Vellron2005, on 05 April 2017 - 02:16 AM, said:
Here's a few ideas I have of how to bring more players to the game:
1) Add new content - not mechs. Content. This means maps, game modes, objectives, and storied events.
2) Advertise! I'm from Croatia. Most people here have never heard of MWO, but I see World of Tanks or World of warships banners regularly.. why is that?
3) Sponsored factions - appoint PGI employed faction leadership for every faction, wit every faction's TS server, and manage them. Pit them against eachother in a realistic in-game war.
4) Add immersion - make the game more about the story, the honor, the glory and the horrors of war, and less about the next mech pack. You don't need much to do this. Instead of a lucky charms event, have a "Reclaim Procyon" event or "Defend the noble Kurita family" event. Make the events into a story, and add simple mechanics to achieve this.
5) Make people famous - Introduce "play of the day" rewards, news from the front line, and live streams of matches.
6) Lower mech pack prices - Does a mech really have to cost 20$? Why not 15$? or 10$? Would not more people buy them if they were cheaper? How about MC prices? I'm sorry, but for me, the cost of a paint-job and a sandwitch are about the same, and sorry, but I choose a real life meal instead of a mech paint..
7) Introduce more vanity money-sinks - custom mech geometry, custom mech bay geometry, trophy rooms, named weapons and equipment... you can sell us much more stuff that people would buy.. and the cheaper you make it, the more people will be able to afford it..
8) Make it easier for people to learn the game - sponsor/reward trainers and remove MC requirement for personal matches
9) Make a "Mechipedia" section, so new players who don't know about battletech can familiarize themselves with the setting and fall in love with the lore and the game. Its not enough to know that an Atlas is a big bad assault mech. People would LOVE to learn how it came to become that, and why. And how it all works. The more people immerse themselves in the setting, the more people will want to play and spend money on the game.
Ideas for getting more revenue:
1) More customization - custom mech bays, custom mech geometry, custom mech pilot skins, cutomizable rooms like a trophy room, or barracks, or other rooms, display case for trophies, collectable cockpit items with special visuals or sounds if you have a set..
2) Lowering prices - the more people can afford your products, the more people will buy.. 20$ for a mech that will be out for free in 2-3 months is alot.. 5-10$, not so much.. A single mech in a game that has 200+ mechs that costs almost as much as some other full fledged games is too much for many people.
3) Marketing! Your game does not have enough pomp and circumstance, not enough hype.. HYPE IT UP! Make people want to play, make people aware you exist!
4) Make the game more popular by adding quality content described above - more happy players = more paying customers
One would think these things would be self-evident, but since it's still not part of the PGI business model, I hope this would be food for thought to who ever is in charge of such things..
(I know it's probably just a waste of text, but a guy can dream).
I know I'm late, but I just wanted to say that this is a damned solid post.
This game is Battletech at face value. There is none of the depth.
The pricing is awful.
The amount of content is limited.
Honestly, if PGI took to this properly, this could have been huge.
Instead it preys on fans of the tabletop and the games.