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Your Ideal Lance


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#1 Skanderborg

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Posted 04 April 2017 - 02:38 PM

I've never played the Battle Tech table top game , but I'm looking forward to the HBS game that is around the corner.

If you had to make a lance of 4 mechs , what would it be? I'm curious to see what people suggest and prefer so i can get an idea of how people play the game and the different tactics they use.

My choice would be

A centurion-AH for a close ranged thug.

A Trebuchet-5J for a mobile medium with fire support.

A Catapult-c1 for long ranged fire support.

A Thunderbolt-5S for a generalist.

I feel like this is a good mix for any scenario but doesn't over specialize in an area. All the mechs move at roughly the same speed so they can stay together. I do think it is a bit heavy on missiles though.

Edited by Skanderborg, 04 April 2017 - 02:41 PM.


#2 Karl Streiger

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Posted 04 April 2017 - 08:58 PM

Depends on the job

a cheap general kurita lance would use the

Hunchback 4G - for the extra blast at short ranges
Trebuchet 5N - for long range support
Jenner 7D - for punch and mobility
Panther for sniping

for assault operations

Stalker 3F
Banshee 3S
Enforcer 4R
Wolverine 6M

all mechs have medium range weapons and a serious punch at short range.
the Enforcer is a good mix of armor and firepower with adequate mobility thx jumpjets
the Wolverine 6M - is the gold standard of a 3025 Mech- you hardly find a better one
- high mobility
- heavy punch
- good armor
- several heatsinks

Edited by Karl Streiger, 04 April 2017 - 11:38 PM.


#3 SnagaDance

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Posted 05 April 2017 - 01:18 AM

I'd probably go for:

- Jenner: Good speed for use as a scout but has some serious firepower to help in a fight
- Grasshopper: Excellent mobility with its jumpjets and an excellent (mostly close range) energy arsenal with a good amount of heatsinks.
- Second Grasshopper. I just love them.
- Awesome. It may be bad in MWO but it's a walking wall of armor with serious long range firepower with no ammo concerns and good heatmanagement in the boardgame. I think it will be that way in the HBS game too.

Awesome is the defensive anchor and the main source of long range support fire (Grasshoppers add Large Lasers). It will advance as needed and in case of close range combat the Grasshoppers will save its but (and absolutely slag anything coming near)
Grasshoppers can be used for just about anything. They can relocate quickly enough as needed and can even contribute some paltry missile fire when needed.
Jenner is just the sneaky assassin of the bunch. Fast but still has some armor, jumpjets and enough weapons to make any assault mech worry about its rear armour.

#4 SilentScreamer

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Posted 05 April 2017 - 02:50 AM

Succssion Wars era

I love mobile mechs in table top. Firepower to take down recon lances head-on, but enough mobility to dance circles around anything heavier.
Mongoose - fast back-stabber.
Clint - circle and harass, use jump jets and mobility to stay out of enemy firing arcs.
Phoenix Hawk - same tactics as Clint.
Griffin - the heavy hitter of the group. Keep at distance.

If I need more firepower:
Archer/Crusader/Jager - for LRMs
Marauder/Warhammer (preferably Davion 3D/6D versions) - for PPCs
Enforcer - to support the heavies
Crab - good medium that never runs low on ammo

Edited by SilentScreamer, 05 April 2017 - 03:07 AM.


#5 Metus regem

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Posted 05 April 2017 - 07:00 AM

As far as the HBS title goes, I'm leaning towards this:

Locust 1V
Centurion CN9-A
Centurion CN9-A
Warhammer 6R or ARC-2R

#6 Skanderborg

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Posted 05 April 2017 - 10:35 AM

I wonder if I would be better off with a marauder or Warhammer with PPC's instead of the catapult for ranged support. I remember the catapult being short on ammo for those LRM 15's.

The Awesome does seem like ultimate in long ranged support but i dislike how slow it is , and i'm one for mobility and relocating.

#7 Metus regem

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Posted 05 April 2017 - 11:37 AM

View PostSkanderborg, on 05 April 2017 - 10:35 AM, said:

I wonder if I would be better off with a marauder or Warhammer with PPC's instead of the catapult for ranged support. I remember the catapult being short on ammo for those LRM 15's.

The Awesome does seem like ultimate in long ranged support but i dislike how slow it is , and i'm one for mobility and relocating.


I'd be more inclined to go Warhammers over Marauders if only for the reason that the Warhammers have better sustainability for the PPC's. This is due to it having 18 SHS, meaning it can run 6, fire both PPC's, be at +4 heat, next round run, fire one PPC and be at 0 heat. The Marauder on the other hand has 16 SHS, meaning it will be at +5 heat if it walks and fires both PPC's and down 1 MP the next round.

#8 SnagaDance

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Posted 06 April 2017 - 12:00 AM

Heat management for PPC fire is why I love the Awesome so much. It can sustain firing in a 3-3-2 pattern and never suffer heat penalties in tabletop. 8 PPC shots on average every three turns? Yes please!

#9 Karl Streiger

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Posted 06 April 2017 - 12:09 AM

View PostMetus regem, on 05 April 2017 - 11:37 AM, said:

I'd be more inclined to go Warhammers over Marauders if only for the reason that the Warhammers have better sustainability for the PPC's. This is due to it having 18 SHS, meaning it can run 6, fire both PPC's, be at +4 heat, next round run, fire one PPC and be at 0 heat. The Marauder on the other hand has 16 SHS, meaning it will be at +5 heat if it walks and fires both PPC's and down 1 MP the next round.

but it got its AC5
so when standing and providing fire support
2 PPC + AC5
PPC + AC5
2 PPC + AC5

when moving you might keep it
2 PPC AC5 (movement penalty)
PPC AC5
PPC AC5
2 PPC AC5 (movement penalty)

The AC5 while not a great weapon when used as primary gun is a great addition for the MAD. Another good variant - is the Franken 3L variant... the one large laser sacrifices range and power but it is good for heat mamangement and short range work.
or you go full lazor with the 3M

#10 Metus regem

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Posted 06 April 2017 - 04:21 AM

View PostKarl Streiger, on 06 April 2017 - 12:09 AM, said:

but it got its AC5
so when standing and providing fire support
2 PPC + AC5
PPC + AC5
2 PPC + AC5

when moving you might keep it
2 PPC AC5 (movement penalty)
PPC AC5
PPC AC5
2 PPC AC5 (movement penalty)

The AC5 while not a great weapon when used as primary gun is a great addition for the MAD. Another good variant - is the Franken 3L variant... the one large laser sacrifices range and power but it is good for heat mamangement and short range work.
or you go full lazor with the 3M


While true, the Warhammer 6R can keep up a 2-1-2 RoF right into CQB, then switch it up to SRM/6+3xMLas+2xSLas+2xMG, giving the Warhammer a much stronger CQB punch, while running cold.

#11 Skanderborg

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Posted 08 April 2017 - 03:59 PM

View PostMetus regem, on 06 April 2017 - 04:21 AM, said:

While true, the Warhammer 6R can keep up a 2-1-2 RoF right into CQB, then switch it up to SRM/6+3xMLas+2xSLas+2xMG, giving the Warhammer a much stronger CQB punch, while running cold.


Would the K2 make it into the HBS battle tech time line? I think it would be a good PPC option , to bad it doesnt have the jump jets ,that would seal the deal for me.

Edited by Skanderborg, 08 April 2017 - 04:04 PM.


#12 SilentScreamer

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Posted 08 April 2017 - 05:16 PM

View PostSkanderborg, on 08 April 2017 - 03:59 PM, said:


Would the K2 make it into the HBS battle tech time line? I think it would be a good PPC option , to bad it doesnt have the jump jets ,that would seal the deal for me.


The CPLT-K2 would be a solid choice, with 20 heat sinks it actually handles heat from dual PPCs better than MAD-3R and WHM-6R.

#13 Metus regem

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Posted 08 April 2017 - 06:09 PM

View PostSkanderborg, on 08 April 2017 - 03:59 PM, said:


Would the K2 make it into the HBS battle tech time line? I think it would be a good PPC option , to bad it doesnt have the jump jets ,that would seal the deal for me.


Only down side is the K2 Catapult is confirmed to not be in the HBS title.

#14 Vanguard319

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Posted 10 April 2017 - 01:13 PM

Well, I'm proud clanner scum, so it would have to be a star, Probably something like this:

Fire Falcon C (for scouting and anti infantry)

Black Lanner Prime (to complement the F.Falcon in scouting)

Hellbringer Prime (Additional EW, and solid firepower)

Summoner D (Mobility, long range, and additional LRM counter)

Warhawk Prime (Assault class anchor)

#15 Natred

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Posted 12 April 2017 - 07:05 AM

3 large laser enforcer "pinpoint"
ac 20 2 medium laser 3 srm 4 orion "skeletor"
5 large laser 2 nachine guns battemaster "repulse"
2 srm 4 commando with ecm "compact"

Edited by Natred, 12 April 2017 - 08:12 AM.


#16 Metus regem

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Posted 12 April 2017 - 07:39 AM

View PostVanguard319, on 10 April 2017 - 01:13 PM, said:

Well, I'm proud clanner scum, so it would have to be a star, Probably something like this:

Fire Falcon C (for scouting and anti infantry)

Black Lanner Prime (to complement the F.Falcon in scouting)

Hellbringer Prime (Additional EW, and solid firepower)

Summoner D (Mobility, long range, and additional LRM counter)

Warhawk Prime (Assault class anchor)

View PostNatred, on 12 April 2017 - 07:05 AM, said:

3 large laser enforcer "pinpoint"
uac 20 2 medium laser 3 srm 4 orion "skeletor"
5 large pulse battemaster "repulse"
2 srm 4 commando with ecm "compact"



Guys, read the OP....

This is for the upcoming HBS title... both of you listed mechs that will not be in it.

#17 Natred

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Posted 12 April 2017 - 07:58 AM

Inner sphere mechs not in a mechwarrior game? What is this heresy?? Shoud be simple to implement them in the game.. they so not even have to make the models..is it becuse of the production date? **** some mechs gotta have prototypes..

Edited by Natred, 12 April 2017 - 08:10 AM.


#18 Metus regem

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Posted 12 April 2017 - 08:03 AM

View PostNatred, on 12 April 2017 - 07:58 AM, said:

Inner sphere mechs not in a mechwarrior game? What is this heresy?? Shoud be simple to implement them in the game.. they so not even have to make the models..



The HBS battle tech game takes place in 3015, so things like Clan tech, UAC's, ECM and pulse lasers will not be in the game. In other words, tech level 1 kit.

SHS
Standard Engines
Standard Internals
Standard armour
normal AC/'s
normal lasers
LRM's
SRM's
PPC
Flamers
MG's

That's it, it's going to be about using units with limitations and making the most of those units.

#19 Vanguard319

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Posted 12 April 2017 - 08:17 AM

Fair enough, here's my lance then:

Locust or Raven (depends on whether the EW equipment is available)
Shadow Hawk
Catapult (for some indirect fire support)
Awesome or Battlemaster

Edited by Vanguard319, 12 April 2017 - 08:33 AM.


#20 Natred

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Posted 12 April 2017 - 08:17 AM

Inner sphere mechs also used to be passed down from generarion to generation and be around for 100's of years. starleague held onto technology lost to the great houses which may have been more advanced then technology and schematics for superior mechs and weapons.. so

Edited by Natred, 12 April 2017 - 08:21 AM.






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