I’d like to focus on the massive changes to tech, mech and gameplay changes coming in the next patch.
I feel that these changes aren’t going to improve any of the axes of balance.
First of all the engine desync:
This is a global mobility nerf. There is no other way to describe it. Unless the base mobility stats change significantly or many mechs get noticeable mobility quirks most mechs - especially ones that favoured builds with big engines (the Victor for example) will be very sluggish compared to the live game.
I feel that focusing on engine ratings is a too narrow view of the Clan/IS imbalance.
(if the summoner, timber wolf, executioner, gargoyle and many other mechs were not omnimechs the first thing you would do is fit a SMALLER engine – the Night Gyr’s superiority demonstrates this).
Furthermore, movement is MWO’s ONLY defensive mechanic. The only one. Peeking faster, twisting and avoiding damage are a pilots single tool to mitigate damage. It will make piloting the average mech from light to heavy very, very frustrating and lower the Time To Kill. Not only that but it removes a lot of given and take in the construction of both IS and Clan Battlemechs and it’s justified by the Clan XL.
Nerf the Clan XL then ! Buff the IS XL and STD engines ! Please don’t be so heavy handed !
The fundamental imbalance between IS and Clan is caused by:
A ) the Clan XL
B ) lighter weapons
In the past the Quirkening made IS mechs superior to Clan variants by giving them quirks to compensate for a durability disadvantage they had with IS XL engines, quirks to make weapons better so IS mechs maintained competitive firepower with a smaller weapon payload. This was the only solution that worked and it’s very easy to see why. The Quirkening is (IMO) MWO’s biggest success story as it made mechs that were unplayed and absolute garbage not only very good, it made them very unique and interesting. While the level of quirks then was a bit too much, it was scaled back, far, far from the target to the point where far too few IS mech remain competitive to Clan equivalents.
Anyone remember the Spider 5K ? You know that absolute bottom of the bottom of the floor under the barrel of light mechs up to the quirkening which made it a mech that featured prominently in the World Championship no less !
Bring back the quirks ! The ideas were good ! The competitive IS mechs of today are still based on those old quirks – the Battlemaster, the Spider 5k, the Grasshopper 5P, the Shadowhawk 2D2 etc.
Edited by Marmon Rzohr, 10 May 2017 - 03:20 AM.