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Auxiliary Skill Class Needs One Skill To Make It Viable


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#1 Jman5

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Posted 02 May 2017 - 09:42 AM

This is the Auxiliary Skill Class

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One of the primary features of the skill class is the ability to use better and more consumables. That's great, except that the cost becomes unbelievably high.

No other skill class has such a huge negative trade off.

A perfect and common sense skill for this skill class is a 25-50% price discount on consumables that comes for players who are willing to invest deeply down this section of the skill tree. I would add three of these skills at the bottom of each consumable type and make them specific to each one.

I think doing this would make players really take interest in investing deeply in this skill tree.

Without some sort of price reduction skill, regular consumable use will continue to be a powerful tool for long-time players with money to burn. By allowing players to equip 4 more consumables you create an even greater divide between the haves and have-nots.

I think this would be a great way to incentivize the Auxiliary skill tree and I hope you consider this proposal.





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