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Zaku's Weapons Soundpack


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#1 zaku potion

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Posted 08 May 2017 - 06:59 AM

[REDACTED]

This is a weapons replacer pack I put together as a sound design project over the period of about a month. I went from complete noob at doing any sound modding for cryengine and just trying to bassboost and upgrade the mechwarrior 4 weapons pack to designing my own weapon sounds with audacity and free sound libraries.

you can get v1.01 at this link [REDACTED]

currently this mod is experiencing some sound delay issues, if anyone can help shed some light I'd really appreciate it. I'm using FMOD Designer and 16 bit pcm 44100-48000hz tracks

delay issue fixed as of v1.01

#2 SuperBroHeroFella

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Posted 08 May 2017 - 07:20 AM

Dude these sound awesome! The lasers in the beginning could use a little more tuning, but I love the autocannons!

In tuning I mean, that just upping the frequency for short later bursts sounds kinda logical, but a little lazy as well. :))

Edited by SuperBroHeroFella, 08 May 2017 - 07:33 AM.


#3 Stingray Productions

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Posted 08 May 2017 - 01:18 PM

Really liking it! :)

#4 Xu Shenjian

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Posted 08 May 2017 - 01:19 PM

(With a name like that, I expected a Universal Century Gundam sound pack. Would legit have used that even with the constant "Ktamm Ktamm" footsteps.)

#5 Kilroy

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Posted 08 May 2017 - 03:07 PM

These are extremely satisfying sounds. Delightfully retro too!

#6 Mortal2None

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Posted 19 May 2017 - 03:42 PM

<3 them and thanks!

#7 zaku potion

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Posted 20 May 2017 - 04:13 PM

you can get v1.01 and the new physics pack at my twitch here https://www.twitch.tv/zaku_05, dont use v1.0 its got a delay bug

#8 The6thMessenger

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Posted 27 May 2017 - 02:26 AM

Is this even allowed? How do you install custom sounds?

Edited by The6thMessenger, 27 May 2017 - 02:28 AM.


#9 Scout Derek

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Posted 27 May 2017 - 11:15 AM

View PostThe6thMessenger, on 27 May 2017 - 02:26 AM, said:

Is this even allowed? How do you install custom sounds?


It is allowed. You install them via downloading the .pak, then proceeding to go into your folder where the game files are, and add in the .pak you want.

Hopefully you can make a RX-78 Gundam sound pak next huh? :D

#10 Sleepyboy14

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Posted 27 May 2017 - 12:31 PM

Seems interesting, although I prefer the MechWarrior 2 mod.

#11 kaliban71

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Posted 27 May 2017 - 12:54 PM

might want to delete the desktop.ini file in your pak file before uploading

#12 kaliban71

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Posted 27 May 2017 - 01:32 PM

also want program did you use to create the .pak file?

i like most of the sounds, but there are some(pulse weapon sounds) i would like to go back to vanilla

#13 The6thMessenger

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Posted 31 May 2017 - 03:19 AM

Does this include CAC2 sound change? I can't tell.

#14 Doctor Dinosaur

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Posted 01 June 2017 - 04:34 AM

You da real MVP!

#15 zaku potion

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Posted 01 June 2017 - 09:18 AM

twitch.tv/zaku_05 has the new versions, weapons are up to v1.05 and physics is up to v1.02

#16 Sadist Cain

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Posted 18 July 2017 - 10:57 PM

Hoping for a civil war update.|

Just downloaded it anyway :P

#17 Guile Votoms

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Posted 04 October 2017 - 04:39 AM

Amazing. These add so much more personality to the game.
Looking forward to an update featuring the new weapons.

#18 Koniving

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Posted 08 October 2017 - 04:34 PM

The thing I think I like the most about these sounds....

...is it actually sounds like there's some insulation way from the loud noises through the cockpit. I work in a factory with lots of insanely loud noises that I often forget are so loud due to the earplugs I wear for each 12 hour shift. So when day four comes along with only 6 hours and we shut the machines down in the 4th hour, things get quieter, you take off your ear plugs and then someone clangs a crane hook against the metal mold and you'd barely even register it with the ear plugs, but without... holy **** it sounds like a hollywood gunshot with the volume cranked all the way up. And then someone gets an impact wrench and I can then legitimately say its as loud as the M16-A2 and the M249 SAW that we used in Victory Forge at Fort Jackson.

(Also say what you will about Relaxin' Jackson, I did AIT in Fort Sil and I gotta say, at Fort Sil it was 10-20 minutes activity, 40-50 minutes rest due to the summer heat... Fort Jackson was also in the summer and it was 40 minutes or more activity and if we're lucky 20 minutes of rest... but usually much less. Also in 2003, drones weren't much of a thing in public hands, but we got to see some up close during Victory Forge, and they had smoke grenade launchers for a chemical weapons drill. Needless to say half of them "didn't survive" and we all caught **** for it.)

#19 zaku potion

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Posted 30 November 2017 - 06:51 PM



civil war weapons 1.0 is released





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