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Which Mechs Got Stronger And Which Mechs Got Weaker?


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#41 Wattila

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Posted 20 May 2017 - 12:03 PM

View PostIsolani, on 20 May 2017 - 11:09 AM, said:

Top Dog feels pretty good in the new skill system. It has the accel/decel and twist speed of a medium mech plus the new burn duration nodes are good for it.


This makes me pretty salty. The hero Thunderbolt has the best agility, structure quirks, and hardpoints. Because reasons. Almost feels like playing a wargaming.net title.

#42 Weeny Machine

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Posted 20 May 2017 - 12:14 PM

View PostKekistanWillRiseAgain, on 19 May 2017 - 10:35 AM, said:


but you are not good at all... so your opinion on the Power Level or Balance is not valid.


According to your logic some very successful sport coaches would have never ever got a job because as players they were not even near the prime division.

Edited by Bush Hopper, 20 May 2017 - 12:15 PM.


#43 Isolani

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Posted 20 May 2017 - 12:21 PM

View PostWattila, on 20 May 2017 - 12:03 PM, said:


This makes me pretty salty. The hero Thunderbolt has the best agility, structure quirks, and hardpoints. Because reasons. Almost feels like playing a wargaming.net title.

Yeah, I used to prefer the TDR-9SE over the Top Dog, but the Top Dog just seems better now due to better base agility and the Top Dog gets more useful things out of the weapons tree than the 9SE imo. Maybe the Top Dog base agility was an accident by PGI, I know my Steam Timberwolf had broken accel/decel numbers after the patch so it was unplayable, so it's possible.

#44 DAYLEET

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Posted 20 May 2017 - 12:22 PM

All of the meds i played so far(sdh, vnd) were doing pretty good except the vnd-1x. Its also the mech i switch around the most nodes and there was nothing good to be done with it compared to my other vnd. I did poptarter, sniper and brawler and had a pretty good time.

#45 jonfett

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Posted 20 May 2017 - 12:43 PM

I feel Hellbringers are quite amazing now. Posted Image

My KDK-3 feels like I'm driving it under water, and I have the mobility tree maxed out. Posted Image

#46 Gwahlur

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Posted 20 May 2017 - 01:01 PM

Out of my mechs that are fully specced:

Better:
FS9-H
PNT-10P
WLF-2
BNC-3M
BLR-2R

Worse:
GRF-2N got hit HARD by the engine decoupling, in addition to needing to spec back into JJ's and ECM

#47 Ade the Rare

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Posted 20 May 2017 - 01:42 PM

One thread I've read today is about how indestructable Atlas's are now with the patch. Another one I've read is largely about how they've been nerfed so much by engine decoupling they're being abandoned by players.

I was thinking about buying an Atlas, but I have even less of a clue about it than I did before... Genuinely, I don't *think* there's an IS assault worth playing at the moment.

Marauder still seems pretty solid still. Shadowhawk is 55t of pure awesome. I've also seen some mean Bushwacker pilots since the patch.

#48 AlexEss

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Posted 20 May 2017 - 01:46 PM

Jenners seem to still Jenner....

But i also have a creeping feeling that ii am the only one who cares....

#49 Gyrok

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Posted 20 May 2017 - 02:47 PM

View PostZigmund Freud, on 19 May 2017 - 12:44 AM, said:

Pretty much all clam mechs have become better, since thay had not so many quirks, and omnimechs keept their omnipod-specific quirks.
Pretty much all IS mechs become weaker. Structure quirks are there, but almost all offencive quirks, that contributed a lot to balance are gone. (Before skill tree IS and clans were pretty balanced by tonnage gap. Now we have real problems)

And all lights got a buff, because they now have better sensors, and agility and structure tree have way way bigger effect on light and meds. (it's not a lights buff I was waiting for, but it's still good.)


All the IS mechs kept better than half their quirks and get bigger bonuses than Clans.

Clans took an enormous agility hit basically across the board.

IS mechs are stronger right now than Clans...unless you are running Gauss/PPC on a good platform. Even then, the NTG lost a lot of agility...it feels like a highlander now...(which is not a good thing).

View PostAdetheRare, on 20 May 2017 - 01:42 PM, said:

One thread I've read today is about how indestructable Atlas's are now with the patch. Another one I've read is largely about how they've been nerfed so much by engine decoupling they're being abandoned by players.

I was thinking about buying an Atlas, but I have even less of a clue about it than I did before... Genuinely, I don't *think* there's an IS assault worth playing at the moment.

Marauder still seems pretty solid still. Shadowhawk is 55t of pure awesome. I've also seen some mean Bushwacker pilots since the patch.


The BLR is ridiculously STRONK. BLR-2C is THE best assault in the game at the moment. Hands down, bar none, end of conversation, Period.

MAD-IIC is about the only clan assault mech worth a look...and it pales in mobility, armor, and weapon quirks compared to the BLR.

Edited by Gyrok, 20 May 2017 - 02:48 PM.


#50 Pixel Hunter

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Posted 20 May 2017 - 07:01 PM

View PostGyrok, on 20 May 2017 - 02:47 PM, said:


All the IS mechs kept better than half their quirks and get bigger bonuses than Clans.

Clans took an enormous agility hit basically across the board.

IS mechs are stronger right now than Clans...unless you are running Gauss/PPC on a good platform. Even then, the NTG lost a lot of agility...it feels like a highlander now...(which is not a good thing).



they must be making some really good drugs on the pentagon worlds these days....I'm Not sure how you believe IS mechs are stronger with a straight face

so, IS mechs that needed those quirks to stay competitive lost HALF of all of that, why all clan mechs got access to the skill tree as well. I don't know about you...but the meta clan mechs seems just as strong as ever and some IS quirked mechs really lost their shirts.

Edited by Gimpy117, 20 May 2017 - 07:03 PM.


#51 Weeny Machine

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Posted 20 May 2017 - 11:41 PM

View PostAlexEss, on 20 May 2017 - 01:46 PM, said:

Jenners seem to still Jenner....

But i also have a creeping feeling that ii am the only one who cares....


Lights are still lights...

Granted the situation got a little bit better, however, their agility isn't still good enough to evade fire or stay outside the firing arc of heavies for a meaningful time (or the heavies' agility is still too good depending on how you see it)

The re-sizing really hurt that class

#52 DGTLDaemon

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Posted 20 May 2017 - 11:55 PM

View PostGimpy117, on 20 May 2017 - 07:01 PM, said:

so, IS mechs that needed those quirks to stay competitive lost HALF of all of that, why all clan mechs got access to the skill tree as well. I don't know about you...but the meta clan mechs seems just as strong as ever and some IS quirked mechs really lost their shirts.

IS mechs benefit a lot more from the Survivability tree because of inherent armor/structure quirks. Some of them are incredibly tanky now, and take forever to bring down. Also, virtually all top tier Clan mechs - Kodiak, Marauder IIC, Night Gyr, Timber Wolf, Hunchback IIC - took a heavy hit to mobility. Lack of armor/structure in combination with lack of mobility means that now you really can't go head-to-head with properly built and outfitted IS mechs, and must stay in cover and avoild taking fire at all costs. It's more or less OK with me because I've always played like that, and there are still a couple of Clan chassis in each weight class that suit my playstyle, but I pity those Clan pilots who used to brawl with their mechs. IS are simply better brawlers now, period.

Edited by DGTLDaemon, 20 May 2017 - 11:56 PM.


#53 Vonbach

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Posted 21 May 2017 - 01:09 AM

View PostDGTLDaemon, on 20 May 2017 - 11:55 PM, said:

IS mechs benefit a lot more from the Survivability tree because of inherent armor/structure quirks. Some of them are incredibly tanky now, and take forever to bring down. Also, virtually all top tier Clan mechs - Kodiak, Marauder IIC, Night Gyr, Timber Wolf, Hunchback IIC - took a heavy hit to mobility. Lack of armor/structure in combination with lack of mobility means that now you really can't go head-to-head with properly built and outfitted IS mechs, and must stay in cover and avoild taking fire at all costs. It's more or less OK with me because I've always played like that, and there are still a couple of Clan chassis in each weight class that suit my playstyle, but I pity those Clan pilots who used to brawl with their mechs. IS are simply better brawlers now, period.


Lol your actually serious. Have you actually tried brawling with an IS mech? Its great fun trying to torso twist and having your mech move in slow motion. Then the clan mech just alphas you to death.
Brawling is weaker than ever.

Edited by Vonbach, 21 May 2017 - 01:10 AM.


#54 DGTLDaemon

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Posted 21 May 2017 - 01:15 AM

View PostVonbach, on 21 May 2017 - 01:09 AM, said:

Lol your actually serious. Have you actually tried brawling with an IS mech?

No, I don't own any IS tech, but on a number of occasions I was forced into braws agains IS mechs, and it didn't look pretty. They're tanky as hell now.

Quote

Its great fun trying to torso twist and having your mech move in slow motion.

You're talking about Clan mechs post-patch :)

#55 Alienized

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Posted 21 May 2017 - 01:18 AM

View PostVonbach, on 21 May 2017 - 01:09 AM, said:


Lol your actually serious. Have you actually tried brawling with an IS mech? Its great fun trying to torso twist and having your mech move in slow motion. Then the clan mech just alphas you to death.
Brawling is weaker than ever.


thats utter bs, i just used my victor-9B brawling the hell out of everyone going mobility, jj's and structure/armor stuff and barely any weapon things.
same done just without jj specs for the qkd Iv-4 and goddamn that thing goes nicely.

brawling in IS mechs still works so m uch better than with clan mechs (if it aint a executioner or gargles, hellbringer as well.)

#56 Vonbach

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Posted 21 May 2017 - 01:27 AM

This whole patch was a nerf to IS in preparation to the new tech coming out.
The IS pilots saw this all coming. Torso twisting is more difficult, mech response is slower
and is pilots lost their weapon perks.
Clans on the other hand picked up better armor and structure, better range, lower heat, duration, cooldown.
Its simply sucked all the fun out of the game.

#57 ForceUser

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Posted 21 May 2017 - 01:47 AM

I've been playing more IS than Clan the last week. It definitely feels like IS, if fitted and skilled properly, has the advantage over Clans although it's not a huge advantage. My very first Misery match I got 1200 damage with 3LL/1AC20 and my Battlemaster matches are really good, with one 1400 damage match and a couple of other 1k matches. I'm usually able to pull out 600 damage on a good Hunchback 4G match, similar results with a mid range cicada 3M (LB10x+4ML). The top dog has been crazy amounts of fun (8MPL) and the oxide is still very good. I have been suuuuper impressed with the Linebacker but I never played it before the patch so I don't have anything to compare it to. It's a very good and fun 65t 'assault'. Had a decent match in my LB20+4ERML Hellbringer and laser vom Ebon Jags are still solid. Kodiaks I have been having a bit of trouble with but seem ok-ish with half agility tree at least. Arctic cheetah is still as great as they were before but feels decently balanced against Javelins.

To be honest if you have enough brain cells to rub together it shouldn't be too hard to get a good skill load out exactly the same as it is to get a good mech loadout. Although it's probably easier to muck up a mech loadout than it is a skill loadout.

#58 Ade the Rare

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Posted 21 May 2017 - 02:00 AM

View PostGyrok, on 20 May 2017 - 02:47 PM, said:

The BLR is ridiculously STRONK. BLR-2C is THE best assault in the game at the moment. Hands down, bar none, end of conversation, Period.

Actually I just bought a MAL-MX90 in the salvage sale and it's rediculously fun. Way better than the KCB, although I think the KCB suffers from it's unique shape; everyone knows it, making it No.1 target to anything that can see it.

#59 Weeny Machine

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Posted 21 May 2017 - 02:05 AM

View PostAlienized, on 21 May 2017 - 01:18 AM, said:


thats utter bs, i just used my victor-9B brawling the hell out of everyone going mobility, jj's and structure/armor stuff and barely any weapon things.
same done just without jj specs for the qkd Iv-4 and goddamn that thing goes nicely.

brawling in IS mechs still works so m uch better than with clan mechs (if it aint a executioner or gargles, hellbringer as well.)


Do the same with a light mech, Alien. The problem is that the Survival Tree does a crap for them if they have no arnour quirks to begin with. And since most lights have to get close - brawler or not - ... ah well.

For me at least, brawling in a light mech got even worse than pre-patch.

#60 Alienized

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Posted 21 May 2017 - 02:32 AM

View PostBush Hopper, on 21 May 2017 - 02:05 AM, said:

Do the same with a light mech, Alien. The problem is that the Survival Tree does a crap for them if they have no arnour quirks to begin with. And since most lights have to get close - brawler or not - ... ah well.

For me at least, brawling in a light mech got even worse than pre-patch.


i wouldnt waste anything on armor there. just go full speed/agility and sensors. with consumables as well.
as lights should be :> the old lights brawling style is out.





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