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Adding In Simple Respawns With Tonnage Ticket System?(Poll)


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Poll: Adding In Simple Respawns With Tonnage Ticket System? (41 member(s) have cast votes)

would you support this?

  1. Yes, (18 votes [43.90%])

    Percentage of vote: 43.90%

  2. No, (23 votes [56.10%])

    Percentage of vote: 56.10%

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#1 Andi Nagasia

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Posted 19 April 2017 - 11:52 AM

i know Respawns have been brough up before,
and i know many have mixed feelings about them,
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i do however think simple respawns can help some if not all game modes,
and i believe such can be done without increasing the match time past 15minutes,



=0=Tonnage Ticket Respawn System=0=
unlike normal Ticket respawns which is 1Life = 1Ticket,
this system works off tonnage, so smaller mechs will cost less to respawn,
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in this case a LCT would only cost 20Tickets, where a KDK would cost 100,
this is to balance larger mechs ability to bring more firepower into the match,


=Starting Ticket Amount=1060 Tons/Tickets=
now assuming each mech is Max Weight & can respawn once,
you would have 1060 Starting Tickets(35x4)+(55x4)+(75x4)+(100x4)
this Initial Ticket amount may change, for balance & to meet the 15Min Time limit,
this also means to take mechs with less tonnage will give you team more respawns,
(Taking 3, 60Tonners vs 75Tonners give your team 45more tons if you respawn)


=Public & Group Que=
for Public and Group Que games would be roughly the same,
but with partial respawns(1 respawn) this could help Many MWO Game Modes,
modes like Assault, & Domination could play much smoother with respawns,
as players may be able to pull through and win even on a bad first play,
(though Tonnage/Ticket limits may Change to keep Matches 15Mins)


=Faction Que=
this would change alittle and may play different than it does now,
instead of only having 4 mechs to use only once, this becomes a choice,
you would choose the same mech twice to suit the situation better,
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this mode would have 3180Tickets(3Respawns(4Mechs)
again taking smaller mechs in a weight class can net your team more spawns,
also as you now drop in the same mech twice you can better turn your drop deck,
(you vs a Ranged team with you having only 1 ranged mech, you can choose it again)


=Respawning & Camping=
this is always a major debate, one which has its merits,
how do you stop spawn camping? well thats actually simple, dont drop near enemies,
keeping you safe from enemies, as you will be farther away from them,
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other than Siege mode(FP) all maps have 6 Drop points(3Friendly 3Enemy)
in this case your Friendly Drop ship would just look to see where the enemy mass is,
and then drop you at a Point(1 of 6) with the least amount of Enemy Mechs near it,
keeping you mostly out of harms way as that point is the safest point,
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now drop ships come in ever 30seconds(on every x:30 or X:00)
and as you cant drop with an Enemy in the same drop ship, this will keep you safe,
now their always a chance you will get long range fire, but you will have distance,
if your enemies split up & try to nab you, then they are split and your still fresh,

=(Topic)=


Thoughts, Comments, Concerns?
Thanks,

Edited by Andi Nagasia, 19 April 2017 - 12:44 PM.






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