Edited by DANKnuggz, 24 April 2017 - 12:12 PM.
Where Are All The Incursion Matches For The Event?
#21
Posted 24 April 2017 - 12:10 PM
#22
Posted 24 April 2017 - 01:39 PM
DANKnuggz, on 24 April 2017 - 12:10 PM, said:
Nah this is the same team that thinks players are greedy, in a game specifically designed from the ground up around the pursuit of their magical FUNbucks who's ONLY redeemable value is their ability to remove and deal with arbitrary FUNgates.
The gulf of disconnect is grand canyon levels.
Edited by Tibbnak, 24 April 2017 - 01:40 PM.
#23
Posted 24 April 2017 - 07:06 PM
#24
Posted 24 April 2017 - 07:44 PM
That being said, why can't Incursion be at least always be an option for people to work toward the event? Or at least 50%?
Please?
#25
Posted 24 April 2017 - 08:34 PM
#26
Posted 24 April 2017 - 10:23 PM
#27
Posted 25 April 2017 - 02:09 AM
24 incursion matches over the span of almost 30 hours of attempting this event, with a 2:1 win loss ratio, and I still haven't managed to get all the tasks. Only three building kills registered and the closest I got to a battery carrier killing blow was when a cicada with one went suicidal potato at me and I took them down to one hit to kill, and a MAD-IIC got the killing blow on them from 1000 meters away with an LBX-10 miss.
Edited by Tibbnak, 25 April 2017 - 02:26 AM.
#28
Posted 25 April 2017 - 08:14 AM
So please devs, take this thread seriously the next time you run an event.
I'm not -skilled- enough to accomplish the tasks easily in just a few rounds.
Imagine the frustration of still learning how to play, topped with the promise of prizes that it feels like you'll never get. Why feel that way? It's not even skill that determines it, but how much free time you have that weekend, because you HAVE to play so many other game modes.
By forcing players to queue for a random choice of game mode, you made ALL the game modes frustrating.
How many incursion matches does it take for a dedicated novice to complete the challenges?
Over 60
I doubt I will ever vote for an incursion match again. :/
#29
Posted 25 April 2017 - 09:09 AM
EpiCCCC, on 24 April 2017 - 07:44 PM, said:
That being said, why can't Incursion be at least always be an option for people to work toward the event? Or at least 50%?
Please?
Agreed. PGI doesn't have to do this stuff (give me millions of Cbills and thousands of MC worth of trinkets), but it would have been nice to see the Incursion mode appear more frequently during the event.
Also, some people have said it already, but why strictly a kill for the failed delivery? All too often, especially in QP, a killing blow is dumb luck. Allowing for a KMDD to also qualify would have been much less frustrating.
No gripes on the other challenges. I think Incursion has real potential, and if nothing else it's one more mode in the mix.
#30
Posted 25 April 2017 - 09:22 AM
played more than 4 hours/day and cant get the hole event
1-2 incursion maps an hour is a bit insufficient
I hope there will be a extension of the term
CYA on the Battlefield
HAWK
#31
Posted 25 April 2017 - 09:25 AM
Another detrimental effect is that it created bad game play. The reportable kind per PGI's own CoC.
I put great effort into this but the fun faded fast in the face of the frustration and disappointment. Taking a break from MWO for a while, sadly.
Addendum: Mechbay received for 7 of 9. Thanks PGI for the givings. The problem with the event should still be considered for the future. Accessibility and capability per all player skill levels.
Edited by KH Slaine, 25 April 2017 - 12:36 PM.
#32
Posted 25 April 2017 - 09:26 AM
I did all tasks on day 1 except "Delivery Faild"... i did 3 days with manny games and manny hours on trying but even if i get one carryer so that i can kill him he got some LRM in his back and the LRM boat get the kill and the "Delivery failt" goes to him... that is #+/ '-.+# Sorry but i do the work and 1 player just wait till i get him down to 1 hit kill steal it???? Why not KMDD???? If u think " one moment than 2 player can take it on one enemy" than just make it only KMDD... The other event calenges are easy but this task wase just for the point of make player Frustratet.... And i now some one get it right away bc u have the right mech for it but what is with the player not having the right mech. Should a event not be completable for every player?
P.S. I got a Mech bay in this moment. I think its nice but that doesn´t solve the problem. I am thankful but next time if u make a event with a Price make it achievable for every one. Than nobody have to complain about it. Or dont make this kind of prices in the event. Than nobuddy have to complain iether. Or the third option make some Achevements out of it so nobuddy hase the Time Pressur. Than it can be more dificulty but u have the time to achieve it.
Thx and Have fun.
Edited by Nighttheone, 25 April 2017 - 10:12 AM.
#33
Posted 25 April 2017 - 10:53 AM
While its true that PGI didn't have to offer all this stuff up, lets remember that everything but the Mech Bay and the C-bills was purely cosmetic and serves no real purpose in the game. I appreciate the chance to earn some extra stuff just by playing but I resent the frustration produced by the sheer lack of availability of the Incursion game mode. Players shouldn't have to play so long just to SEE the game mode they need to complete the objectives. I gave up on the rest of the rewards simply out of boredom from getting the wrong match type over and over. Granted with 145 mechs, 9 open mech bays, and over 100mil in the bank so I wasn't too invested in this event anyway but I can imagine how annoying it must be for someone who could really make use of the C-bills and mech bay...
This event sucked, PGI offered some pretty decent rewards but then hid them inside the all too rare Incursion game mode.... It was either done on purpose or just a really stupid oversight.
Edited by DANKnuggz, 25 April 2017 - 11:09 AM.
#34
Posted 25 April 2017 - 08:45 PM
DANKnuggz, on 25 April 2017 - 10:53 AM, said:
While its true that PGI didn't have to offer all this stuff up, lets remember that everything but the Mech Bay and the C-bills was purely cosmetic and serves no real purpose in the game. I appreciate the chance to earn some extra stuff just by playing but I resent the frustration produced by the sheer lack of availability of the Incursion game mode. Players shouldn't have to play so long just to SEE the game mode they need to complete the objectives. I gave up on the rest of the rewards simply out of boredom from getting the wrong match type over and over. Granted with 145 mechs, 9 open mech bays, and over 100mil in the bank so I wasn't too invested in this event anyway but I can imagine how annoying it must be for someone who could really make use of the C-bills and mech bay...
This event sucked, PGI offered some pretty decent rewards but then hid them inside the all too rare Incursion game mode.... It was either done on purpose or just a really stupid oversight.
OK I disagree with this you, I think the event was decent. PGI, thanks for easing up on the final (7/9) event requirements and giving me a mech bay (then apparently 2 more premium days, 200 MC, and C-Bills I think???). I didn't like the Incursion mode at first and I'll never be able to kill a Locust with a battery, but I warmed up to the Incursion mode. I want to try Incursion in FW, that may be really fun!
#35
Posted 25 April 2017 - 08:58 PM
I completed the event and offered to organize a battery conga each time I dropped in Incursion in the public queue. This means everyone stops shooting and gathers in the middle and I take the battery, the one who kills me in the enemy team takes the battery and does the same. Theoretically the match should end with up to 23 new players going out of that match with "delivery failed" completed... the best I could do was a chain of 2 after me before it devolved in to the usual brainless LRM/ERPPC slugfest.
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