Nightmare1, on 29 April 2017 - 02:15 PM, said:
It's just annoying. Look at the following:
Option 1: Buy Level 1 Torso Twist for 1 point. Buy Level 2 Torso Twist for 3 points. Etc.
Option 2: Buy Level 1 Torso Twist for 1 point. Buy Level 1 Arm Pitch for 1 point. Buy Level 1 Fall Protection for 1 point. Buy Torso Twist for 1 point.
Suddenly, it feels bloated and almost like someone is trying to stop yo from acquiring your skills. I know that's not the case, but it's not very clean, creates a mountain of mouse clicking, and engenders a feeling of resentment that you're being "forced" to buy something you don't want.
I'm not saying that's right or wrong, mind you. I'm just explaining the reasoning.
Yes, I get that.
I get that it's annoying, and that it adds clicks.
But you (not you specifically, people in general) needs to understand that there's levels of severity.
This is a quality of life issue, NOT in any way a balance issue. It's an annoyance but it does not harm gameplay once your on the battlefield. This doesn't make it ok,but it does mean it's less important than matters like the refund scheme that was worked on, as that materially impacted players. It's less important than balance issues - whether a skill or worse, whole tree, is worth taking or not, for example.
I'm fully behind cutting the skill tree way back; hell I'd like to see half the skills (and twice the effect per skill, half the skill points) to simplify the whole matter.
This is why I feel Mischief's approach in the OP is counterproductive.
He's really upset about skill BALANCE, but he's complaining about a annoyance that isn't the cause of the balance problem. PGI is going to look at it that way - just a QoL problem, not a more serious balance problem. Removing skill gating won't impact balance.