Couple Questions
#1
Posted 31 March 2017 - 12:59 PM
light: maybe a com-2d with narc and ecm. then... dual srm-2 and a ml?
medium: the tbt-7m with 3 jumpjets, 3 srm-6, and a pair of ml with a standard 275.
heavy: maybe a whm-6r with dual ac/10s and 4 mls.
assault: maybe a hgn with an ac/20 and lasers?
so my questions are, will i be successful with that sort of setup? any advice or commentary could prove useful. once i figure that out, which one should i start on?
#2
Posted 31 March 2017 - 01:15 PM
Its going to depend a lot on the map, mode and what the rest of your team is doing.
Also, skip the narc commando
#3
Posted 31 March 2017 - 02:03 PM
#4
Posted 31 March 2017 - 02:39 PM
If you want to run a spider, i think the LPL is the way to go, then maybe an XL-255 or 265 and add JJ's
Personally i don't run lights on my Drop decks, i take Mediums, like a cicada or shadow cat.
#5
Posted 31 March 2017 - 02:57 PM
diferant players have diferant skills, what works for me may not work for you, may not work for the other players who have posted in this thread, for example I would do better (as in more damage and probably suvive longer) with the SDR-5V than with the Highlander because I am hopeless with slow Mechs.
most people would be better off with multiple heavies than an assualt, which also leaves you with more tonnage for the lighter Mechs, for 240 tons (I am not sure what the current IS tonage limit is) you could do three 70 tonners (Warhammer, Grasshopper, Archer or Cataphract) with one 30 ton light (Spider or Urbanmech) or if you like the slow heavy Mechs you could do 2 Atlas or King Crab and 2 Locusts.
Edited by Rogue Jedi, 31 March 2017 - 02:59 PM.
#6
Posted 31 March 2017 - 03:51 PM
boozelord, on 31 March 2017 - 02:03 PM, said:
you could, but I think you would be better off using one of the spider builds that inherently carries more firepower (at the cost of an XL engine) such as the 5K champ build (or use a slightly smaller engine and use a LPL instead of ER-LL). Or even the ECM version with a couple of ER-LL, or a LPL and 2x ML etc etc
p.s.
The best thing you can do regardless of what gear you bring to the fight is to simply get experience. Try to figure out how to adapt to different modes and maps. Better yet, if you can drop with an experienced group then you can really learn what is effective and ideal.
Edited by Boogie138, 31 March 2017 - 04:09 PM.
#7
Posted 31 March 2017 - 05:40 PM
#8
Posted 31 March 2017 - 05:58 PM
HGN-733C can brawl beautifully, but has the range to harass if you get caught in on a none invasion match.
As for mediums, I totally agree with doing without the XL, and feel your choice is a fine brawler. Also, for the Narc-mando. Chat with your team pre-drop. If folk wanna drop lrms, bring it to narc targets. Have fun, wreck some mechs.
~Leone.
#9
Posted 31 March 2017 - 07:03 PM
i decided to go with this one as my first mech. http://mwo.smurfy-ne...e4488afd78ec241
any advices on how to survive the phase of the game where everyone pads in this mech so i can bring the pain? i tried a few different strategies and all end with me engaging while my team is 500+ meters away hiding behind a rock. i don't see a really good time to jump in.
Edited by boozelord, 31 March 2017 - 09:50 PM.
#10
Posted 01 April 2017 - 12:43 AM
boozelord, on 31 March 2017 - 07:03 PM, said:
try speeking up on coms, mention that you are a short range build and ask if any others want to flank with you, if you can get 3-4 Mechs ready to hit the enemy from the side or behind, and get the allies to push at the same time (I know, a lot to ask from a Pick Up Group) that gives your side a massive advantage against the enemy PUG team.
in solo queue coordinated teamwork is by far the most overpowered thing you can have
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