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Which Mechs Got Stronger And Which Mechs Got Weaker?


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#21 KekistanWillRiseAgain

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Posted 19 May 2017 - 10:35 AM

View PostJohnny Z, on 19 May 2017 - 09:50 AM, said:

The Wolverine is stronger. Maybe the Centurian to a lesser degree also.

Took the loyalty Centurian out for a run and it has never been more fun.


but you are not good at all... so your opinion on the Power Level or Balance is not valid.

#22 Weeny Machine

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Posted 19 May 2017 - 02:06 PM

Some problems:

1. Brawling is still dead
2. Heavies are still too agile. They are still by far the best class
3. Lights and meds should get a tad more accel / decel and turn
4. Clans are nastier than their IS counterparts. The decrease of IS quirks and the addition of the same quirks for clans is telling. The inherent properties of the chassis cannot compensate that at all
5. Some mechs are dead now (e.g. Centurion D is nothing without its beefy LB-X quirk) while others stay dead (e.g. Huginn)


Some pros:
1. ECM change is great
2. You can tailor your mechs to your needs

Edited by Bush Hopper, 19 May 2017 - 02:07 PM.


#23 InvictusLee

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Posted 19 May 2017 - 03:28 PM

Anything that can boat LPL's just became AMAZING.
Anything that was previously a good brawler such as an OrionIIC, just became GOD BRAWLERS.
SPLAT. INSTAKILL.

Also, for some reason LRM boats are EVERYWHERE which makes no sense since they are really squishy.

#24 Kangarad

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Posted 19 May 2017 - 03:53 PM

KGC's got hit alot. and then theres the new lurm "meta"

#25 Vonbach

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Posted 19 May 2017 - 04:04 PM

View PostNovember11th, on 19 May 2017 - 03:28 PM, said:


Also, for some reason LRM boats are EVERYWHERE which makes no sense since they are really squishy.


With brawling basically dead a lot of Srm mechs just switched to lrms.

#26 Alexander of Macedon

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Posted 19 May 2017 - 04:19 PM

IS 'mechs with few quirks or mainly defensive quirks are sitting pretty, as are almost all clan 'mechs. Cataphracts are tanky as **** if you go full into the defensive tree. PPFLD builds are better than ever, especially poptarts-expect to see a lot of Night Gyrs.

If it was something that relied on heavy offensive quirks, it's probably in the trash can for however many patches it takes PGI to maybe fix the balance. If you're mainly a clan pilot you can basically run whatever and do great. If you're mainly IS, the meta mainstays are still good. ECM 'mechs took a big hit, but on the flip side the lack of omnipresent radar derp and buffed LRMs have made it a much more valuable tool, even if you don't earn directly for giving ECM cover.

Timber Wolf feels great running full in mobility + survivability + ops. Any poptart will feel great with JJ nodes, though you can ditch the optional vectoring ones. Anything with extant heavy armor quirks will be monstrously tanky with survivability, though it's not as much of a universal must-take as some people say; if you only gain 5-10 points of armor on the CT you're probably better off putting it into weapons or sensors for full radar derp.

I kitted out my Misery with full defense and my STK-5M with a pretty offensive-heavy skillset, gonna see which feels better. The tanky STD IS brawling assaults/heavies in general are more useful, but mainly in a way which benefits the team rather than you (and only if they take advantage of your tankiness). Weapons tree in general is a matter of opportunity cost: if the 'mech can get by without survivability/ops/sensors and has high potential damage it can be good, but a lot of 'mechs absolutely do need one or more of those to function.

The bottom line is always pump mobility. If you don't, you're going to be like the people who pumped weapons + survivability + whatever and then came to the forums to whine about their assaults and heavies not moving like Greased Lightning.

#27 Deathlike

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Posted 19 May 2017 - 04:22 PM

View PostKekistanWillRiseAgain, on 19 May 2017 - 10:35 AM, said:

but you are not good at all... so your opinion on the Power Level or Balance is not valid.


While your opinion is true, the Wolverine-6K does have crazy buffs.

Edited by Deathlike, 19 May 2017 - 04:22 PM.


#28 Barantor

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Posted 19 May 2017 - 04:32 PM

View PostNovember11th, on 19 May 2017 - 03:28 PM, said:

Also, for some reason LRM boats are EVERYWHERE which makes no sense since they are really squishy.


Nobody is taking radar dep in the trees so lurm boats are reaping the benefits. Couple that with ECM needing nodes to extend it's range and you have a lot of juicy targets for LRMs. LRM boats can sacrifice mobility or armor for target decay as well as missile crit and rack nodes.

Also take into account folks bringing out mechs that haven't seen the light of day in months or years and it is a target rich environment.

The crutch that was the radar dep module is gone, the reapers are collecting.

#29 Weeny Machine

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Posted 19 May 2017 - 10:18 PM

View PostBarantor, on 19 May 2017 - 04:32 PM, said:


Nobody is taking radar dep in the trees so lurm boats are reaping the benefits. Couple that with ECM needing nodes to extend it's range and you have a lot of juicy targets for LRMs. LRM boats can sacrifice mobility or armor for target decay as well as missile crit and rack nodes.

Also take into account folks bringing out mechs that haven't seen the light of day in months or years and it is a target rich environment.

The crutch that was the radar dep module is gone, the reapers are collecting.


You would be surprised what some of the old shelf-dwellers can suddenly do

#30 DrSaphron

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Posted 19 May 2017 - 10:35 PM

Really depends on the Mech in question. People will finally stop comparing the Linebacker to the Storm Crow (it wasn't a very good comparison before), invest heavily in the Survival and Agility tree and then run around like a maniac hoping you get your kills in before you overheat and some lucky pug comes along and blows a leg off, but that's kinda difficult what with ALL that armor and structure.

#31 Shifty McSwift

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Posted 19 May 2017 - 10:45 PM

MAD IIC is still really motherflipping powerful. Even moreso with the hit 100 ton mechs took.

Which is weird because it was already in a really good place and being overused. Now it's just the obvious choice.

I would suggest nerfing the MADIIC at this stage though, rather than buffing others, as it is in too strong of a place, boosting others to match it how it is now would make a lot mechs OP.

#32 Napoleon_Blownapart

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Posted 20 May 2017 - 06:58 AM

my Atlas DDC is now an Atlas, i dont lose my guns early and can really take a pounding now.

#33 JadePanther

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Posted 20 May 2017 - 07:24 AM

Trenchbuckets have found a new found sense of usefulness in lurmland..

#34 DGTLDaemon

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Posted 20 May 2017 - 08:30 AM

View PostShifty McSwift, on 19 May 2017 - 10:45 PM, said:

MAD IIC is still really motherflipping powerful. Even moreso with the hit 100 ton mechs took.

Which is weird because it was already in a really good place and being overused. Now it's just the obvious choice.

I would suggest nerfing the MADIIC at this stage though, rather than buffing others, as it is in too strong of a place, boosting others to match it how it is now would make a lot mechs OP.

Not really. It took a huge hit to mobility, and I mean huge - it twists so slow that I'm literally having trouble aiming its weapons now, and accel/decel is so bad that poking is out of the question. It feels like a freaking Dire Wolf (or at least like the Dire Wolf used to feel, because from what I've heard the Whale has become even worse). It used to be one of my favorite mechs, but now I've replaced it with a Highlander IIC running 2xLPL+2xUAC10, and I'm actually doing much better in the Highlander, despite it's low top speed and general squishiness. Maybe people who are used to piloting Atlases can feel comfortable in the Marauder IIC, but I definitely don't.

And speaking of Highlanders - the IIC is definitely not an underperformer anymore. It now has the mobility of a heavy, and can poke really well with those high-mounted LPLs. Still badly needs some armor/structure buffs because it's huge and has very bad hitboxes, but it's performing surprisingly well now.

Out of other mechs that I've tested, the Hellbringer performs just like it did before, the Hunchback IIC now handles like a heavy and should be played like one (which is OK with me as I'm primarily a heavy pilot), and the Arctic Cheetah looks like its good old self.

Edited by DGTLDaemon, 20 May 2017 - 08:52 AM.


#35 s0da72

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Posted 20 May 2017 - 08:42 AM

View PostJohnny Z, on 19 May 2017 - 09:50 AM, said:

The Wolverine is stronger. Maybe the Centurian to a lesser degree also.

Took the loyalty Centurian out for a run and it has never been more fun.


Can you share the skill tree spec's you used? I tried out the CN9-A(NCIX) with full mobility spec'd but the torso twist seems way slower than before. It was still pretty tanky and the heat management was good, but the ability to use the shield arm seems gimped now with the slow torso twist speed.

Edited by s0da72, 20 May 2017 - 08:42 AM.


#36 Perigard Z

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Posted 20 May 2017 - 08:49 AM

I heard the nova was much better if you go armor tree. This does not make sense to me really since I thought lighter mechs got less benefits, but I am going to try mine out this weekend. I haven't fired off 12 lasers in a while. Anyone have comments on the 12sml nova, or a pulse version?

#37 Wil McCullough

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Posted 20 May 2017 - 09:07 AM

from personal experience:

1) arctic cheetah seems the same. a tad less agile, but the laser duration makes up for it.
2) locust got hit hard. because all its weaponry are in the arms, and its arms only go up and down, its difficult to do accurate damage because its agility got trashed. it slips and slides all over the place, which is extremely annoying.
3) hunchback 4sp got A LOT better because of the ability to make it more tanky with no compromise to its firepower.
4) laser vomit hellbringer got nerfed because it needs so many things in so many trees. reduced agility also makes it hard to hold burns on targeted components
5) timber is dead. its mobility is so junk you can't help but swipe lasers across moving targets.
6) linebackers are frigging incredible now. they're fast enough to relocate to optimal positions, agile enough to hold burns and spread damage and pack enough firepower with the cooldowns and missile spread nodes that they take down EVERYTHING extremely quickly.
7) mad dogs seems kinda the same. slightly less agile, still kinda paper, but the missile spread nodes make their punch more deadly.

#38 DGTLDaemon

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Posted 20 May 2017 - 09:17 AM

View PostWil McCullough, on 20 May 2017 - 09:07 AM, said:

4) laser vomit hellbringer got nerfed because it needs so many things in so many trees. reduced agility also makes it hard to hold burns on targeted components

Try this build. Feels just like my good old laser vomit HBR-F. Yeah, it does run a bit hotter, but it's the consequence of the global Heat Containment/Cool Run nerf. Otherwise, it plays just like pre-patch.

#39 Wil McCullough

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Posted 20 May 2017 - 09:29 AM

View PostDGTLDaemon, on 20 May 2017 - 09:17 AM, said:

Try this build. Feels just like my good old laser vomit HBR-F. Yeah, it does run a bit hotter, but it's the consequence of the global Heat Containment/Cool Run nerf. Otherwise, it plays just like pre-patch.


thanks man!

#40 Isolani

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Posted 20 May 2017 - 11:09 AM

Been playing mostly IS mechs. The ones that kept some decent quirks are still alright. You have to look at the accel/decel, and their twists speeds now too though. Some of my old favorite mechs feel really sluggish now, others feel better. Top Dog feels pretty good in the new skill system. It has the accel/decel and twist speed of a medium mech plus the new burn duration nodes are good for it. I even played a match in my trash tier Dragon 1C with 3 LPL and had a pretty good game (747 damage, couple kills). Survival tree helps Dragons a lot since they kept their very good armor quirks, they still have dreadful geometry, but at least it takes a little more to kill them now.

Not sure why people are saying brawling is dead, it isn't in QP at least. Brawling is always a challenge in QP since there isn't much coordination usually. But I did pretty well brawling with a couple different variants of Orion IIC. Played a decent game with a Bushwhacker brawler also. Centurion-AH(L) is still a good brawler. I skilled out a ON1-V and ON1-VA but didn't get around to playing them, pretty sure they will be solid brawlers as well since you can pump their armor up with survival tree to more than a stock 100 ton mech has.

Considering I haven't played in almost a year until the last day or two, I didn't find brawling to be any more difficult than it ever was in uncoordinated QP matches. Survival tree on mechs with armor quirks really helps for brawlers in QP. Can't speak for comp play since that is a completely different game than QP, not sure survival tree would help much there.





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