows to shield damage and protect damaged components well with torso twisting

I.e. DireWolf is not a brawler regardless of how you built it. Even something like a TBR isn't a perfect brawler due to failing the last part rather miserably. LPLs+MLs Battlemaster on the other hand is a perfect example of a laser-brawler as it excels at all but the first condition, while having a relatively sufficient sustained DPS still. SPL Nova is a solid example of a laser-brawler too, even given its snail-pace speed compared to some other mediums. Of course all those laser-brawlers wouldn't exist if not for the abominable heat generation / laser duration quirks that greatly boost DPS and reduce laser duration enough to make them FLD.

Edited by PhoenixFire55, 30 March 2017 - 12:46 AM.


#15 InspectorG

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Posted 30 March 2017 - 07:29 AM

View PostThe6thMessenger, on 29 March 2017 - 10:19 PM, said:



Doesnt have enough agility.

Big part of brawling is twisting to roll damage and dancing with the enemy.





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