LRMs as the primary weapon on assaults is considered sacrilege here, I'm mildly stunned more haven't started jumping up
It's not as if LRMs can't be effective on an assault, they can be brutally effective; they're also the easiest to counter. A single light up close or someone watching with PPC / Gauss / ERLL can keep most LRM-centric builds in check and assaults feel it more than others. Mediums and Heavies have more ability to reposition and 'play around being played around' while still doing respectable damage.
Artemis bonuses can't be ignored if LRMs are the primary damage source. The spread reduction will help more missiles hit the target and focus the damage a bit more, but for my money the real value is the target lock time reduction. LRM carriers have the highest damage capability on the field (ignoring lasers) but that damage takes time to happen; anything done to reduce that time can't be ignored without good reason. TAG is also indispensable for this, with the nice feature of letting one target ECM mechs. Beagle Active Probe has two good uses for your LRM carrier: allows targeting at a further distance and prevents an ECM light from running up close and completely ruining target locks... they'll still shoot you but now you can keep your target locks
The number of missiles you have are fine; they're 1 damage a piece and at ~40% accuracy with 1900 missiles it's ~760 effective average damage if all missiles are fired in any given match. Artemis and TAG are useful enough that you should try and work them in. Dropping the BAP and one ML as Spheriod mentions is a good start, but tbh I'm not sure how to tune an assault for LRMs; with one notable exception in my Stalker I've never run LRM support in assaults. I count the Stalker as an exception, as it's more a mildly mobile turret.
Regardless of all else, the #1 'thing' you want for your LRM support is Advanced Target Decay. It's not cheap to unlock but it is 100% worth it. Eg) If missiles are fired just as the target moved behind a hill and broke LOS, assuming the target does not have Radar Deprivation those missiles are guaranteed to hit their target up to ~250 meters without adv. target decay, and up to ~600 meters with it (!!!). adv. target decay adds 3.5 seconds to the time it would take a lock to break
Edited by SPencil, 16 April 2017 - 09:53 AM.