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Reworked Lrm Concept, With Current And New Stats!


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Poll: Reworked Lrm Concept, With Current And New Stats! (82 member(s) have cast votes)

Would you Support Such a Change?

  1. Yes, (70 votes [85.37%])

    Percentage of vote: 85.37%

  2. No, (12 votes [14.63%])

    Percentage of vote: 14.63%

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#1 Andi Nagasia

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Posted 30 May 2017 - 12:22 PM

First off id like to say personally i feel LRM arnt really in a good place,
they are rather unreliable when compared to other weapon Types and systems,
and unlike other weapon their utility is mostly based on the skill of the Targets,
not the Skill of the LRM Player which can make using them harder to use,
they also have many counters(AMS, RadarDep, ECM, Cover),

they are Skill to Skill, Amazing against those who dont know how to Counter them,
and they are Useless against those who know their Counters and how to use Cover,
That said i do feel LRMs need a rework,
the Current LRM Spreads & Cooldowns,
Type,....Spread,...Cooldown,.....(Clan)
LRM5,....4.2m........3.25sec,....(3.50sec)
LRM10,..4.2m........3.70sec,....(4.00sec)
LRM15,..5.2m........4.00sec,....(4.30sec)
LRM20,..5.2m........4.30sec,....(4.60sec)
(all velocities are 160)
-
the Current TAG, Artemis, & NARC Spread Bonuses,
TAG,........-25%LRMSpread(Need to hold TAG on Target as Missiles Hit)
Artemis,...-35%LRMSpread(Need to have LOS with Target as Missiles Hit)
NARC,.....-35%LRMSpread(ECM counters NARC, removing Effect)
(Note Artemis & NARC dont stack(max of -60% Spread for LRMs)
-
now the problem, indirect fire LRMs can be extremely annoying,
but they arnt really effective, as stated above their Counters,

LRM Max Spread Reduction,
4.2(LRM5/10) - 55%(TAG+Artemis(Need LOS) = 1.7m(160m Velocity)
5.2(LRM15/20) - 55%(TAG+Artemis(Need LOS) = 2.1m(160m Velocity)
for reference an LBX10 has a spread of 0.9m(1100m Velocity)

as far as i can tell the biggest problem with LRMs is their Indirect fire,
People Hate getting hit with Indirect fire LRMs when Boated,

so how to Fix this problem?


=LRM Spread Rework Concept=
Buff LRMs when Target is in LOS to enhance LRMs as a Direct fire weapon,
Nerf LRMs when Fired Indirectly decreasing their Indirect effectiveness,

Reworked LRM Stats
the Current LRM Spreads & Cooldowns,
Type,....Spread,...Cooldown,.....(Clan)
LRM5,....6.0m........3.40sec,....(3.70sec)
LRM10,..6.0m........3.70sec,....(4.00sec)
LRM15,..6.0m........4.00sec,....(4.30sec)
LRM20,..6.0m........4.30sec,....(4.60sec)
(all velocities are 240m(+80m)
-
then give all LRMs a Pseudo Artemis(-35%Spread),
this would give All LRMs 3.6m spread when in LOS, making them better for Direct fire,
however when fired Indirectly they will have 6m spread, reducing Indirect effectiveness,
(also make display an Icon(like TAG/NARC) for LOS, notifying player of LOS Bonus)

reworked TAG, Artemis, & NARC Spread Bonuses,
TAG,........-30%LRMSpread(Need to hold TAG on Target as Missiles Hit)
Artemis,...-30%LRMSpread(Need to have LOS with Target as Missiles Hit)
NARC,.....-50%LRMSpread(ECM counters NARC, removing Effect)
(Artemis & NARC dont stack)(Max -80% Spread for LRMs)
-
LOS LRMs = 3.9m Spread,
LOS LRMs + TAG = 2.1m Spread,
LOS LRMs + Artemis = 2.1m Spread,
LOS LRMs + Artemis + TAG = 1.2m Spread,
(remember Target has to be in LOS)
-
Indirect LRMs = 6m Spread,
Indirect LRMs + NARC = 3.0m Spread,
Indirect LRMs + NARC + TAG = 1.2m Spread,

this could reduce the effectiveness of long range Indirect fire Spamming,
wail also increasing the effectiveness of long range team play(TAG/NARC),
as well as the effectiveness of using LRMs as an direct fire weapon,



Comparison to Live Stats,
LOS LRMs = -0.3m Spread(-1.3m Spread LRM15/20)
LOS LRMs + TAG = -1.1m Spread(-1.8m Spread LRM15/20)
LOS LRMs + Artemis = -0.6m Spread(-1.3m Spread LRM15/20)
LOS LRMs + Artemis + TAG = -0.5m Spread(-0.9m Spread LRM15/20)
(remember Target has to be in LOS)
-
Indirect LRMs = +1.8m Spread(+0.8m Spread LRM15/20)
Indirect LRMs + NARC = +0.3m Spread(-0.4m Spread LRM15/20)
Indirect LRMs + NARC + TAG = -0.5m Spread(-0.9m Spread LRM15/20)
(Remember LRM Velocity is now 240(+50%) LRMs will arrive 50% sooner)

we can see LOS LRMs will only gain -0.3 to -1.7Spread and +50%Velocity,
and with that i feel would become a more reliable weapon system,
-
Indirect LRMs have much greater spread when Blank fired at a target,
but have comparable spread with NARC and less spread with NARC & TAG,
however the +50% Velocity aids in their reliability as with long range hits,
as your Target has less time to get to cover if initially exposed,

=(Topic)=

Thoughts, Comments, Concerns?
Thanks

Edited by Andi Nagasia, 07 August 2018 - 07:46 PM.






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