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Heavy Medium Laser


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#1 Rhent

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Posted 26 March 2017 - 06:54 PM

1 ton
7 heat
10 damage

Essentially, the clans will get access to a 1 ton weapon PPC, albeit with some scatter, but still. The weapon had better have a long fire time.

#2 FupDup

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Posted 26 March 2017 - 06:55 PM

I'd just bump the heat up to 8-9 and set Ghost Heat to 3.

Heavy Lasers should ideally be very strong in low numbers so that mechs with low hardpoint counts can pack enough punch to be worth using, but the high heat makes them a bad idea to boat on mechs with plentiful hardpoints.

#3 Clownwarlord

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Posted 26 March 2017 - 06:58 PM

Not only will there be a ghost heat and heat that will help balance that weapon but the heavy laser will have range also to balance it.

#4 Pixel Hunter

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Posted 26 March 2017 - 07:00 PM

wait what...one ton 10 damage?

i'm concerned.

when can we get 1 ton 10 damage auto cannons?

#5 Khobai

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Posted 26 March 2017 - 07:00 PM

its only 270m range though, thats what hes not telling you

#6 Pixel Hunter

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Posted 26 March 2017 - 07:02 PM

View PostKhobai, on 26 March 2017 - 07:00 PM, said:

its only 270m range though, thats what hes not telling you

what do you mean? we talking max range?

thats still a pretty crazy amount of damage close up. imagine a brawl hunchback with 90 damage alpha

#7 Khobai

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Posted 26 March 2017 - 07:03 PM

Quote

thats still a pretty crazy amount of damage close up.


not really. its the same amount of damage as two IS medium lasers.

one medium heavy laser = 10 damage for 7 heat with 270m range for 1 ton and 2 crits

two IS medium lasers = 10 damage for 6 heat with 270m range for 2 tons and 2 crits


and the medium heavy laser is very unlikely to have the same ghost heat limit of 6. its likely going to have a ghost heat limit of 3.

im not really seeing the cause for concern. oh no clans get two IS medium lasers duct taped together and it weighs 1 ton less but also generates more heat.


seriously if you wanna complain about something complain about cgauss or cerppc. dont complain about things that arnt problems.

Edited by Khobai, 26 March 2017 - 07:08 PM.


#8 FupDup

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Posted 26 March 2017 - 07:06 PM

View PostGimpy117, on 26 March 2017 - 07:02 PM, said:

what do you mean? we talking max range?

thats still a pretty crazy amount of damage close up. imagine a brawl hunchback with 90 damage alpha

270m is the TT optimal range, so max range is a bit longer. Using the current formula for Clan laser range, that puts the max at around 459m.

Heavy Lasers are Clan tech. You can't use them on the Swayback. Plus, you'd suicide yourself from all of the regular heat plus Ghost Heat anyways.

#9 Pixel Hunter

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Posted 26 March 2017 - 07:06 PM

View PostKhobai, on 26 March 2017 - 07:03 PM, said:


not really. its the same amount of damage as two IS medium lasers.

one medium heavy laser = 10 damage for 7 heat with 270m range for 1 ton and 2 crits

two IS medium lasers = 10 damage for 6 heat with 270m range for 2 tons and 2 crits


and the medium heavy laser is very unlikely to have the same ghost heat limit of 6. its likely going to have a ghost heat limit of 3.

explain how 2 medium lasers have one ton....

#10 FupDup

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Posted 26 March 2017 - 07:06 PM

View PostKhobai, on 26 March 2017 - 07:03 PM, said:

not really. its the same amount of damage as two IS medium lasers.

one medium heavy laser = 10 damage for 7 heat with 270m range for 1 ton and 2 crits

two IS medium lasers = 10 damage for 6 heat with 270m range for 2 tons and 2 crits

and the medium heavy laser is very unlikely to have the same ghost heat limit of 6. its likely going to have a ghost heat limit of 3.

IS Medium Lasers are 4 heat each in MWO, so it's actually 8 heat. Plus, since both the CERML and CMPL are hotter than TT, the CHML will almost certainly be hotter as well.

#11 Clanner Scum

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Posted 26 March 2017 - 07:10 PM

Oh hush. IS is getting alot of big christmas presents under the tree this year while clans is just getting a stocking with a few things in it.

#12 Khobai

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Posted 26 March 2017 - 07:13 PM

Quote

S Medium Lasers are 4 heat each in MWO, so it's actually 8 heat. Plus, since both the CERML and CMPL are hotter than TT, the CHML will almost certainly be hotter as well.


same difference

theyll just set CHML at 8-9 heat

again theres really no cause for concern

Quote

Oh hush. IS is getting alot of big christmas presents under the tree this year while clans is just getting a stocking with a few things in it.


exactly

IS are getting double presents from divorced parents, clans are getting a stocking with a lump of coal

Edited by Khobai, 26 March 2017 - 07:15 PM.


#13 Clownwarlord

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Posted 26 March 2017 - 07:15 PM

View PostGimpy117, on 26 March 2017 - 07:02 PM, said:

what do you mean? we talking max range?

thats still a pretty crazy amount of damage close up. imagine a brawl hunchback with 90 damage alpha

Yep imagined and shot down at 600 meter range by the majority of better weapons (gauss+erppc).

#14 Rattler85

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Posted 26 March 2017 - 07:16 PM

View PostClanner Scum, on 26 March 2017 - 07:10 PM, said:

Oh hush. IS is getting alot of big christmas presents under the tree this year while clans is just getting a stocking with a few things in it.


Yup.

#15 Mystere

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Posted 26 March 2017 - 07:16 PM

View PostGimpy117, on 26 March 2017 - 07:06 PM, said:

explain how 2 medium lasers have one ton....


Explain how a computer that used to be the size of a house now fits on a desk. Posted Image

#16 Khobai

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Posted 26 March 2017 - 07:19 PM

clan tech is always lighter than is tech

but in most cases always comes with a really bad downside like more heat, burst damage, longer beam duration, etc...

the clan tech without the downsides to balance it being lighter is what people should be complaining about (mostly cgauss and cerppc)

not garbage like heavy lasers that a lot of clan players dont even want.

#17 FupDup

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Posted 26 March 2017 - 07:25 PM

View PostKhobai, on 26 March 2017 - 07:19 PM, said:

clan tech is always lighter than is tech

That's a lie. Medium and small class energy weapons are the same size and weight other than the HML and ERMPL (2 slots). All Clan class-2 ACs are larger than the IS AC/2. Endo, XL, DHS, and STD structure are the same weight (but different slots). Clan RACs are 1 slot larger than IS RACs.

#18 Khobai

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Posted 26 March 2017 - 07:30 PM

Quote

Medium and small class energy weapons are the same size and weight


but clan medium and small weapons also do more damage.

for IS weapons to do equivalent damage they have to spend more tonnage

so yeah clan weapons are pretty much always lighter than their IS equivalency



PGI for the most part balanced that out by giving clan weapons additional downsides. Like making the autocannons burst fire. The lasers have longer beam durations. The missiles fire in a less effective pattern.

but the CGauss and CERPPC dont really have any bad downsides to them. Theyre just way better than their IS equivalents in pretty much every way. So if theres anything to complain about, thats it ^

Edited by Khobai, 26 March 2017 - 07:34 PM.


#19 Clownwarlord

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Posted 26 March 2017 - 07:41 PM

Just my opinion I see the heavy medium laser being great for lights and mediums that will be hardpoint/tonnage restricted that prevents them from carrying something bigger or multiple of other weapons that are not as hot. This weapon also would make a great back up for something like the dual gauss ebj, but for anything to boat this weapon it would just not be practical due to the heat and very short range. An example of what I mean is if you put a nova stuffed with heavy medium lasers it would be like a medium version of the giga laser drill breaker.



Only that you will have a very short range ... .

#20 Mystere

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Posted 26 March 2017 - 07:53 PM

It's not even out yet and already I have this nagging feeling people want it nerfed into the uselessness. <smh>





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