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Do You Think A Planetside 2 Style Map Would Work With Mwo?


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#1 Mothermoy

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Posted 26 November 2017 - 02:59 PM

i know its pie in the sky but im just spit-balling. i think a planet-side 2 style map would work amazing with MWO, and breath alot of life into the game. For those who don't know. basically imagine 5-6 of the current maps melded into one huge map. Clans would have a base at one side that couldn't be taken over and IS would have a base on the other side. then essentially you have the entire map divided up into 10-20 zones. from this point its kinda sandbox. you attack the zone you want to take, at that point you battle for that zone and it kinda becomes a capture point map. I think they could make this work with MWO.

#2 WhineyThePoo

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Posted 26 November 2017 - 03:08 PM

Planetside 2 maps doesnt even work with planetside 2. So no, they wont work here. Unless we remake the game from the ground up.

#3 Xavori

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Posted 26 November 2017 - 03:12 PM

View PostWhineyThePoo, on 26 November 2017 - 03:08 PM, said:

Planetside 2 maps doesnt even work with planetside 2. So no, they wont work here. Unless we remake the game from the ground up.


Could you imagine tho trying to rally enough people to an area to defend it against an organized team? It would be gloriously chaotic :D

#4 Shadowomega1

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Posted 26 November 2017 - 03:16 PM

As a fellow planetside 2 player, while I would love to see that kind of game play, the maps we play on in MWO are actually about the same size or larger in a couple cases then the planetside 2 maps.

#5 Mothermoy

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Posted 26 November 2017 - 03:24 PM

View PostXavori, on 26 November 2017 - 03:12 PM, said:


Could you imagine tho trying to rally enough people to an area to defend it against an organized team? It would be gloriously chaotic Posted Image


indeed, maybe even make it interesting. every set amount of time....oh calculate how long pgi thinks a normal match should last, you get credits. make it where you cant just afk but you have to do something, scout damage ect to get credits. Make it where the more zones you hold the higher your credit multiplier is....would be glorious indeed.

#6 Anjian

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Posted 26 November 2017 - 07:36 PM

I think some War Thunder ground maps would be awesome for MWO. In particular:

Poland
Normandy
White Rock Fortress
Ash River
Abandoned Factory
Eastern Europe
Hurtgen Forest
Jungle
Stalingrad
Berlin
Advance to the Rhine

#7 Snazzy Dragon

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Posted 26 November 2017 - 07:53 PM

No.

#8 MechaBattler

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Posted 26 November 2017 - 11:16 PM

We really don't need that. You could still have the Battletech universe without a persistent world. But we need a better engine that's easier to adept. Deliver on some of those promises they'd made early on. Would help if they also hired an experienced design lead too.

#9 Kotzi

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Posted 26 November 2017 - 11:24 PM

Funny, that was kinda what i thought Faction Warfare would be like. But thats a loooong time ago.

#10 Khobai

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Posted 26 November 2017 - 11:25 PM

no

but I think a MWLL style map would work with MWO

basically a really huge map with ticket based respawns and capturable forward bases

it wouldnt be persistent but the games would last 45 minutes to an hour probably.

Edited by Khobai, 26 November 2017 - 11:32 PM.


#11 MW Waldorf Statler

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Posted 27 November 2017 - 03:24 AM

View PostMechaBattler, on 26 November 2017 - 11:16 PM, said:

We really don't need that. You could still have the Battletech universe without a persistent world. But we need a better engine that's easier to adept. Deliver on some of those promises they'd made early on. Would help if they also hired an experienced design lead too.

its in each way not a Engine Problem ...seeing MWLL with a older Version of the Cryengine
Its-..less creativity and Problems with the serverbased Calculation

Edited by Old MW4 Ranger, 28 November 2017 - 03:18 AM.


#12 Wolfways

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Posted 27 November 2017 - 03:58 AM

View PostKhobai, on 26 November 2017 - 11:25 PM, said:

no

but I think a MWLL style map would work with MWO

basically a really huge map with ticket based respawns and capturable forward bases

it wouldnt be persistent but the games would last 45 minutes to an hour probably.



Another map from a...different POV.

Edited by Wolfways, 27 November 2017 - 04:34 AM.






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