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Uac Are Broken.


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#1 Cyborne Elemental

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Posted 19 April 2017 - 05:34 PM

UAC are now jamming without double taps.

If you try to do single shots, they jam...

What
the..
hell..

#2 El Bandito

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Posted 19 April 2017 - 05:36 PM

Got a video for that? I mean, we had many people claim that over the years, but we never had a single video proof.

#3 Cyborne Elemental

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Posted 19 April 2017 - 05:48 PM

ok, load up on UAC-2 on anything, been running a NTG-D Night Gyr with 3 lb2x, 3UAC-2 and I hold down the fire button. Not tapping.

And they will jam.

Go try it yourself.

#4 Wintersdark

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Posted 19 April 2017 - 05:53 PM

View PostEl Bandito, on 19 April 2017 - 05:36 PM, said:

Got a video for that? I mean, we had many people claim that over the years, but we never had a single video proof.


I've certainly never experienced it, despite claims.

That said, I haven't played in the last couple weeks - particularly not since the last patch - so... ?

However, two weeks ago I was monkeying around with macros and a 6xUAC2 build, and was able to macro-fire them without any jamming, as well as just group firing them all.

#5 Cyborne Elemental

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Posted 19 April 2017 - 05:56 PM

its since the patch.

#6 GenghisJr

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Posted 19 April 2017 - 06:22 PM

If a single UAC5 is your main weapon, you will notice it a lot, I cant make vids to show it but I can show you 145 mechs without a single uac equipped anywhere..I wonder why that is???

#7 El Bandito

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Posted 19 April 2017 - 06:23 PM

View PostMister D, on 19 April 2017 - 05:48 PM, said:

ok, load up on UAC-2 on anything, been running a NTG-D Night Gyr with 3 lb2x, 3UAC-2 and I hold down the fire button. Not tapping.

And they will jam.

Go try it yourself.


Just now I put 5xCUAC2s and 600 ammo for the NGyr-D and shot them empty in testing grounds. No jam.

So yeah, not buying it.

Edited by El Bandito, 19 April 2017 - 06:25 PM.


#8 Snazzy Dragon

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Posted 19 April 2017 - 06:35 PM

Jams are not going to happen unless you have already fired and you fire again during the cooldown period, even if the tiniest line of pixels that is indistinguishable to you remains within the visual cooldown bar.

This claim has been flaunted plenty of times but NEVER has ANYONE come up with video proof of it.

Don't want to jam but need constant fire? Stop clicking the button and just hold it down. You can't accurately pace your clicks with all the other **** you manage within the period of a match.

#9 Y E O N N E

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Posted 19 April 2017 - 06:44 PM

I dunno. I hold the button down and it's fine. You are probably clicking again a smidge too early.

#10 Pr8Dator2

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Posted 19 April 2017 - 07:48 PM

I have used only UAC10s as my primary weapon across all builds and I can confirm that UACs jam on first volley... ALOT!!!

View PostYeonne Greene, on 19 April 2017 - 06:44 PM, said:

I dunno. I hold the button down and it's fine. You are probably clicking again a smidge too early.


Please go try it in the testing area...

View PostSnazzy Dragon, on 19 April 2017 - 06:35 PM, said:

Jams are not going to happen unless you have already fired and you fire again during the cooldown period, even if the tiniest line of pixels that is indistinguishable to you remains within the visual cooldown bar.

This claim has been flaunted plenty of times but NEVER has ANYONE come up with video proof of it.

Don't want to jam but need constant fire? Stop clicking the button and just hold it down. You can't accurately pace your clicks with all the other **** you manage within the period of a match.


NOT TRUE.

As a almost professional UAC user, I can confirm first volley jam... ALOT!

#11 Y E O N N E

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Posted 19 April 2017 - 07:50 PM

View PostPr8Dator2, on 19 April 2017 - 07:48 PM, said:

Please go try it in the testing area...


I have. Extensively. Probably more than anybody in this thread. No jams on first trigger pull, only on premature follow-ups.

#12 Pr8Dator2

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Posted 19 April 2017 - 08:06 PM

View PostYeonne Greene, on 19 April 2017 - 07:50 PM, said:


I have. Extensively. Probably more than anybody in this thread. No jams on first trigger pull, only on premature follow-ups.


Ok... I think you are right there... Jamming happens only when you pull the second time without any pause...

#13 Mister Blastman

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Posted 19 April 2017 - 08:16 PM

View PostMister D, on 19 April 2017 - 05:56 PM, said:

its since the patch.


Nah, it's been for forever. But nobody believes me. Maybe they will now...

Edited by Mister Blastman, 19 April 2017 - 08:16 PM.


#14 justcallme A S H

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Posted 19 April 2017 - 09:49 PM

Lol they still own... Yeah you go for a poke and they jam on the first double tap.

It's a long 3 seconds to get back into cover I assure you.

And no, UACs will not jam if you are properly firing them on cooldown. I use a UAC2 Gyr, I can go a whole game without jams if I want, but, I like to live dangerously so I double tap once a game, maybe.

#15 Curccu

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Posted 19 April 2017 - 09:51 PM

View PostEl Bandito, on 19 April 2017 - 06:23 PM, said:


Just now I put 5xCUAC2s and 600 ammo for the NGyr-D and shot them empty in testing grounds. No jam.

So yeah, not buying it.

Try lobby or QP.
Not sure about current situation but testing grounds haven't always been working like the real game.

#16 El Bandito

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Posted 19 April 2017 - 10:08 PM

View PostMister Blastman, on 19 April 2017 - 08:16 PM, said:

Nah, it's been for forever. But nobody believes me. Maybe they will now...


Still no video proof of such claim. It is like talking about the existence of God. You think you feel it, but you aint got no video proof.

#17 Shifty McSwift

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Posted 19 April 2017 - 10:12 PM

View PostEl Bandito, on 19 April 2017 - 10:08 PM, said:


Still no video proof of such claim. It is like talking about the existence of God. You think you feel it, but you aint got no video proof.


Depends on what you consider to be god ;)

#18 El Bandito

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Posted 19 April 2017 - 11:04 PM

View PostShifty McSwift, on 19 April 2017 - 10:12 PM, said:

Depends on what you consider to be god Posted Image


Let's make another analogy then. It is kinda like when people say hit-reg fails them, except people actually have video proof where the hit-reg indeed had failed. Compared to that we have no such proof of UACs jamming on the first shot.

#19 PhoenixFire55

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Posted 20 April 2017 - 12:16 AM

How dumb can one get when asking for a video proof? ... You want a guy to record his fingers on a mouse or smth?
And yeah, testing grounds are never up-to-date with the rest of the game.

#20 Xetelian

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Posted 20 April 2017 - 12:17 AM

My problem is they jam too often and jam for too long.

Lets nerf them again to make the KDK3 the only one taking them.





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