You Want To Know What Players Think Of Balance Pgi?
#1
Posted 27 May 2017 - 07:12 AM
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
#2
Posted 27 May 2017 - 07:24 AM
Role warfare is long dead, and PGI will not be the one to fix that. Lights have been generally under 10% even without this event. Players like more dakka and the weight to carry them.
Edited by El Bandito, 27 May 2017 - 03:41 PM.
#3
Posted 27 May 2017 - 07:34 AM
Darian DelFord, on 27 May 2017 - 07:12 AM, said:
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
Once again, another player that either didn't play MW4:Mercs or has forgotten that lights in MWO are far better. You could not take a light and run it through an entire team of enemies and turn orange. You simply would die. Unlike in MW4, MWO's laser duration, LBX/SRM, and streaming Clan Missiles and Ballistic causes damage to be spread all over the mech. This did not happen in MW4 - all damage to one section in a single alpha (with very rare exceptions). Plus, in MW4 there were knockdowns, so if you as a light got knocked down you were dead.
Please, no more posts about how lights have it hard....no
#4
Posted 27 May 2017 - 07:43 AM
Coolant, on 27 May 2017 - 07:34 AM, said:
Once again, another player that either didn't play MW4:Mercs or has forgotten that lights in MWO are far better. You could not take a light and run it through an entire team of enemies and turn orange. You simply would die. Unlike in MW4, MWO's laser duration, LBX/SRM, and streaming Clan Missiles and Ballistic causes damage to be spread all over the mech. This did not happen in MW4 - all damage to one section in a single alpha (with very rare exceptions). Plus, in MW4 there were knockdowns, so if you as a light got knocked down you were dead.
Please, no more posts about how lights have it hard....no
No doubt, but I do still miss my 3 er Courgar before MekTek killed it.. 3 HE anyone...lol
#5
Posted 27 May 2017 - 08:00 AM
Darian DelFord, on 27 May 2017 - 07:12 AM, said:
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
Funny thing. One of my highest match scores since the event started was with me playing my Kit Fox Purifier. Go Figure.
#6
Posted 27 May 2017 - 08:04 AM
#7
Posted 27 May 2017 - 08:23 AM
#8
Posted 27 May 2017 - 08:24 AM
#10
Posted 27 May 2017 - 08:43 AM
#11
Posted 27 May 2017 - 10:48 AM
#12
Posted 27 May 2017 - 10:57 AM
Edited by MechaBattler, 27 May 2017 - 10:57 AM.
#13
Posted 27 May 2017 - 10:58 AM
YourSaviorLegion, on 27 May 2017 - 08:04 AM, said:
I've done that in a Myth Lynx
I'm not gonna use a Myth Lynx
I'll bring a Nova, who regularly got me 400+ MS, and the AMS once gave me a 100 MS bonus
#14
Posted 27 May 2017 - 11:02 AM
#16
Posted 27 May 2017 - 11:14 AM
Darian DelFord, on 27 May 2017 - 07:12 AM, said:
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
I completed the even in 5 hours with just the javelin
Edited by King Alen, 27 May 2017 - 11:48 AM.
#18
Posted 27 May 2017 - 11:24 AM
#19
Posted 27 May 2017 - 01:43 PM
Darian DelFord, on 27 May 2017 - 07:12 AM, said:
Since the event started the light queue has been under 10% for the most part (with a few spikes), heavy above 40% almost consistently.
Lets face it, events based on match score where damage is king of score leaves the lights straggling as we can not either A.) match the damage or B.) live long enough to get it
Just pointing out this fact is all.
Your players are going for the easiest way to get damage. Its not lights
Run the Iron Dome KFX with ECM + 3x AMS and farm match score destroying LRMs while you sit in the back with 2x CERLL and get a few pokes in here and there.
#20
Posted 27 May 2017 - 01:58 PM
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