That's my simple feedback. 242 nodes and 91 SP is too much. Its cumbersome and its daunting. I like the design, but its too much minutia.
Reduce and consolodate nodes and lower the SP accordingly. Making 30 choices out of 80 is a lot more user friendly than making 91 out of 242.
1
Too Many Nodes
Started by ScrapIron Prime, Apr 28 2017 11:34 AM
2 replies to this topic
#1
Posted 28 April 2017 - 11:34 AM
#2
Posted 28 April 2017 - 11:45 AM
Yeah, as others (particularly Pariah Devalis) have said, half as many nodes, providing twice the benefit, and half as many skill points: Exactly the same result, but way cleaner trees.
#3
Posted 28 April 2017 - 05:03 PM
This. 100% this. Why the heck have so many nodes. The new players will go fricking crosseyed and us older ones have a non-fun timesink on our hands as we set up our mechs again.
Seriously, fewer nodes and make the benefits actually meaningful for each.
Seriously, fewer nodes and make the benefits actually meaningful for each.
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