Resurrection Of 3Do
#1
Posted 19 April 2017 - 08:09 AM
"3DO? The game console?" you might be thinking but no, 3DO the game company! They were responsible for Might & Magic, Heroes of Might & Magic, Army Men based off of the Plastic Toys and yes, that IS a real video game dating back to the late 90's, and other classics but unfortunately went into bankruptcy after the early 2000's.
This thread isn't simply to ask what if 3DO developed a MechWarrior title, but what dead or defunct company could've done this series well or in an interesting direction.
Balance Overlord and his Dark Master not included.
#2
Posted 19 April 2017 - 08:13 AM
#3
Posted 19 April 2017 - 08:22 AM
Btw, do you think that PGI knows that amazons lumberyard is the latest, free version of cry-engine and that you can get free dev help if you're using it?
Edited by WW8Ball, 19 April 2017 - 08:23 AM.
#4
Posted 19 April 2017 - 08:25 AM
WW8Ball, on 19 April 2017 - 08:22 AM, said:
Btw, do you think that PGI knows that amazons lumberyard is the latest version of cry-engine and that you can get free dev help if you're using it?
This is intended as just a fun "what if?" thread, and instead of using Bethesda or EA or Ubisoft, let's see what old or defunct game companies would've done just for speculation and to see what unique ideas their devs would've brought or their proprietary engine.
Yes, but they're using frankencode right now so switching to Lumberyard - which is still Crytek and has all the problems the current engine does, all the same limitations, would not only take several months but be a big waste of money - not to buy the engine or some extra dev help, which is embarrassing for PGI to have to ask for, they should just switch to Unreal IV.
#5
Posted 19 April 2017 - 08:25 AM
#6
Posted 19 April 2017 - 08:38 AM
On the other hand, game design principles have changed quite a bit over the last 30 years, as has the audience... Hmm.
Perhaps the original FASA team.
#7
Posted 19 April 2017 - 08:45 AM
WW8Ball, on 19 April 2017 - 08:22 AM, said:
Btw, do you think that PGI knows that amazons lumberyard is the latest, free version of cry-engine and that you can get free dev help if you're using it?
If done by Chris Robetrs, it'd never be close to being finished product.... On the upside, the mechs would be sized so that they could actually fit the equipment that is mounted in them...
CryEngine was never the right choice for MWO, but at the time it was the best option available to PGI for their budget. Now that they have some capital to work with, they have a second team working with Unreal for MW5;Mercs... that is likely going to be the basis for MWO2.
Although if I had a company of my choice to build MWO I'd have to go with the companies that are responsible for building the simulation software that is used by modern armed forces for the purposes of training vehicle crews.... Yes I want more sim, less arcade.
#8
Posted 19 April 2017 - 10:44 AM
Ares, Titan and Scorcher were my mains while it was fun to play Marauder with its Death Blossom special and Dragonfly's flying ability to get items that would sometimes spawn off the main map or when taking out a blimp.
#9
Posted 19 April 2017 - 12:41 PM
#10
Posted 19 April 2017 - 12:47 PM
Mole, on 19 April 2017 - 08:25 AM, said:
Gotta remember this. Battletanx was totally MechWarrior with tanks instead of 'mechs, and it was wonderful, even if you didn't know the code to use the special cheat weapons in multiplayer. 3DO did so much good stuff, it's downright remarkable that they weren't also strangled by EA.
#11
Posted 19 April 2017 - 12:55 PM
Alexander of Macedon, on 19 April 2017 - 12:47 PM, said:
To be fair, they were a part of EA... the guy that founded that company was a founder of EA... from my understanding 3DO was more or less the hardware side of EA.... after the hardware of the 3DO game system finally tanked, EA just dropped that side of what the company did, but kept them on as a software developer for a while.
#12
Posted 19 April 2017 - 02:02 PM
Coolant, on 19 April 2017 - 12:41 PM, said:
Again, this isn't a thread made to bash PGI or suggest them incompetent, but as a fun what if exercise to see what other now defunct companies might've done with the team, tech, etc they had back then.
Also, Balance Overlord and his Dark Master.
#13
Posted 19 April 2017 - 03:28 PM
If 3DO would be in charge of the MW IP.
Mechawarrior would be In Your FAce ! because trip hawkins marketing team would see to it that the game was getting press attention.There would be streamers streaming sneak play sessions of internal builds, hype events and promises of the second coming of batllemech jesus.
Just because trip hawkins.
Then when the game would be released. it would be expensive 85+ plus, and a ok but not really game breaking gameplay experince .
the game would not sell enough copies to cover the marketing costs and 3do would go bankrupt and sell MW to Bandai Namco where they would super deform the game and sell it on mobile .
#14
Posted 19 April 2017 - 04:10 PM
nitra, on 19 April 2017 - 03:28 PM, said:
If 3DO would be in charge of the MW IP.
Mechawarrior would be In Your FAce ! because trip hawkins marketing team would see to it that the game was getting press attention.There would be streamers streaming sneak play sessions of internal builds, hype events and promises of the second coming of batllemech jesus.
Just because trip hawkins.
Then when the game would be released. it would be expensive 85+ plus, and a ok but not really game breaking gameplay experince .
the game would not sell enough copies to cover the marketing costs and 3do would go bankrupt and sell MW to Bandai Namco where they would super deform the game and sell it on mobile .
You forgot the 90's CGI and cheesy dialogue, with a hidden/bonus map of 3DO's HQ and some of the pilots or portraits based on employees.
#15
Posted 19 April 2017 - 05:45 PM
Metus regem, on 19 April 2017 - 08:45 AM, said:
If done by Chris Robetrs, it'd never be close to being finished product.... On the upside, the mechs would be sized so that they could actually fit the equipment that is mounted in them...
CryEngine was never the right choice for MWO, but at the time it was the best option available to PGI for their budget. Now that they have some capital to work with, they have a second team working with Unreal for MW5;Mercs... that is likely going to be the basis for MWO2.
Although if I had a company of my choice to build MWO I'd have to go with the companies that are responsible for building the simulation software that is used by modern armed forces for the purposes of training vehicle crews.... Yes I want more sim, less arcade.
Eagle Dynamics - Digital Combat Simulator
You're welcome. Your wallet will suffer, however.
#17
Posted 20 April 2017 - 01:16 AM
That is the company that made the legendary "The Lost Vikings" and who's slogan was "by gamers, for gamers".
it was actually the beginnings of Blizzard Entertainment..
For those of you who have not played "The Lost Vikings", it was one of the best arcade games of all time.. (google it)
It was so good, that today's blockbuster videogame "Starcraft 2" has a shoutout to the Lost Vikings called "The Lost Viking", as a small arcade machine in one of the rooms..
#18
Posted 20 April 2017 - 07:50 PM
Vellron2005, on 20 April 2017 - 01:16 AM, said:
That is the company that made the legendary "The Lost Vikings" and who's slogan was "by gamers, for gamers".
it was actually the beginnings of Blizzard Entertainment..
For those of you who have not played "The Lost Vikings", it was one of the best arcade games of all time.. (google it)
It was so good, that today's blockbuster videogame "Starcraft 2" has a shoutout to the Lost Vikings called "The Lost Viking", as a small arcade machine in one of the rooms..
Interplay? They would've made a fantastic MechWarrior series! They know Turn Based AND real time games very well.
#19
Posted 21 April 2017 - 08:22 AM
this thread has been moved to Off Topic Discussions.[/mod]
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