# Calculation Problem Of Internal Structure & Armor With Quirks

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### #1Waldwolf634

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• The Jaws
• 10 posts

Posted 26 April 2017 - 10:32 AM

Was it intended for the Skill Tree Nodes(structure and armor) to calculate after Quirk bonus?

Example:
Marauder 3R: Right Torso Internal Structure
Basic 32 Quirks +16 = 48 +30% skill tree = 62 end Internal Structure
Timberwolf Prime: RT
Basic 32 Quirks +0 = 32 +30% skill tree = 42 end Internal Structure

Marauder 3R benefits by this calculation by +4 points.
MAD:62 -Quirk16 = 46 (substract quirk)
TBR: 42 (quirkless)

Both have 30% bonus and same weight 75t.

Armor test was the same used an Adder-B for it Left(+12Quirk)/Right(+0Quirk) arm.
29/44 -Quirk(+12) = 29/32 Armor

Edited by Waldwolf634, 26 April 2017 - 10:33 AM.

### #2Serpentine Shel Serpentine

Member

• The 1 Percent
• 187 posts

Posted 23 May 2017 - 05:28 AM

I have the same question

### #3BlueFlames

Member

• The Clamps
• 327 posts

Posted 23 May 2017 - 07:38 AM

Quirk armor and structure is considered part of the base armor/structure value for the purpose of calculating bonuses from the skill tree. That is intended behavior.

### #4Waldwolf634

Member

• The Jaws
• 10 posts

Posted 23 May 2017 - 02:44 PM

The Quirks should be the extra and should not generate extra.
Make mechs with high Structure and Armor Quirks even more durable most times its only a few points but it makes sometimes the difference between death and survive.

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