Edited by Katastrophe Kid, 01 May 2017 - 02:46 PM.
1
Tie Mobility Tree Perks To Engine Size
Started by Katastrophy Kid, May 01 2017 02:43 PM
3 replies to this topic
#1
Posted 01 May 2017 - 02:43 PM
Start with a low baseline modifier for engine size and increase the modifier for each node used so that maxing out the tree brings mobility and agility to the standard that mechs currently enjoy on the live server. I feel like this would be an acceptable compromise for most people.
#2
Posted 01 May 2017 - 03:37 PM
The Skill tree mobility nodes are effectively tied to the base agility stats of the mech. Some mechs have higher base agility than others at the same weight. This means that the same 10% on one mech is more effective agility than the 10% on another same weight mech. This also means some mechs can get away easier with not spending nodes on agility in the first place.
#3
Posted 01 May 2017 - 04:12 PM
The two problems that come to mind with desynchronization are that it seems to be inconsistent with mechanical principals and that it will reduce the performance of the mechs. Why do the hip and leg actuators receive performance increases in the form of speed, but not the torso and arm actuators in the form of agility?
#4
Posted 05 May 2017 - 02:46 PM
There is a small logic here.
The closer you are to max engine size for your variant, the more of the agility tree you are allowed to unlock; at max engine, you can have it all.
All in all, I'm not certain though.
The closer you are to max engine size for your variant, the more of the agility tree you are allowed to unlock; at max engine, you can have it all.
All in all, I'm not certain though.
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