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Target Reticule Overhaul


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#1 Generic Internetter

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Posted 19 April 2017 - 12:45 AM

PGI... The target reticules are still horrendous.

New mechs, colours, maps, modes, are all fine, but when a simple and fundamental thing such as the target reticule needs work, it's difficult to believe you have your priorities straight.

https://mwomercs.com...=web&q=reticule

Most important is of course the ability to see the reticules, IE: customize their colour.
On some maps the IS and/or Clan reticules blend in almost perfectly, making it almost impossible to aim.

How good can the game be when you can't even aim?!



#2 Invictus XVII

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Posted 19 April 2017 - 02:05 AM

I support this, even though the UI has been greatly improved last years or so imo, id like the UI to become slimmer and less intrusive. Targeting boxes are very fat, and mech icons on both friendly and enemies do not become transparent (and are also very thick). When in a deathball, all you see is a cluster of red and blue icons inwhich you shoot randomly towards what maybe enemies (sometimes its hard to tell if a target is between you and a friendly, or theres a friendly between you and the target, sometimes you just have to roll the dice), This is especially true when it comes to FW matches where balling up is more common. (Maybe even go so far as to make the icon fade out the further away from you they are so you can get a sense of distance in that garble of targets)

Also, make it possible for map to become transparent if you aim your arms into that particular piece screen-realestate please.

Edited by Fishbaws, 19 April 2017 - 02:06 AM.






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